cocos2d-x  3.0Beta0
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LuaBridge Class Reference

#include <CCLuaBridge.h>

Inheritance diagram for LuaBridge:
LuaObjcBridge

Static Public Member Functions

static LuaStackgetStack (void)
static int pushLuaFunctionById (int functionId)
static int retainLuaFunctionById (int functionId)
static int releaseLuaFunctionById (int functionId)

Static Protected Member Functions

static int retainLuaFunction (lua_State *L, int functionIndex, int *retainCountReturn)

Static Protected Attributes

static lua_States_luaState
static int s_newFunctionId

Member Function Documentation

static LuaStack* getStack ( void  )
static
var getStack (   )
static
local getStack (   )
static
static int pushLuaFunctionById ( int  functionId)
static
var pushLuaFunctionById ( var  functionId)
static
local pushLuaFunctionById ( local  functionId)
static
static int releaseLuaFunctionById ( int  functionId)
static
var releaseLuaFunctionById ( var  functionId)
static
local releaseLuaFunctionById ( local  functionId)
static
static int retainLuaFunction ( lua_State L,
int  functionIndex,
int *  retainCountReturn 
)
staticprotected
var retainLuaFunction ( var  L,
var  functionIndex,
var  retainCountReturn 
)
staticprotected
local retainLuaFunction ( local  L,
local  functionIndex,
local  retainCountReturn 
)
staticprotected
static int retainLuaFunctionById ( int  functionId)
static
var retainLuaFunctionById ( var  functionId)
static
local retainLuaFunctionById ( local  functionId)
static

Member Data Documentation

lua_State* s_luaState
staticprotected
var s_luaState
staticprotected
local s_luaState
staticprotected
int s_newFunctionId
staticprotected
var s_newFunctionId
staticprotected
local s_newFunctionId
staticprotected

The documentation for this class was generated from the following file: