#include <CCPUBaseForceAffector.h>
Public Types | |
enum | ForceApplication { FA_AVERAGE, FA_ADD } |
Public Types inherited from PUAffector | |
enum | AffectSpecialisation { AFSP_DEFAULT, AFSP_TTL_INCREASE, AFSP_TTL_DECREASE } |
The AffectSpecialisation enumeration is used to specialise the affector even more. More... | |
Public Member Functions | |
const Vec3 & | getForceVector () const |
void | setForceVector (const Vec3 &forceVector) |
ForceApplication | getForceApplication () const |
void | setForceApplication (ForceApplication forceApplication) |
virtual void | copyAttributesTo (PUAffector *affector) override |
var | copyAttributesTo ( var affector) |
local | copyAttributesTo ( local affector) |
virtual | ~PUBaseForceAffector () |
Public Member Functions inherited from PUAffector | |
virtual void | notifyStart () |
virtual void | notifyStop () |
virtual void | notifyPause () |
virtual void | notifyResume () |
virtual void | notifyRescaled (const Vec3 &scale) |
local | notifyRescaled ( local scale) |
virtual void | prepare () |
virtual void | unPrepare () |
virtual void | preUpdateAffector (float deltaTime) |
local | preUpdateAffector ( local deltaTime) |
virtual void | updatePUAffector (PUParticle3D *particle, float delta) |
local | updatePUAffector ( local particle, local delta) |
virtual void | postUpdateAffector (float deltaTime) |
virtual void | firstParticleUpdate (PUParticle3D *particle, float deltaTime) |
var | firstParticleUpdate ( var particle, var deltaTime) |
local | firstParticleUpdate ( local particle, local deltaTime) |
virtual void | initParticleForEmission (PUParticle3D *particle) |
var | initParticleForEmission ( var particle) |
local | initParticleForEmission ( local particle) |
void | process (PUParticle3D *particle, float delta, bool firstParticle) |
void | setLocalPosition (const Vec3 &pos) |
const Vec3 | getLocalPosition () const |
void | setMass (float mass) |
float | getMass () const |
const Vec3 & | getDerivedPosition () |
Calculate the derived position of the affector. More... | |
local | getDerivedPosition () |
Calculate the derived position of the affector. More... | |
const AffectSpecialisation & | getAffectSpecialisation (void) const |
Todo. More... | |
local | getAffectSpecialisation () |
Todo. More... | |
void | setAffectSpecialisation (const AffectSpecialisation &affectSpecialisation) |
const std::string & | getAffectorType (void) const |
Todo. More... | |
void | setAffectorType (const std::string &affectorType) |
void | addEmitterToExclude (const std::string &emitterName) |
Add a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter from being affected. More... | |
void | removeEmitterToExclude (const std::string &emitterName) |
Remove a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter. More... | |
const std::string & | getName (void) const |
Todo. More... | |
void | setName (const std::string &name) |
virtual | ~PUAffector () |
Public Member Functions inherited from Particle3DAffector | |
virtual void | updateAffector (Particle3D *particle, float deltaTime) |
void | setEnabled (bool enabled) |
Enables or disables the emitter. More... | |
bool | isEnabled (void) const |
virtual | ~Particle3DAffector () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: PUBaseForceAffector() |
Public Attributes inherited from PUAffector | |
CC_CONSTRUCTOR_ACCESS | __pad0__: PUAffector() |
Public Attributes inherited from Particle3DAffector | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Particle3DAffector() |
Static Public Attributes | |
static const Vec3 | DEFAULT_FORCE_VECTOR |
var | DEFAULT_FORCE_VECTOR |
local | DEFAULT_FORCE_VECTOR |
static const ForceApplication | DEFAULT_FORCE_APPL |
Protected Attributes | |
Vec3 | _forceVector |
Vec3 | _scaledVector |
ForceApplication | _forceApplication |
var | _forceApplication |
local | _forceApplication |
Protected Attributes inherited from PUAffector | |
Vec3 | _position |
Vec3 | _affectorScale |
Although the scale is on a Particle System level, the affector can also be scaled. More... | |
Vec3 | _derivedPosition |
Because the public attribute ´position?is sometimes used for both localspace and worldspace position, the mDerivedPosition attribute is introduced. More... | |
AffectSpecialisation | _affectSpecialisation |
The mAffectSpecialisation is used to specialise the affector. More... | |
std::string | _affectorType |
std::vector< std::string > | _excludedEmitters |
var | _excludedEmitters |
local | _excludedEmitters |
std::string | _name |
float | _mass |
Protected Attributes inherited from Particle3DAffector | |
ParticleSystem3D * | _particleSystem |
bool | _isEnabled |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Protected Member Functions inherited from PUAffector | |
float | calculateAffectSpecialisationFactor (const PUParticle3D *particle) |
var | calculateAffectSpecialisationFactor ( var particle) |
local | calculateAffectSpecialisationFactor ( local particle) |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
enum ForceApplication |
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Reimplemented from PUAffector.
Reimplemented in PUSineForceAffector, and PULinearForceAffector.
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Reimplemented from PUAffector.
Reimplemented in PUSineForceAffector, and PULinearForceAffector.
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Reimplemented from PUAffector.
Reimplemented in PUSineForceAffector, and PULinearForceAffector.
ForceApplication getForceApplication |
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var getForceApplication | ( | ) |
local getForceApplication | ( | ) |
const Vec3& getForceVector | ( | ) | const |
var getForceVector | ( | ) |
local getForceVector | ( | ) |
void setForceApplication | ( | ForceApplication | forceApplication | ) |
var setForceApplication | ( | var | forceApplication | ) |
local setForceApplication | ( | local | forceApplication | ) |
void setForceVector | ( | const Vec3 & | forceVector | ) |
var setForceVector | ( | var | forceVector | ) |
local setForceVector | ( | local | forceVector | ) |
CC_CONSTRUCTOR_ACCESS __pad0__ |
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local __pad0__ |
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