cocos2d-x  3.0-alpha0
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TileMapAtlas Class Reference

TileMapAtlas is a subclass of AtlasNode. More...

#include <CCTileMapAtlas.h>

Inheritance diagram for TileMapAtlas:
AtlasNode NodeRGBA TextureProtocol Node RGBAProtocol BlendProtocol Object

Public Member Functions

 TileMapAtlas ()
virtual ~TileMapAtlas ()
bool initWithTileFile (const char *tile, const char *mapFile, int tileWidth, int tileHeight)
 initializes a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points. More...
 
var initWithTileFile ( var tile, var mapFile, var tileWidth, var tileHeight)
 initializes a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points. More...
 
local initWithTileFile ( local tile, local mapFile, local tileWidth, local tileHeight)
 initializes a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points. More...
 
Color3B getTileAt (const Point &position) const
 returns a tile from position x,y. More...
 
local getTileAt ( local position)
 returns a tile from position x,y. More...
 
CC_DEPRECATED_ATTRIBUTE Color3B tileAt (const Point &position) const
local tileAt ( local position)
void setTile (const Color3B &tile, const Point &position)
 sets a tile at position x,y. More...
 
void releaseMap ()
 dealloc the map from memory More...
 
struct sImageTGA * getTGAInfo () const
var getTGAInfo ()
local getTGAInfo ()
void setTGAInfo (struct sImageTGA *TGAInfo)
- Public Member Functions inherited from AtlasNode
 AtlasNode ()
virtual ~AtlasNode ()
bool initWithTileFile (const char *tile, unsigned int tileWidth, unsigned int tileHeight, unsigned int itemsToRender)
 initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render More...
 
var initWithTileFile ( var tile, var tileWidth, var tileHeight, var itemsToRender)
 initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render More...
 
local initWithTileFile ( local tile, local tileWidth, local tileHeight, local itemsToRender)
 initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render More...
 
bool initWithTexture (Texture2D *texture, unsigned int tileWidth, unsigned int tileHeight, unsigned int itemsToRender)
 initializes an AtlasNode with a texture the width and height of each item measured in points and the quantity of items to render More...
 
local initWithTexture ( local texture, local tileWidth, local tileHeight, local itemsToRender)
 initializes an AtlasNode with a texture the width and height of each item measured in points and the quantity of items to render More...
 
void setTextureAtlas (TextureAtlas *textureAtlas)
TextureAtlasgetTextureAtlas () const
void setQuadsToDraw (unsigned int quadsToDraw)
local setQuadsToDraw ( local quadsToDraw)
unsigned int getQuadsToDraw () const
virtual void draw () override
 Override this method to draw your own node. More...
 
local draw ()
 Override this method to draw your own node. More...
 
virtual Texture2DgetTexture () const override
 Returns the currently used texture. More...
 
virtual void setTexture (Texture2D *texture) override
 Sets a new texuture. More...
 
local setTexture ( local texture)
 Sets a new texuture. More...
 
virtual bool isOpacityModifyRGB () const override
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
local isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual void setOpacityModifyRGB (bool isOpacityModifyRGB) override
 Changes the OpacityModifyRGB property. More...
 
local setOpacityModifyRGB ( local isOpacityModifyRGB)
 Changes the OpacityModifyRGB property. More...
 
virtual const Color3BgetColor (void) const override
 Returns color that is currently used. More...
 
local getColor ()
 Returns color that is currently used. More...
 
virtual void setColor (const Color3B &color) override
 Changes the color with R,G,B bytes. More...
 
var setColor ( var color)
 Changes the color with R,G,B bytes. More...
 
local setColor ( local color)
 Changes the color with R,G,B bytes. More...
 
virtual void setOpacity (GLubyte opacity) override
 Changes the opacity. More...
 
local setOpacity ( local opacity)
 Changes the opacity. More...
 
virtual void setBlendFunc (const BlendFunc &blendFunc) override
var setBlendFunc ( var blendFunc)
virtual const BlendFuncgetBlendFunc () const override
 Returns the blending function that is currently being used. More...
 
- Public Member Functions inherited from NodeRGBA
 NodeRGBA ()
virtual ~NodeRGBA ()
virtual bool init ()
 Initializes the instance of Node. More...
 
virtual GLubyte getOpacity () const override
 Returns the opacity. More...
 
virtual GLubyte getDisplayedOpacity () const override
 Returns the displayed opacity. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity) override
 recursive method that updates the displayed opacity. More...
 
virtual bool isCascadeOpacityEnabled () const override
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled) override
virtual const Color3BgetDisplayedColor () const override
 Returns the displayed color. More...
 
virtual void updateDisplayedColor (const Color3B &parentColor) override
 recursive method that updates display color More...
 
virtual bool isCascadeColorEnabled () const override
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled) override
- Public Member Functions inherited from Node
virtual CameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning () const
 Returns whether or not the node accepts event callbacks. More...
 
void scheduleUpdateWithPriorityLua (int handler, int priority)
 Schedules for lua script. More...
 
virtual void cleanup ()
 Stops all running actions and schedulers. More...
 
var cleanup ()
 Stops all running actions and schedulers. More...
 
local cleanup ()
 Stops all running actions and schedulers. More...
 
virtual void visit ()
 Visits this node's children and draw them recursively. More...
 
local visit ()
 Visits this node's children and draw them recursively. More...
 
virtual Rect getBoundingBox () const
 Returns a "local" axis aligned bounding box of the node. More...
 
local getBoundingBox ()
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE Rect 
boundingBox () const
local boundingBox ()
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
local setZOrder ( local zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder () const
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
local setVertexZ ( local vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ () const
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float scaleX)
 Changes the scale factor on X axis of this node. More...
 
var setScaleX ( var scaleX)
 Changes the scale factor on X axis of this node. More...
 
local setScaleX ( local scaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX () const
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float scaleY)
 Changes the scale factor on Y axis of this node. More...
 
var setScaleY ( var scaleY)
 Changes the scale factor on Y axis of this node. More...
 
local setScaleY ( local scaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY () const
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale () const
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setPosition (const Point &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const PointgetPosition () const
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
local getPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Point object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void) const
local getPositionX ()
virtual void setPositionY (float y)
local setPositionY ( local y)
virtual float getPositionY (void) const
local getPositionY ()
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const Point &anchorPoint)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const PointgetAnchorPoint () const
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const PointgetAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const Size &contentSize)
 Sets the untransformed size of the node. More...
 
local setContentSize ( local contentSize)
 Sets the untransformed size of the node. More...
 
virtual const SizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible () const
 Determines if the node is visible. More...
 
var isVisible ()
 Determines if the node is visible. More...
 
local isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation () const
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationX ( local rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationY ( local rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (int orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
var setOrderOfArrival ( var orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
local setOrderOfArrival ( local orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual int getOrderOfArrival () const
 Returns the arrival order, indecates which children is added previously. More...
 
CC_DEPRECATED_ATTRIBUTE void setGLServerState (int serverState)
CC_DEPRECATED_ATTRIBUTE int getGLServerState () const
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (Node *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (Node *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (Node *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
NodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual ArraygetChildren ()
 Return an array of children. More...
 
virtual const ArraygetChildren () const
unsigned int getChildrenCount () const
 Get the amount of children. More...
 
local getChildrenCount ()
 Get the amount of children. More...
 
virtual void setParent (Node *parent)
 Sets the parent node. More...
 
var setParent ( var parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual NodegetParent ()
 Returns a pointer to the parent node. More...
 
var getParent ()
 Returns a pointer to the parent node. More...
 
local getParent ()
 Returns a pointer to the parent node. More...
 
virtual const NodegetParent () const
local getParent ()
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
local removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParent ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (Node *child, bool cleanup=true)
 Removes a child from the container. More...
 
var removeChild ( var child, var true)
 Removes a child from the container. More...
 
local removeChild ( local child, local true)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local true)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
local removeAllChildren ( local cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (Node *child, int zOrder)
 Reorders a child according to a new z value. More...
 
var reorderChild ( var child, var zOrder)
 Reorders a child according to a new z value. More...
 
local reorderChild ( local child, local zOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual GridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
local getGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual const GridBasegetGrid () const
local getGrid ()
virtual void setGrid (GridBase *grid)
 Changes a grid object that is used when applying effects. More...
 
local setGrid ( local grid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual const void * getUserData () const
virtual void setUserData (void *userData)
 Sets a custom user data pointer. More...
 
virtual ObjectgetUserObject ()
 Returns a user assigned Object. More...
 
virtual const ObjectgetUserObject () const
virtual void setUserObject (Object *userObject)
 Returns a user assigned Object. More...
 
local setUserObject ( local userObject)
 Returns a user assigned Object. More...
 
virtual GLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual const GLProgramgetShaderProgram () const
local getShaderProgram ()
virtual void setShaderProgram (GLProgram *shaderProgram)
 Sets the shader program for this node. More...
 
var setShaderProgram ( var shaderProgram)
 Sets the shader program for this node. More...
 
local setShaderProgram ( local shaderProgram)
 Sets the shader program for this node. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the Node enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the Node leaves the 'stage'. More...
 
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
virtual ActionManagergetActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
virtual const ActionManagergetActionManager () const
ActionrunAction (Action *action)
 Executes an action, and returns the action that is executed. More...
 
local runAction ( local action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (Action *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
ActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local getNumberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
CC_DEPRECATED_ATTRIBUTE
unsigned int 
numberOfRunningActions () const
local numberOfRunningActions ()
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers. More...
 
virtual SchedulergetScheduler ()
 Gets a Sheduler object. More...
 
virtual const SchedulergetScheduler () const
local getScheduler ()
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
local resumeSchedulerAndActions ()
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
local update ( local delta)
void transform ()
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors ()
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual const AffineTransformgetNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local getNodeToParentTransform ()
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToParentTransform () const
local nodeToParentTransform ()
virtual const AffineTransformgetParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
parentToNodeTransform () const
local parentToNodeTransform ()
virtual AffineTransform getNodeToWorldTransform () const
 Returns the world affine transform matrix. More...
 
local getNodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToWorldTransform () const
local nodeToWorldTransform ()
virtual AffineTransform getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix. More...
 
local getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
worldToNodeTransform () const
local worldToNodeTransform ()
Point convertToNodeSpace (const Point &worldPoint) const
 Converts a Point to node (local) space coordinates. More...
 
Point convertToWorldSpace (const Point &nodePoint) const
 Converts a Point to world space coordinates. More...
 
Point convertToNodeSpaceAR (const Point &worldPoint) const
 Converts a Point to node (local) space coordinates. More...
 
Point convertToWorldSpaceAR (const Point &nodePoint) const
 Converts a local Point to world space coordinates.The result is in Points. More...
 
Point convertTouchToNodeSpace (Touch *touch) const
 convenience methods which take a Touch instead of Point More...
 
Point convertTouchToNodeSpaceAR (Touch *touch) const
 converts a Touch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const AffineTransform &additionalTransform)
 Sets the additional transform. More...
 
ComponentgetComponent (const char *pName)
 gets a component by its name More...
 
virtual bool addComponent (Component *pComponent)
 adds a component More...
 
local addComponent ( local pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
 Node (void)
 Default constructor. More...
 
virtual ~Node (void)
 Default destructor. More...
 
const char * description (void) const
 Gets the description string. More...
 
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)

Static Public Member Functions

static TileMapAtlascreate (const char *tile, const char *mapFile, int tileWidth, int tileHeight)
 creates a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points. More...
 
var create ( var tile, var mapFile, var tileWidth, var tileHeight)
 creates a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points. More...
 
local create ( local tile, local mapFile, local tileWidth, local tileHeight)
 creates a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points. More...
 
- Static Public Member Functions inherited from AtlasNode
static AtlasNodecreate (const char *tile, unsigned int tileWidth, unsigned int tileHeight, unsigned int itemsToRender)
 creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render More...
 
local create ( local tile, local tileWidth, local tileHeight, local itemsToRender)
 creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render More...
 

Protected Attributes

Dictionary_posToAtlasIndex
 x,y to atlas dictionary More...
 
int _itemsToRender
 numbers of tiles to render More...
 
struct sImageTGA * _TGAInfo
 TileMap info. More...
 
var _TGAInfo
 TileMap info. More...
 
local _TGAInfo
 TileMap info. More...
 
- Protected Attributes inherited from AtlasNode
unsigned int _itemsPerRow
 chars per row More...
 
unsigned int _itemsPerColumn
 chars per column More...
 
var _itemsPerColumn
 chars per column More...
 
local _itemsPerColumn
 chars per column More...
 
unsigned int _itemWidth
 width of each char More...
 
var _itemWidth
 width of each char More...
 
local _itemWidth
 width of each char More...
 
unsigned int _itemHeight
 height of each char More...
 
var _itemHeight
 height of each char More...
 
local _itemHeight
 height of each char More...
 
Color3B _colorUnmodified
TextureAtlas_textureAtlas
bool _isOpacityModifyRGB
var _isOpacityModifyRGB
local _isOpacityModifyRGB
BlendFunc _blendFunc
unsigned int _quadsToDraw
var _quadsToDraw
local _quadsToDraw
GLint _uniformColor
var _uniformColor
local _uniformColor
bool _ignoreContentScaleFactor
var _ignoreContentScaleFactor
local _ignoreContentScaleFactor
- Protected Attributes inherited from NodeRGBA
GLubyte _displayedOpacity
GLubyte _realOpacity
Color3B _displayedColor
Color3B _realColor
bool _cascadeColorEnabled
bool _cascadeOpacityEnabled
- Protected Attributes inherited from Node
float _rotationX
 rotation angle on x-axis More...
 
float _rotationY
 rotation angle on y-axis More...
 
var _rotationY
 rotation angle on y-axis More...
 
local _rotationY
 rotation angle on y-axis More...
 
float _scaleX
 scaling factor on x-axis More...
 
var _scaleX
 scaling factor on x-axis More...
 
local _scaleX
 scaling factor on x-axis More...
 
float _scaleY
 scaling factor on y-axis More...
 
var _scaleY
 scaling factor on y-axis More...
 
local _scaleY
 scaling factor on y-axis More...
 
float _vertexZ
 OpenGL real Z vertex. More...
 
Point _position
 position of the node More...
 
float _skewX
 skew angle on x-axis More...
 
var _skewX
 skew angle on x-axis More...
 
local _skewX
 skew angle on x-axis More...
 
float _skewY
 skew angle on y-axis More...
 
var _skewY
 skew angle on y-axis More...
 
local _skewY
 skew angle on y-axis More...
 
Point _anchorPointInPoints
 anchor point in points More...
 
var _anchorPointInPoints
 anchor point in points More...
 
local _anchorPointInPoints
 anchor point in points More...
 
Point _anchorPoint
 anchor point normalized (NOT in points) More...
 
Size _contentSize
 untransformed size of the node More...
 
local _contentSize
 untransformed size of the node More...
 
AffineTransform _additionalTransform
 transform More...
 
AffineTransform _transform
 transform More...
 
var _transform
 transform More...
 
local _transform
 transform More...
 
AffineTransform _inverse
 inverse transform More...
 
var _inverse
 inverse transform More...
 
local _inverse
 inverse transform More...
 
bool _additionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool _transformDirty
 transform dirty flag More...
 
var _transformDirty
 transform dirty flag More...
 
local _transformDirty
 transform dirty flag More...
 
bool _inverseDirty
 inverse transform dirty flag More...
 
var _inverseDirty
 inverse transform dirty flag More...
 
local _inverseDirty
 inverse transform dirty flag More...
 
Camera_camera
 a camera More...
 
GridBase_grid
 a grid More...
 
int _ZOrder
 z-order value that affects the draw order More...
 
Array_children
 array of children nodes More...
 
var _children
 array of children nodes More...
 
local _children
 array of children nodes More...
 
Node_parent
 weak reference to parent node More...
 
int _tag
 a tag. Can be any number you assigned just to identify this node More...
 
var _tag
 a tag. Can be any number you assigned just to identify this node More...
 
local _tag
 a tag. Can be any number you assigned just to identify this node More...
 
void * _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
Object_userObject
 A user assigned Object. More...
 
local _userObject
 A user assigned Object. More...
 
GLProgram_shaderProgram
 OpenGL shader. More...
 
int _orderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
Scheduler_scheduler
 scheduler used to schedule timers and updates More...
 
ActionManager_actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
var _actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
local _actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool _running
 is running More...
 
bool _visible
 is this node visible More...
 
bool _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
var _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
local _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
bool _reorderChildDirty
 children order dirty flag More...
 
local _reorderChildDirty
 children order dirty flag More...
 
bool _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
var _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
local _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
int _scriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
var _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
local _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType _scriptType
 type of script binding, lua or javascript More...
 
ComponentContainer_componentContainer
 Dictionary of components. More...
 
var _componentContainer
 Dictionary of components. More...
 
local _componentContainer
 Dictionary of components. More...
 
int _eventPriority
 The scene graph based priority of event listener. More...
 
int _oldEventPriority
 The old scene graph based priority of event listener. More...
 
var _oldEventPriority
 The old scene graph based priority of event listener. More...
 
local _oldEventPriority
 The old scene graph based priority of event listener. More...
 
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
var INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
local INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
- Protected Member Functions inherited from Node
void updateEventPriorityIndex ()
 Upates event priority for this node. More...
 
void removeAllEventListeners ()
 Removes all event listeners that associated with this node. More...
 
void setDirtyForAllEventListeners ()
 Sets dirty for event listener. More...
 
void childrenAlloc (void)
 lazy allocs More...
 
void insertChild (Node *child, int z)
 helper that reorder a child More...
 
void detachChild (Node *child, int index, bool doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
Point convertToWindowSpace (const Point &nodePoint) const
 Convert cocos2d coordinates to UI windows coordinate. More...
 
- Static Protected Attributes inherited from Node
static int _globalEventPriorityIndex
 The index of global event priority. More...
 

Detailed Description

TileMapAtlas is a subclass of AtlasNode.

It knows how to render a map based of tiles. The tiles must be in a .PNG format while the map must be a .TGA file.

For more information regarding the format, please see this post: http://www.cocos2d-iphone.org/archives/27

All features from AtlasNode are valid in TileMapAtlas

IMPORTANT: This class is deprecated. It is maintained for compatibility reasons only. You SHOULD not use this class. Instead, use the newer TMX file format: TMXTiledMap

Constructor & Destructor Documentation

var ctor ( )
local TileMapAtlas ( )
virtual ~TileMapAtlas ( )
virtual

Member Function Documentation

static TileMapAtlas* create ( const char *  tile,
const char *  mapFile,
int  tileWidth,
int  tileHeight 
)
static

creates a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.

The tile file will be loaded using the TextureMgr.

var create ( var  tile,
var  mapFile,
var  tileWidth,
var  tileHeight 
)
static

creates a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.

The tile file will be loaded using the TextureMgr.

local create ( local  tile,
local  mapFile,
local  tileWidth,
local  tileHeight 
)
static

creates a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.

The tile file will be loaded using the TextureMgr.

struct sImageTGA* getTGAInfo ( ) const
inline
var getTGAInfo ( )
inline
local getTGAInfo ( )
inline
Color3B getTileAt ( const Point position) const

returns a tile from position x,y.

For the moment only channel R is used

var getTileAt ( var  position)

returns a tile from position x,y.

For the moment only channel R is used

local getTileAt ( local  position)

returns a tile from position x,y.

For the moment only channel R is used

bool initWithTileFile ( const char *  tile,
const char *  mapFile,
int  tileWidth,
int  tileHeight 
)

initializes a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.

The file will be loaded using the TextureMgr.

var initWithTileFile ( var  tile,
var  mapFile,
var  tileWidth,
var  tileHeight 
)

initializes a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.

The file will be loaded using the TextureMgr.

local initWithTileFile ( local  tile,
local  mapFile,
local  tileWidth,
local  tileHeight 
)

initializes a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.

The file will be loaded using the TextureMgr.

void releaseMap ( )

dealloc the map from memory

var releaseMap ( )

dealloc the map from memory

local releaseMap ( )

dealloc the map from memory

void setTGAInfo ( struct sImageTGA *  TGAInfo)
inline
var setTGAInfo ( var  TGAInfo)
inline
local setTGAInfo ( local  TGAInfo)
inline
void setTile ( const Color3B tile,
const Point position 
)

sets a tile at position x,y.

For the moment only channel R is used

var setTile ( var  tile,
var  position 
)

sets a tile at position x,y.

For the moment only channel R is used

local setTile ( local  tile,
local  position 
)

sets a tile at position x,y.

For the moment only channel R is used

CC_DEPRECATED_ATTRIBUTE
Color3B tileAt
( const Point position) const
inline
var tileAt ( var  position)
inline
local tileAt ( local  position)
inline

Member Data Documentation

int _itemsToRender
protected

numbers of tiles to render

var _itemsToRender
protected

numbers of tiles to render

local _itemsToRender
protected

numbers of tiles to render

Dictionary* _posToAtlasIndex
protected

x,y to atlas dictionary

var _posToAtlasIndex
protected

x,y to atlas dictionary

local _posToAtlasIndex
protected

x,y to atlas dictionary

struct sImageTGA* _TGAInfo
protected

TileMap info.

var _TGAInfo
protected

TileMap info.

local _TGAInfo
protected

TileMap info.


The documentation for this class was generated from the following file: