#include <CCEventListenerController.h>
Public Member Functions | |
virtual bool | checkAvailable () override |
Overrides. More... | |
virtual EventListenerController * | clone () override |
Clones the listener, its subclasses have to override this method. More... | |
local | clone () |
Clones the listener, its subclasses have to override this method. More... | |
Public Member Functions inherited from EventListener | |
bool | init (Type t, const ListenerID &listenerID, const std::function< void(Event *)> &callback) |
Initializes event with type and callback function. More... | |
virtual | ~EventListener () |
Destructor. More... | |
void | setEnabled (bool enabled) |
Enables or disables the listener. More... | |
local | setEnabled ( local enabled) |
Enables or disables the listener. More... | |
bool | isEnabled () const |
Checks whether the listener is enabled. More... | |
local | isEnabled () |
Checks whether the listener is enabled. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static EventListenerController * | create () |
Create a controller event listener. More... | |
Public Attributes | |
std::function< void(Controller *, Event *)> | onConnected |
std::function< void(Controller *, Event *)> | onDisconnected |
local | onDisconnected |
std::function< void(Controller *, int, Event *)> | onKeyDown |
local | onKeyDown |
std::function< void(Controller *, int, Event *)> | onKeyUp |
local | onKeyUp |
std::function< void(Controller *, int, Event *)> | onKeyRepeat |
local | onKeyRepeat |
std::function< void(Controller *, int, Event *)> | onAxisEvent |
local | onAxisEvent |
Public Attributes inherited from EventListener | |
CC_CONSTRUCTOR_ACCESS | __pad0__: EventListener() |
var | __pad0__: EventListener() |
local | __pad0__: EventListener() |
Static Public Attributes | |
static const std::string | LISTENER_ID |
Protected Member Functions | |
bool | init () |
Protected Member Functions inherited from EventListener | |
void | setPaused (bool paused) |
Sets paused state for the listener The paused state is only used for scene graph priority listeners. More... | |
bool | isPaused () const |
Checks whether the listener is paused. More... | |
void | setRegistered (bool registered) |
Marks the listener was registered by EventDispatcher. More... | |
var | setRegistered ( var registered) |
Marks the listener was registered by EventDispatcher. More... | |
local | setRegistered ( local registered) |
Marks the listener was registered by EventDispatcher. More... | |
bool | isRegistered () const |
Checks whether the listener was registered by EventDispatcher. More... | |
Type | getType () const |
Gets the type of this listener. More... | |
const ListenerID & | getListenerID () const |
Gets the listener ID of this listener When event is being dispatched, listener ID is used as key for searching listeners according to event type. More... | |
local | getListenerID () |
Gets the listener ID of this listener When event is being dispatched, listener ID is used as key for searching listeners according to event type. More... | |
void | setFixedPriority (int fixedPriority) |
Sets the fixed priority for this listener. More... | |
int | getFixedPriority () const |
Gets the fixed priority of this listener. More... | |
void | setAssociatedNode (Node *node) |
Sets the node associated with this listener. More... | |
Node * | getAssociatedNode () const |
Gets the node associated with this listener. More... | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Additional Inherited Members | |
Public Types inherited from EventListener | |
enum | Type { UNKNOWN, TOUCH_ONE_BY_ONE, TOUCH_ALL_AT_ONCE, KEYBOARD, MOUSE, ACCELERATION, FOCUS, GAME_CONTROLLER, CUSTOM } |
Type Event type. More... | |
typedef std::string | ListenerID |
Protected Attributes inherited from EventListener | |
std::function< void(Event *)> | _onEvent |
Type | _type |
Event callback function. More... | |
var | _type |
Event callback function. More... | |
local | _type |
Event callback function. More... | |
ListenerID | _listenerID |
Event listener type. More... | |
var | _listenerID |
Event listener type. More... | |
local | _listenerID |
Event listener type. More... | |
bool | _isRegistered |
Event listener ID. More... | |
var | _isRegistered |
Event listener ID. More... | |
local | _isRegistered |
Event listener ID. More... | |
int | _fixedPriority |
Whether the listener has been added to dispatcher. More... | |
var | _fixedPriority |
Whether the listener has been added to dispatcher. More... | |
local | _fixedPriority |
Whether the listener has been added to dispatcher. More... | |
Node * | _node |
var | _node |
local | _node |
bool | _paused |
var | _paused |
local | _paused |
bool | _isEnabled |
var | _isEnabled |
local | _isEnabled |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Controller | event listener. |
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overridevirtual |
Overrides.
Implements EventListener.
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overridevirtual |
Overrides.
Implements EventListener.
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overridevirtual |
Clones the listener, its subclasses have to override this method.
Implements EventListener.
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overridevirtual |
Clones the listener, its subclasses have to override this method.
Implements EventListener.
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static |
Create a controller event listener.
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static |
Create a controller event listener.
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protected |
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protected |
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static |
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static |
std::function<void(Controller*, int, Event*)> onAxisEvent |
local onAxisEvent |
std::function<void(Controller*, Event*)> onConnected |
local onConnected |
std::function<void(Controller*, Event*)> onDisconnected |
local onDisconnected |
std::function<void(Controller*, int, Event*)> onKeyDown |
local onKeyDown |
std::function<void(Controller*, int, Event*)> onKeyRepeat |
local onKeyRepeat |
std::function<void(Controller*, int, Event*)> onKeyUp |
local onKeyUp |