cocos2d-x  3.0Beta0
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DisplayData Class Reference

#include <CCDatas.h>

Inheritance diagram for DisplayData:
Object ArmatureDisplayData ParticleDisplayData SpriteDisplayData

Public Member Functions

 DisplayData ()
virtual ~DisplayData (void)
virtual void copy (DisplayData *displayData)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 Object ()
 Constructor. More...
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
void retain ()
 Retains the ownership. More...
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
unsigned int retainCount () const
 Returns the object's current reference count. More...
local retainCount ()
 Returns the object's current reference count. More...
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static DisplayDatacreate (void)
static const std::string changeDisplayToTexture (const std::string &displayName)

Public Attributes

DisplayType displayType
std::string displayName
 mark which type your display is More...
- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
int _luaID
 Lua reference id. More...
var _luaID
 Lua reference id. More...
local _luaID
 Lua reference id. More...

Additional Inherited Members

- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
var _reference
 count of references More...
local _reference
 count of references More...
unsigned int _autoReleaseCount
 count of autorelease More...
var _autoReleaseCount
 count of autorelease More...
local _autoReleaseCount
 count of autorelease More...

Constructor & Destructor Documentation

virtual ~DisplayData ( void  )

Member Function Documentation

static const std::string
( const std::string &  displayName)
virtual void copy ( DisplayData displayData)

Reimplemented in SpriteDisplayData.

static DisplayData* create ( void  )

Member Data Documentation

std::string displayName

mark which type your display is

DisplayType displayType

The documentation for this class was generated from the following file: