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Invocation Class Reference

#include <CCInvocation.h>

Inheritance diagram for Invocation:
Object

Public Member Functions

 Invocation (Object *target, Control::Handler action, Control::EventType controlEvent)
void invoke (Object *sender)
virtual Control::Handler getAction (void)
 getAction More...
 
local getAction ()
 getAction More...
 
virtual ObjectgetTarget (void)
 getTarget More...
 
virtual Control::EventType getControlEvent (void)
 getControlEvent More...
 
local getControlEvent ()
 getControlEvent More...
 
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
local retainCount ()
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static Invocationcreate (Object *target, Control::Handler action, Control::EventType controlEvent)

Protected Attributes

Control::Handler _action
Object_target
Control::EventType _controlEvent
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
var _luaID
 Lua reference id. More...
 
local _luaID
 Lua reference id. More...
 

Constructor & Destructor Documentation

Invocation ( Object target,
Control::Handler  action,
Control::EventType  controlEvent 
)

Member Function Documentation

static Invocation* create ( Object target,
Control::Handler  action,
Control::EventType  controlEvent 
)
static
virtual Control::Handler getAction ( void  )
virtual

getAction

var getAction (   )
virtual

getAction

local getAction (   )
virtual

getAction

virtual Control::EventType
getControlEvent
( void  )
virtual

getControlEvent

var getControlEvent (   )
virtual

getControlEvent

local getControlEvent (   )
virtual

getControlEvent

virtual Object* getTarget ( void  )
virtual

getTarget

var getTarget (   )
virtual

getTarget

local getTarget (   )
virtual

getTarget

void invoke ( Object sender)

Member Data Documentation

Control::Handler _action
protected
var _action
protected
local _action
protected
Control::EventType _controlEvent
protected
var _controlEvent
protected
local _controlEvent
protected
Object* _target
protected
var _target
protected
local _target
protected

The documentation for this class was generated from the following file: