#include <CCSprite3D.h>
Public Attributes | |
std::function< void(Sprite3D *, void *)> | afterLoadCallback |
void * | callbackParam |
var | callbackParam |
local | callbackParam |
bool | result |
var | result |
local | result |
std::string | modlePath |
var | modlePath |
local | modlePath |
std::string | texPath |
var | texPath |
local | texPath |
MeshDatas * | meshdatas |
var | meshdatas |
local | meshdatas |
MaterialDatas * | materialdatas |
var | materialdatas |
local | materialdatas |
NodeDatas * | nodeDatas |
var | nodeDatas |
local | nodeDatas |
std::function<void(Sprite3D*, void*)> afterLoadCallback |
var afterLoadCallback |
local afterLoadCallback |
void* callbackParam |
var callbackParam |
local callbackParam |
MaterialDatas* materialdatas |
var materialdatas |
local materialdatas |
MeshDatas* meshdatas |
var meshdatas |
local meshdatas |
std::string modlePath |
var modlePath |
local modlePath |
NodeDatas* nodeDatas |
var nodeDatas |
local nodeDatas |
bool result |
var result |
local result |
std::string texPath |
var texPath |
local texPath |