cocos2d-x  3.5
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PUBaseForceAffector Class Reference

#include <CCPUBaseForceAffector.h>

Inheritance diagram for PUBaseForceAffector:
PUAffector Particle3DAffector Ref PULinearForceAffector PUSineForceAffector

Public Types

enum  ForceApplication { FA_AVERAGE, FA_ADD }
 
- Public Types inherited from PUAffector
enum  AffectSpecialisation { AFSP_DEFAULT, AFSP_TTL_INCREASE, AFSP_TTL_DECREASE }
 The AffectSpecialisation enumeration is used to specialise the affector even more. More...
 

Public Member Functions

const Vec3getForceVector () const
void setForceVector (const Vec3 &forceVector)
ForceApplication getForceApplication () const
void setForceApplication (ForceApplication forceApplication)
virtual void copyAttributesTo (PUAffector *affector) override
var copyAttributesTo ( var affector)
local copyAttributesTo ( local affector)
virtual ~PUBaseForceAffector ()
- Public Member Functions inherited from PUAffector
virtual void notifyStart ()
virtual void notifyStop ()
virtual void notifyPause ()
virtual void notifyResume ()
virtual void notifyRescaled (const Vec3 &scale)
local notifyRescaled ( local scale)
virtual void prepare ()
virtual void unPrepare ()
virtual void preUpdateAffector (float deltaTime)
local preUpdateAffector ( local deltaTime)
virtual void updatePUAffector (PUParticle3D *particle, float delta)
local updatePUAffector ( local particle, local delta)
virtual void postUpdateAffector (float deltaTime)
virtual void firstParticleUpdate (PUParticle3D *particle, float deltaTime)
var firstParticleUpdate ( var particle, var deltaTime)
local firstParticleUpdate ( local particle, local deltaTime)
virtual void initParticleForEmission (PUParticle3D *particle)
var initParticleForEmission ( var particle)
local initParticleForEmission ( local particle)
void process (PUParticle3D *particle, float delta, bool firstParticle)
void setLocalPosition (const Vec3 &pos)
const Vec3 getLocalPosition () const
void setMass (float mass)
float getMass () const
const Vec3getDerivedPosition ()
 Calculate the derived position of the affector. More...
 
local getDerivedPosition ()
 Calculate the derived position of the affector. More...
 
const AffectSpecialisationgetAffectSpecialisation (void) const
 Todo. More...
 
local getAffectSpecialisation ()
 Todo. More...
 
void setAffectSpecialisation (const AffectSpecialisation &affectSpecialisation)
const std::string & getAffectorType (void) const
 Todo. More...
 
void setAffectorType (const std::string &affectorType)
void addEmitterToExclude (const std::string &emitterName)
 Add a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter from being affected. More...
 
void removeEmitterToExclude (const std::string &emitterName)
 Remove a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter. More...
 
const std::string & getName (void) const
 Todo. More...
 
void setName (const std::string &name)
virtual ~PUAffector ()
- Public Member Functions inherited from Particle3DAffector
virtual void updateAffector (Particle3D *particle, float deltaTime)
void setEnabled (bool enabled)
 Enables or disables the emitter. More...
 
bool isEnabled (void) const
virtual ~Particle3DAffector ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: PUBaseForceAffector()
- Public Attributes inherited from PUAffector
CC_CONSTRUCTOR_ACCESS __pad0__: PUAffector()
- Public Attributes inherited from Particle3DAffector
CC_CONSTRUCTOR_ACCESS __pad0__: Particle3DAffector()

Static Public Attributes

static const Vec3 DEFAULT_FORCE_VECTOR
var DEFAULT_FORCE_VECTOR
local DEFAULT_FORCE_VECTOR
static const ForceApplication DEFAULT_FORCE_APPL

Protected Attributes

Vec3 _forceVector
Vec3 _scaledVector
ForceApplication _forceApplication
var _forceApplication
local _forceApplication
- Protected Attributes inherited from PUAffector
Vec3 _position
Vec3 _affectorScale
 Although the scale is on a Particle System level, the affector can also be scaled. More...
 
Vec3 _derivedPosition
 Because the public attribute ´position?is sometimes used for both localspace and worldspace position, the mDerivedPosition attribute is introduced. More...
 
AffectSpecialisation _affectSpecialisation
 The mAffectSpecialisation is used to specialise the affector. More...
 
std::string _affectorType
std::vector< std::string > _excludedEmitters
var _excludedEmitters
local _excludedEmitters
std::string _name
float _mass
- Protected Attributes inherited from Particle3DAffector
ParticleSystem3D_particleSystem
bool _isEnabled
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Protected Member Functions inherited from PUAffector
float calculateAffectSpecialisationFactor (const PUParticle3D *particle)
var calculateAffectSpecialisationFactor ( var particle)
local calculateAffectSpecialisationFactor ( local particle)
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Member Enumeration Documentation

Enumerator
FA_AVERAGE 
FA_ADD 

Constructor & Destructor Documentation

virtual ~PUBaseForceAffector ( )
virtual
var ~PUBaseForceAffector ( )
virtual
local ~PUBaseForceAffector ( )
virtual

Member Function Documentation

virtual void copyAttributesTo ( PUAffector affector)
overridevirtual

Reimplemented from PUAffector.

Reimplemented in PUSineForceAffector, and PULinearForceAffector.

var copyAttributesTo ( var  affector)
overridevirtual

Reimplemented from PUAffector.

Reimplemented in PUSineForceAffector, and PULinearForceAffector.

local copyAttributesTo ( local  affector)
overridevirtual

Reimplemented from PUAffector.

Reimplemented in PUSineForceAffector, and PULinearForceAffector.

ForceApplication
getForceApplication
( ) const
var getForceApplication ( )
local getForceApplication ( )
const Vec3& getForceVector ( ) const
var getForceVector ( )
local getForceVector ( )
void setForceApplication ( ForceApplication  forceApplication)
var setForceApplication ( var  forceApplication)
local setForceApplication ( local  forceApplication)
void setForceVector ( const Vec3 forceVector)
var setForceVector ( var  forceVector)
local setForceVector ( local  forceVector)

Member Data Documentation

var __pad0__
local __pad0__
ForceApplication _forceApplication
protected
var _forceApplication
protected
local _forceApplication
protected
Vec3 _forceVector
protected
var _forceVector
protected
local _forceVector
protected
Vec3 _scaledVector
protected
var _scaledVector
protected
local _scaledVector
protected
const ForceApplication
DEFAULT_FORCE_APPL
static
var DEFAULT_FORCE_APPL
static
local DEFAULT_FORCE_APPL
static
const Vec3 DEFAULT_FORCE_VECTOR
static
var DEFAULT_FORCE_VECTOR
static
local DEFAULT_FORCE_VECTOR
static

The documentation for this class was generated from the following file: