cocos2d-x  3.5
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EventDispatcher::EventListenerVector Class Reference

The vector to store event listeners with scene graph based priority and fixed priority. More...

#include <CCEventDispatcher.h>

Public Member Functions

 EventListenerVector ()
 ~EventListenerVector ()
size_t size () const
bool empty () const
void push_back (EventListener *item)
var push_back ( var item)
local push_back ( local item)
void clearSceneGraphListeners ()
void clearFixedListeners ()
void clear ()
std::vector< EventListener * > * getFixedPriorityListeners () const
local getFixedPriorityListeners ()
std::vector< EventListener * > * getSceneGraphPriorityListeners () const
local getSceneGraphPriorityListeners ()
ssize_t getGt0Index () const
void setGt0Index (ssize_t index)

Detailed Description

The vector to store event listeners with scene graph based priority and fixed priority.

Constructor & Destructor Documentation

local ~EventListenerVector ( )

Member Function Documentation

void clear ( )
var clear ( )
local clear ( )
void clearFixedListeners ( )
var clearFixedListeners ( )
local clearFixedListeners ( )
void clearSceneGraphListeners ( )
var clearSceneGraphListeners ( )
local clearSceneGraphListeners ( )
bool empty ( ) const
var empty ( )
local empty ( )
std::vector<EventListener*>
* getFixedPriorityListeners
( ) const
inline
var getFixedPriorityListeners ( )
inline
local getFixedPriorityListeners ( )
inline
ssize_t getGt0Index ( ) const
inline
var getGt0Index ( )
inline
local getGt0Index ( )
inline
std::vector<EventListener*>
* getSceneGraphPriorityListeners
( ) const
inline
var getSceneGraphPriorityListeners ( )
inline
local
getSceneGraphPriorityListeners
( )
inline
void push_back ( EventListener item)
var push_back ( var  item)
local push_back ( local  item)
void setGt0Index ( ssize_t  index)
inline
var setGt0Index ( var  index)
inline
local setGt0Index ( local  index)
inline
size_t size ( ) const
var size ( )
local size ( )

The documentation for this class was generated from the following file: