cocos2d-x  3.3rc0
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EventListenerPhysicsContact Class Reference

#include <CCPhysicsContact.h>

Inheritance diagram for EventListenerPhysicsContact:
EventListenerCustom EventListener Ref EventListenerPhysicsContactWithBodies EventListenerPhysicsContactWithGroup EventListenerPhysicsContactWithShapes

Public Member Functions

virtual bool checkAvailable () override
 Overrides. More...
 
virtual
EventListenerPhysicsContact
clone () override
 Clones the listener, its subclasses have to override this method. More...
 
local clone ()
 Clones the listener, its subclasses have to override this method. More...
 
- Public Member Functions inherited from EventListenerCustom
bool init (const ListenerID &listenerId, const std::function< void(EventCustom *)> &callback)
 Initializes event with type and callback function. More...
 
var init ( var listenerId, var callback)
 Initializes event with type and callback function. More...
 
local init ( local listenerId, local callback)
 Initializes event with type and callback function. More...
 
- Public Member Functions inherited from EventListener
bool init (Type t, const ListenerID &listenerID, const std::function< void(Event *)> &callback)
 Initializes event with type and callback function. More...
 
var init ( var t, var listenerID, var callback)
 Initializes event with type and callback function. More...
 
local init ( local t, local listenerID, local callback)
 Initializes event with type and callback function. More...
 
virtual ~EventListener ()
 Destructor. More...
 
var ~EventListener ()
 Destructor. More...
 
local ~EventListener ()
 Destructor. More...
 
void setEnabled (bool enabled)
 Enables or disables the listener. More...
 
local setEnabled ( local enabled)
 Enables or disables the listener. More...
 
bool isEnabled () const
 Checks whether the listener is enabled. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static
EventListenerPhysicsContact
create ()
 create the listener More...
 
var create ()
 create the listener More...
 
local create ()
 create the listener More...
 
- Static Public Member Functions inherited from EventListenerCustom
static EventListenerCustomcreate (const std::string &eventName, const std::function< void(EventCustom *)> &callback)
 Creates an event listener with type and callback. More...
 
local create ( local eventName, local callback)
 Creates an event listener with type and callback. More...
 

Public Attributes

std::function< bool(PhysicsContact
&contact)> 
onContactBegin
std::function< bool(PhysicsContact
&contact,
PhysicsContactPreSolve &solve)> 
onContactPreSolve
std::function< void(PhysicsContact
&contact, const
PhysicsContactPostSolve &solve)> 
onContactPostSolve
std::function< void(PhysicsContact
&contact)> 
onContactSeperate
- Public Attributes inherited from EventListenerCustom
CC_CONSTRUCTOR_ACCESS __pad0__: EventListenerCustom()
local __pad0__: EventListenerCustom()
- Public Attributes inherited from EventListener
CC_CONSTRUCTOR_ACCESS __pad0__: EventListener()
var __pad0__: EventListener()
local __pad0__: EventListener()

Protected Member Functions

virtual bool hitTest (PhysicsShape *shapeA, PhysicsShape *shapeB)
 it will be call when two body have contact. More...
 
local hitTest ( local shapeA, local shapeB)
 it will be call when two body have contact. More...
 
bool init ()
void onEvent (EventCustom *event)
var onEvent ( var event)
local onEvent ( local event)
 EventListenerPhysicsContact ()
 EventListenerPhysicsContact ()
 EventListenerPhysicsContact ()
virtual ~EventListenerPhysicsContact ()
local ~EventListenerPhysicsContact ()
- Protected Member Functions inherited from EventListener
void setPaused (bool paused)
 Sets paused state for the listener The paused state is only used for scene graph priority listeners. More...
 
bool isPaused () const
 Checks whether the listener is paused. More...
 
var isPaused ()
 Checks whether the listener is paused. More...
 
local isPaused ()
 Checks whether the listener is paused. More...
 
void setRegistered (bool registered)
 Marks the listener was registered by EventDispatcher. More...
 
var setRegistered ( var registered)
 Marks the listener was registered by EventDispatcher. More...
 
local setRegistered ( local registered)
 Marks the listener was registered by EventDispatcher. More...
 
bool isRegistered () const
 Checks whether the listener was registered by EventDispatcher. More...
 
Type getType () const
 Gets the type of this listener. More...
 
local getType ()
 Gets the type of this listener. More...
 
const ListenerIDgetListenerID () const
 Gets the listener ID of this listener When event is being dispatched, listener ID is used as key for searching listeners according to event type. More...
 
local getListenerID ()
 Gets the listener ID of this listener When event is being dispatched, listener ID is used as key for searching listeners according to event type. More...
 
void setFixedPriority (int fixedPriority)
 Sets the fixed priority for this listener. More...
 
int getFixedPriority () const
 Gets the fixed priority of this listener. More...
 
void setAssociatedNode (Node *node)
 Sets the node associated with this listener. More...
 
NodegetAssociatedNode () const
 Gets the node associated with this listener. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Friends

class PhysicsWorld

Additional Inherited Members

- Public Types inherited from EventListener
enum  Type {
  UNKNOWN, TOUCH_ONE_BY_ONE, TOUCH_ALL_AT_ONCE, KEYBOARD,
  MOUSE, ACCELERATION, FOCUS, GAME_CONTROLLER,
  CUSTOM
}
 
typedef std::string ListenerID
- Protected Attributes inherited from EventListenerCustom
std::function< void(EventCustom *)> _onCustomEvent
- Protected Attributes inherited from EventListener
std::function< void(Event *)> _onEvent
Type _type
 Event callback function. More...
 
var _type
 Event callback function. More...
 
local _type
 Event callback function. More...
 
ListenerID _listenerID
 Event listener type. More...
 
var _listenerID
 Event listener type. More...
 
local _listenerID
 Event listener type. More...
 
bool _isRegistered
 Event listener ID. More...
 
var _isRegistered
 Event listener ID. More...
 
local _isRegistered
 Event listener ID. More...
 
int _fixedPriority
 Whether the listener has been added to dispatcher. More...
 
var _fixedPriority
 Whether the listener has been added to dispatcher. More...
 
local _fixedPriority
 Whether the listener has been added to dispatcher. More...
 
Node_node
var _node
local _node
bool _paused
var _paused
local _paused
bool _isEnabled
var _isEnabled
local _isEnabled
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

var EventListenerPhysicsContact ( )
protected
local EventListenerPhysicsContact ( )
protected
virtual
~EventListenerPhysicsContact
( )
protectedvirtual
var ~EventListenerPhysicsContact ( )
protectedvirtual
local ~EventListenerPhysicsContact ( )
protectedvirtual

Member Function Documentation

virtual bool checkAvailable ( )
overridevirtual

Overrides.

Reimplemented from EventListenerCustom.

var checkAvailable ( )
overridevirtual

Overrides.

Reimplemented from EventListenerCustom.

local checkAvailable ( )
overridevirtual

Overrides.

Reimplemented from EventListenerCustom.

virtual
EventListenerPhysicsContact*
clone
( )
overridevirtual

Clones the listener, its subclasses have to override this method.

Reimplemented from EventListenerCustom.

Reimplemented in EventListenerPhysicsContactWithGroup, EventListenerPhysicsContactWithShapes, and EventListenerPhysicsContactWithBodies.

var clone ( )
overridevirtual

Clones the listener, its subclasses have to override this method.

Reimplemented from EventListenerCustom.

Reimplemented in EventListenerPhysicsContactWithGroup, EventListenerPhysicsContactWithShapes, and EventListenerPhysicsContactWithBodies.

local clone ( )
overridevirtual

Clones the listener, its subclasses have to override this method.

Reimplemented from EventListenerCustom.

Reimplemented in EventListenerPhysicsContactWithGroup, EventListenerPhysicsContactWithShapes, and EventListenerPhysicsContactWithBodies.

static
EventListenerPhysicsContact*
create
( )
static

create the listener

var create ( )
static

create the listener

local create ( )
static

create the listener

virtual bool hitTest ( PhysicsShape shapeA,
PhysicsShape shapeB 
)
protectedvirtual

it will be call when two body have contact.

if return false, it will not invoke callbacks

Reimplemented in EventListenerPhysicsContactWithGroup, EventListenerPhysicsContactWithShapes, and EventListenerPhysicsContactWithBodies.

var hitTest ( var  shapeA,
var  shapeB 
)
protectedvirtual

it will be call when two body have contact.

if return false, it will not invoke callbacks

Reimplemented in EventListenerPhysicsContactWithGroup, EventListenerPhysicsContactWithShapes, and EventListenerPhysicsContactWithBodies.

local hitTest ( local  shapeA,
local  shapeB 
)
protectedvirtual

it will be call when two body have contact.

if return false, it will not invoke callbacks

Reimplemented in EventListenerPhysicsContactWithGroup, EventListenerPhysicsContactWithShapes, and EventListenerPhysicsContactWithBodies.

bool init ( )
protected
var init ( )
protected
local init ( )
protected
void onEvent ( EventCustom event)
protected
var onEvent ( var  event)
protected
local onEvent ( local  event)
protected

Friends And Related Function Documentation

friend class PhysicsWorld
friend
var PhysicsWorld
friend
local PhysicsWorld
friend

Member Data Documentation

std::function<bool(PhysicsContact&
contact)> onContactBegin
var onContactBegin
local onContactBegin
std::function<void(PhysicsContact&
contact, const
PhysicsContactPostSolve& solve)>
onContactPostSolve
var onContactPostSolve
local onContactPostSolve
std::function<bool(PhysicsContact&
contact,
PhysicsContactPreSolve& solve)>
onContactPreSolve
var onContactPreSolve
local onContactPreSolve
std::function<void(PhysicsContact&
contact)> onContactSeperate
var onContactSeperate
local onContactSeperate

The documentation for this class was generated from the following file: