cocos2d-x  3.5
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PUBaseForceAffector Member List

This is the complete list of members for PUBaseForceAffector, including all inherited members.

__pad0__PUBaseForceAffector
_affectorScalePUAffectorprotected
_affectorTypePUAffectorprotected
_affectSpecialisationPUAffectorprotected
_derivedPositionPUAffectorprotected
_excludedEmittersPUAffectorprotected
_forceApplicationPUBaseForceAffectorprotected
_forceVectorPUBaseForceAffectorprotected
_isEnabledParticle3DAffectorprotected
_massPUAffectorprotected
_namePUAffectorprotected
_particleSystemParticle3DAffectorprotected
_positionPUAffectorprotected
_referenceCountRefprotected
_scaledVectorPUBaseForceAffectorprotected
addEmitterToExclude(const std::string &emitterName)PUAffector
AffectSpecialisation enum namePUAffector
AFSP_DEFAULT enum valuePUAffector
AFSP_TTL_DECREASE enum valuePUAffector
AFSP_TTL_INCREASE enum valuePUAffector
autorelease()Ref
calculateAffectSpecialisationFactor(const PUParticle3D *particle)PUAffectorprotected
copyAttributesTo(PUAffector *affector) overridePUBaseForceAffectorvirtual
DEFAULT_FORCE_APPLPUBaseForceAffectorstatic
DEFAULT_FORCE_VECTORPUBaseForceAffectorstatic
FA_ADD enum valuePUBaseForceAffector
FA_AVERAGE enum valuePUBaseForceAffector
firstParticleUpdate(PUParticle3D *particle, float deltaTime)PUAffectorvirtual
ForceApplication enum namePUBaseForceAffector
getAffectorType(void) const PUAffectorinline
getAffectSpecialisation(void) const PUAffectorinline
getDerivedPosition()PUAffector
getForceApplication() const PUBaseForceAffector
getForceVector() const PUBaseForceAffector
getLocalPosition() const PUAffectorinline
getMass() const PUAffector
getName(void) const PUAffectorinline
getReferenceCount() const Ref
initParticleForEmission(PUParticle3D *particle)PUAffectorvirtual
isEnabled(void) const Particle3DAffectorinline
notifyPause()PUAffectorvirtual
notifyRescaled(const Vec3 &scale)PUAffectorvirtual
notifyResume()PUAffectorvirtual
notifyStart()PUAffectorvirtual
notifyStop()PUAffectorvirtual
postUpdateAffector(float deltaTime)PUAffectorvirtual
prepare()PUAffectorvirtual
preUpdateAffector(float deltaTime)PUAffectorvirtual
process(PUParticle3D *particle, float delta, bool firstParticle)PUAffector
Ref()Refprotected
release()Ref
removeEmitterToExclude(const std::string &emitterName)PUAffector
retain()Ref
setAffectorType(const std::string &affectorType)PUAffectorinline
setAffectSpecialisation(const AffectSpecialisation &affectSpecialisation)PUAffectorinline
setEnabled(bool enabled)Particle3DAffectorinline
setForceApplication(ForceApplication forceApplication)PUBaseForceAffector
setForceVector(const Vec3 &forceVector)PUBaseForceAffector
setLocalPosition(const Vec3 &pos)PUAffectorinline
setMass(float mass)PUAffector
setName(const std::string &name)PUAffectorinline
unPrepare()PUAffectorvirtual
updateAffector(Particle3D *particle, float deltaTime)Particle3DAffectorvirtual
updatePUAffector(PUParticle3D *particle, float delta)PUAffectorvirtual
~Particle3DAffector()Particle3DAffectorvirtual
~PUAffector()PUAffectorvirtual
~PUBaseForceAffector()PUBaseForceAffectorvirtual
~Ref()Refvirtual