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__CCCallFuncND Class Reference

Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything. More...

#include <CCActionInstant.h>

Inheritance diagram for __CCCallFuncND:
CallFunc ActionInstant FiniteTimeAction Action Object Clonable

Public Member Functions

virtual __CCCallFuncNDclone () const override
 returns a clone of action More...
 
virtual void execute () override
 executes the callback More...
 
- Public Member Functions inherited from CallFunc
ObjectgetTargetCallback ()
local getTargetCallback ()
void setTargetCallback (Object *sel)
var setTargetCallback ( var sel)
local setTargetCallback ( local sel)
virtual void update (float time) override
 called once per frame. More...
 
virtual CallFuncreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionInstant
virtual bool isDone () const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void startWithTarget (Node *target)
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
local retainCount ()
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Objectcopy () const
 returns a copy of the object. More...
 
var copy ()
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static CC_DEPRECATED_ATTRIBUTE
__CCCallFuncND
create (Object *target, SEL_CallFuncND selector, void *d)
 creates the action with the callback and the data to pass as an argument More...
 
- Static Public Member Functions inherited from CallFunc
static CallFunccreate (const std::function< void()> &func)
 creates the action with the callback of type std::function<void()>. More...
 
var create ( var func)
 creates the action with the callback of type std::function<void()>. More...
 
static CC_DEPRECATED_ATTRIBUTE
CallFunc
create (Object *target, SEL_CallFunc selector)
 creates the action with the callback More...
 

Protected Member Functions

 __CCCallFuncND ()
virtual ~__CCCallFuncND ()
bool initWithTarget (Object *target, SEL_CallFuncND selector, void *d)
 initializes the action with the callback and the data to pass as an argument More...
 
- Protected Member Functions inherited from CallFunc
 CallFunc ()
virtual ~CallFunc ()
CC_DEPRECATED_ATTRIBUTE bool initWithTarget (Object *target)
 initializes the action with the callback typedef void (Object::*SEL_CallFunc)(); More...
 
local initWithTarget ( local target)
 initializes the action with the callback typedef void (Object::*SEL_CallFunc)(); More...
 
bool initWithFunction (const std::function< void()> &func)
 initializes the action with the std::function<void()> More...
 

Protected Attributes

SEL_CallFuncND _callFuncND
void * _data
- Protected Attributes inherited from CallFunc
Object_selectorTarget
 Target that will be called. More...
 
local _selectorTarget
 Target that will be called. More...
 
union {
   SEL_CallFunc   _callFunc
   var   _callFunc
   local   _callFunc
   SEL_CallFuncN   _callFuncN
   var   _callFuncN
   local   _callFuncN
}; 
}; 
}; 
std::function< void()> _function
 function that will be called More...
 
var _function
 function that will be called More...
 
local _function
 function that will be called More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
var _luaID
 Lua reference id. More...
 
local _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything.

Deprecated:
Please use CallFuncN instead.

Constructor & Destructor Documentation

__CCCallFuncND ( )
inlineprotected
virtual ~__CCCallFuncND ( )
inlineprotectedvirtual

Member Function Documentation

virtual __CCCallFuncND* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from CallFunc.

static CC_DEPRECATED_ATTRIBUTE
__CCCallFuncND* create
( Object target,
SEL_CallFuncND  selector,
void *  d 
)
static

creates the action with the callback and the data to pass as an argument

virtual void execute ( )
overridevirtual

executes the callback

Reimplemented from CallFunc.

bool initWithTarget ( Object target,
SEL_CallFuncND  selector,
void *  d 
)
protected

initializes the action with the callback and the data to pass as an argument

Member Data Documentation

SEL_CallFuncND _callFuncND
protected
void* _data
protected

The documentation for this class was generated from the following file: