#include <CCSprite3D.h>
Public Attributes | |
| std::function< void(Sprite3D *, void *)> | afterLoadCallback |
| void * | callbackParam |
| var | callbackParam |
| local | callbackParam |
| bool | result |
| var | result |
| local | result |
| std::string | modlePath |
| var | modlePath |
| local | modlePath |
| std::string | texPath |
| var | texPath |
| local | texPath |
| MeshDatas * | meshdatas |
| var | meshdatas |
| local | meshdatas |
| MaterialDatas * | materialdatas |
| var | materialdatas |
| local | materialdatas |
| NodeDatas * | nodeDatas |
| var | nodeDatas |
| local | nodeDatas |
| std::function<void(Sprite3D*, void*)> afterLoadCallback |
| var afterLoadCallback |
| local afterLoadCallback |
| void* callbackParam |
| var callbackParam |
| local callbackParam |
| MaterialDatas* materialdatas |
| var materialdatas |
| local materialdatas |
| MeshDatas* meshdatas |
| var meshdatas |
| local meshdatas |
| std::string modlePath |
| var modlePath |
| local modlePath |
| NodeDatas* nodeDatas |
| var nodeDatas |
| local nodeDatas |
| bool result |
| var result |
| local result |
| std::string texPath |
| var texPath |
| local texPath |