cocos2d-x  3.3rc0
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EventListenerController Class Reference

#include <CCEventListenerController.h>

Inheritance diagram for EventListenerController:
EventListener Ref

Public Member Functions

virtual bool checkAvailable () override
 Overrides. More...
 
virtual EventListenerControllerclone () override
 Clones the listener, its subclasses have to override this method. More...
 
var clone ()
 Clones the listener, its subclasses have to override this method. More...
 
local clone ()
 Clones the listener, its subclasses have to override this method. More...
 
- Public Member Functions inherited from EventListener
bool init (Type t, const ListenerID &listenerID, const std::function< void(Event *)> &callback)
 Initializes event with type and callback function. More...
 
var init ( var t, var listenerID, var callback)
 Initializes event with type and callback function. More...
 
local init ( local t, local listenerID, local callback)
 Initializes event with type and callback function. More...
 
virtual ~EventListener ()
 Destructor. More...
 
var ~EventListener ()
 Destructor. More...
 
local ~EventListener ()
 Destructor. More...
 
void setEnabled (bool enabled)
 Enables or disables the listener. More...
 
local setEnabled ( local enabled)
 Enables or disables the listener. More...
 
bool isEnabled () const
 Checks whether the listener is enabled. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static EventListenerControllercreate ()
var create ()
local create ()

Public Attributes

std::function< void(Controller
*, Event *)> 
onConnected
std::function< void(Controller
*, Event *)> 
onDisconnected
var onDisconnected
local onDisconnected
std::function< void(Controller
*, int, Event *)> 
onKeyDown
var onKeyDown
local onKeyDown
std::function< void(Controller
*, int, Event *)> 
onKeyUp
var onKeyUp
local onKeyUp
std::function< void(Controller
*, int, Event *)> 
onKeyRepeat
var onKeyRepeat
local onKeyRepeat
std::function< void(Controller
*, int, Event *)> 
onAxisEvent
var onAxisEvent
local onAxisEvent
- Public Attributes inherited from EventListener
CC_CONSTRUCTOR_ACCESS __pad0__: EventListener()
var __pad0__: EventListener()
local __pad0__: EventListener()

Static Public Attributes

static const std::string LISTENER_ID

Protected Member Functions

bool init ()
- Protected Member Functions inherited from EventListener
void setPaused (bool paused)
 Sets paused state for the listener The paused state is only used for scene graph priority listeners. More...
 
bool isPaused () const
 Checks whether the listener is paused. More...
 
var isPaused ()
 Checks whether the listener is paused. More...
 
local isPaused ()
 Checks whether the listener is paused. More...
 
void setRegistered (bool registered)
 Marks the listener was registered by EventDispatcher. More...
 
var setRegistered ( var registered)
 Marks the listener was registered by EventDispatcher. More...
 
local setRegistered ( local registered)
 Marks the listener was registered by EventDispatcher. More...
 
bool isRegistered () const
 Checks whether the listener was registered by EventDispatcher. More...
 
Type getType () const
 Gets the type of this listener. More...
 
local getType ()
 Gets the type of this listener. More...
 
const ListenerIDgetListenerID () const
 Gets the listener ID of this listener When event is being dispatched, listener ID is used as key for searching listeners according to event type. More...
 
local getListenerID ()
 Gets the listener ID of this listener When event is being dispatched, listener ID is used as key for searching listeners according to event type. More...
 
void setFixedPriority (int fixedPriority)
 Sets the fixed priority for this listener. More...
 
int getFixedPriority () const
 Gets the fixed priority of this listener. More...
 
void setAssociatedNode (Node *node)
 Sets the node associated with this listener. More...
 
NodegetAssociatedNode () const
 Gets the node associated with this listener. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Additional Inherited Members

- Public Types inherited from EventListener
enum  Type {
  UNKNOWN, TOUCH_ONE_BY_ONE, TOUCH_ALL_AT_ONCE, KEYBOARD,
  MOUSE, ACCELERATION, FOCUS, GAME_CONTROLLER,
  CUSTOM
}
 
typedef std::string ListenerID
- Protected Attributes inherited from EventListener
std::function< void(Event *)> _onEvent
Type _type
 Event callback function. More...
 
var _type
 Event callback function. More...
 
local _type
 Event callback function. More...
 
ListenerID _listenerID
 Event listener type. More...
 
var _listenerID
 Event listener type. More...
 
local _listenerID
 Event listener type. More...
 
bool _isRegistered
 Event listener ID. More...
 
var _isRegistered
 Event listener ID. More...
 
local _isRegistered
 Event listener ID. More...
 
int _fixedPriority
 Whether the listener has been added to dispatcher. More...
 
var _fixedPriority
 Whether the listener has been added to dispatcher. More...
 
local _fixedPriority
 Whether the listener has been added to dispatcher. More...
 
Node_node
var _node
local _node
bool _paused
var _paused
local _paused
bool _isEnabled
var _isEnabled
local _isEnabled
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Member Function Documentation

virtual bool checkAvailable ( )
overridevirtual

Overrides.

Implements EventListener.

var checkAvailable ( )
overridevirtual

Overrides.

Implements EventListener.

local checkAvailable ( )
overridevirtual

Overrides.

Implements EventListener.

virtual
EventListenerController* clone
( )
overridevirtual

Clones the listener, its subclasses have to override this method.

Implements EventListener.

var clone ( )
overridevirtual

Clones the listener, its subclasses have to override this method.

Implements EventListener.

local clone ( )
overridevirtual

Clones the listener, its subclasses have to override this method.

Implements EventListener.

static EventListenerController*
create
( )
static
var create ( )
static
local create ( )
static
bool init ( )
protected
var init ( )
protected
local init ( )
protected

Member Data Documentation

const std::string LISTENER_ID
static
var LISTENER_ID
static
local LISTENER_ID
static
std::function<void(Controller*,
int, Event*)> onAxisEvent
var onAxisEvent
local onAxisEvent
std::function<void(Controller*,
Event*)> onConnected
var onConnected
local onConnected
std::function<void(Controller*,
Event*)> onDisconnected
var onDisconnected
local onDisconnected
std::function<void(Controller*,
int, Event*)> onKeyDown
var onKeyDown
local onKeyDown
std::function<void(Controller*,
int, Event*)> onKeyRepeat
var onKeyRepeat
local onKeyRepeat
std::function<void(Controller*,
int, Event*)> onKeyUp
var onKeyUp
local onKeyUp

The documentation for this class was generated from the following file: