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ListView Class Reference

#include <UIListView.h>

Inheritance diagram for ListView:
ScrollView Layout UIScrollInterface Widget Node Object

Public Member Functions

 ListView ()
 Default constructor. More...
 
virtual ~ListView ()
 Default destructor. More...
 
var ~ListView ()
 Default destructor. More...
 
local ~ListView ()
 Default destructor. More...
 
void setItemModel (Widget *model)
 Sets a item model for listview. More...
 
var setItemModel ( var model)
 Sets a item model for listview. More...
 
local setItemModel ( local model)
 Sets a item model for listview. More...
 
void pushBackDefaultItem ()
 Push back a default item(create by a cloned model) into listview. More...
 
void insertDefaultItem (ssize_t index)
 Insert a default item(create by a cloned model) into listview. More...
 
var insertDefaultItem ( var index)
 Insert a default item(create by a cloned model) into listview. More...
 
local insertDefaultItem ( local index)
 Insert a default item(create by a cloned model) into listview. More...
 
void pushBackCustomItem (Widget *item)
 Push back custom item into listview. More...
 
var pushBackCustomItem ( var item)
 Push back custom item into listview. More...
 
local pushBackCustomItem ( local item)
 Push back custom item into listview. More...
 
void insertCustomItem (Widget *item, ssize_t index)
 Insert custom item into listview. More...
 
var insertCustomItem ( var item, var index)
 Insert custom item into listview. More...
 
local insertCustomItem ( local item, local index)
 Insert custom item into listview. More...
 
void removeLastItem ()
 Removes the last item of listview. More...
 
local removeLastItem ()
 Removes the last item of listview. More...
 
void removeItem (ssize_t index)
 Removes a item whose index is same as the parameter. More...
 
var removeItem ( var index)
 Removes a item whose index is same as the parameter. More...
 
local removeItem ( local index)
 Removes a item whose index is same as the parameter. More...
 
void removeAllItems ()
var removeAllItems ()
local removeAllItems ()
WidgetgetItem (ssize_t index)
 Returns a item whose index is same as the parameter. More...
 
var getItem ( var index)
 Returns a item whose index is same as the parameter. More...
 
local getItem ( local index)
 Returns a item whose index is same as the parameter. More...
 
Vector< Widget * > & getItems ()
 Returns the item container. More...
 
var getItems ()
 Returns the item container. More...
 
ssize_t getIndex (Widget *item) const
 Returns the index of item. More...
 
var getIndex ( var item)
 Returns the index of item. More...
 
local getIndex ( local item)
 Returns the index of item. More...
 
void setGravity (ListViewGravity gravity)
 Changes the gravity of listview. More...
 
local setGravity ( local gravity)
 Changes the gravity of listview. More...
 
void setItemsMargin (float margin)
 Changes the margin between each item. More...
 
var setItemsMargin ( var margin)
 Changes the margin between each item. More...
 
local setItemsMargin ( local margin)
 Changes the margin between each item. More...
 
virtual void sortAllChildren () override
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
ssize_t getCurSelectedIndex () const
var getCurSelectedIndex ()
local getCurSelectedIndex ()
void addEventListenerListView (Object *target, SEL_ListViewEvent selector)
var addEventListenerListView ( var target, var selector)
local addEventListenerListView ( local target, local selector)
virtual void setDirection (SCROLLVIEW_DIR dir) override
 Changes scroll direction of scrollview. More...
 
virtual std::string getDescription () const override
 Returns the "class name" of widget. More...
 
var getDescription ()
 Returns the "class name" of widget. More...
 
local getDescription ()
 Returns the "class name" of widget. More...
 
void requestRefreshView ()
var requestRefreshView ()
local requestRefreshView ()
- Public Member Functions inherited from ScrollView
 ScrollView ()
 Default constructor. More...
 
virtual ~ScrollView ()
 Default destructor. More...
 
local ~ScrollView ()
 Default destructor. More...
 
SCROLLVIEW_DIR getDirection ()
 Gets scroll direction of scrollview. More...
 
var getDirection ()
 Gets scroll direction of scrollview. More...
 
local getDirection ()
 Gets scroll direction of scrollview. More...
 
LayoutgetInnerContainer ()
 Gets inner container of scrollview. More...
 
void scrollToBottom (float time, bool attenuated)
 Scroll inner container to bottom boundary of scrollview. More...
 
void scrollToTop (float time, bool attenuated)
 Scroll inner container to top boundary of scrollview. More...
 
void scrollToLeft (float time, bool attenuated)
 Scroll inner container to left boundary of scrollview. More...
 
void scrollToRight (float time, bool attenuated)
 Scroll inner container to right boundary of scrollview. More...
 
void scrollToTopLeft (float time, bool attenuated)
 Scroll inner container to top and left boundary of scrollview. More...
 
void scrollToTopRight (float time, bool attenuated)
 Scroll inner container to top and right boundary of scrollview. More...
 
var scrollToTopRight ( var time, var attenuated)
 Scroll inner container to top and right boundary of scrollview. More...
 
local scrollToTopRight ( local time, local attenuated)
 Scroll inner container to top and right boundary of scrollview. More...
 
void scrollToBottomLeft (float time, bool attenuated)
 Scroll inner container to bottom and left boundary of scrollview. More...
 
void scrollToBottomRight (float time, bool attenuated)
 Scroll inner container to bottom and right boundary of scrollview. More...
 
void scrollToPercentVertical (float percent, float time, bool attenuated)
 Scroll inner container to vertical percent position of scrollview. More...
 
void scrollToPercentHorizontal (float percent, float time, bool attenuated)
 Scroll inner container to horizontal percent position of scrollview. More...
 
void scrollToPercentBothDirection (const Point &percent, float time, bool attenuated)
 Scroll inner container to both direction percent position of scrollview. More...
 
void jumpToBottom ()
 Move inner container to bottom boundary of scrollview. More...
 
void jumpToTop ()
 Move inner container to top boundary of scrollview. More...
 
void jumpToLeft ()
 Move inner container to left boundary of scrollview. More...
 
void jumpToRight ()
 Move inner container to right boundary of scrollview. More...
 
void jumpToTopLeft ()
 Move inner container to top and left boundary of scrollview. More...
 
void jumpToTopRight ()
 Move inner container to top and right boundary of scrollview. More...
 
void jumpToBottomLeft ()
 Move inner container to bottom and left boundary of scrollview. More...
 
var jumpToBottomLeft ()
 Move inner container to bottom and left boundary of scrollview. More...
 
local jumpToBottomLeft ()
 Move inner container to bottom and left boundary of scrollview. More...
 
void jumpToBottomRight ()
 Move inner container to bottom and right boundary of scrollview. More...
 
void jumpToPercentVertical (float percent)
 Move inner container to vertical percent position of scrollview. More...
 
void jumpToPercentHorizontal (float percent)
 Move inner container to horizontal percent position of scrollview. More...
 
void jumpToPercentBothDirection (const Point &percent)
 Move inner container to both direction percent position of scrollview. More...
 
void setInnerContainerSize (const Size &size)
 Changes inner container size of scrollview. More...
 
const SizegetInnerContainerSize () const
 Gets inner container size of scrollview. More...
 
void addEventListenerScrollView (Object *target, SEL_ScrollViewEvent selector)
 Add call back function called scrollview event triggered. More...
 
virtual bool onTouchBegan (Touch *touch, Event *unusedEvent) override
local onTouchBegan ( local touch, local unusedEvent)
virtual void onTouchMoved (Touch *touch, Event *unusedEvent) override
var onTouchMoved ( var touch, var unusedEvent)
local onTouchMoved ( local touch, local unusedEvent)
virtual void onTouchEnded (Touch *touch, Event *unusedEvent) override
local onTouchEnded ( local touch, local unusedEvent)
virtual void onTouchCancelled (Touch *touch, Event *unusedEvent) override
local onTouchCancelled ( local touch, local unusedEvent)
virtual void onTouchLongClicked (const Point &touchPoint) override
 A call back function called when widget is selected, and on touch long clicked. More...
 
virtual void update (float dt) override
void setBounceEnabled (bool enabled)
bool isBounceEnabled () const
void setInertiaScrollEnabled (bool enabled)
var setInertiaScrollEnabled ( var enabled)
local setInertiaScrollEnabled ( local enabled)
bool isInertiaScrollEnabled () const
virtual void setLayoutType (LayoutType type) override
 Sets LayoutType. More...
 
virtual LayoutType getLayoutType () const override
 Gets LayoutType. More...
 
- Public Member Functions inherited from Layout
 Layout ()
virtual ~Layout ()
 Default destructor. More...
 
void setBackGroundImage (const char *fileName, TextureResType texType=UI_TEX_TYPE_LOCAL)
 Sets a background image for layout. More...
 
void setBackGroundImageCapInsets (const Rect &capInsets)
 Sets a background image capinsets for layout, if the background image is a scale9 render. More...
 
void setBackGroundColorType (LayoutBackGroundColorType type)
 Sets Color Type for layout. More...
 
void setBackGroundImageScale9Enabled (bool enabled)
 Sets background iamge use scale9 renderer. More...
 
void setBackGroundColor (const Color3B &color)
 Sets background color for layout, if color type is LAYOUT_COLOR_SOLID. More...
 
void setBackGroundColor (const Color3B &startColor, const Color3B &endColor)
 Sets background color for layout, if color type is LAYOUT_COLOR_GRADIENT. More...
 
void setBackGroundColorOpacity (int opacity)
 Sets background opacity layout. More...
 
void setBackGroundColorVector (const Point &vector)
 Sets background color vector for layout, if color type is LAYOUT_COLOR_GRADIENT. More...
 
void removeBackGroundImage ()
 Remove the background image of layout. More...
 
const SizegetBackGroundImageTextureSize () const
 Gets background image texture size. More...
 
void setClippingType (LayoutClippingType type)
virtual bool isClippingEnabled ()
 Gets if layout is clipping enabled. More...
 
virtual void visit ()
 Visits this node's children and draw them recursively. More...
 
void requestDoLayout ()
virtual void onEnter () override
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
virtual void onExit () override
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
- Public Member Functions inherited from Widget
 Widget (void)
virtual ~Widget ()
 Default destructor. More...
 
virtual void setEnabled (bool enabled)
 Sets whether the widget is enabled. More...
 
bool isEnabled () const
 Determines if the widget is enabled. More...
 
void setBright (bool bright)
 Sets whether the widget is bright. More...
 
bool isBright () const
 Determines if the widget is bright. More...
 
virtual void setTouchEnabled (bool enabled)
 Sets whether the widget is touch enabled. More...
 
void setBrightStyle (BrightStyle style)
 To set the bright style of widget. More...
 
bool isTouchEnabled () const
 Determines if the widget is touch enabled. More...
 
bool isFocused () const
 Determines if the widget is on focused. More...
 
void setFocused (bool fucosed)
 Sets whether the widget is on focused. More...
 
float getLeftInParent ()
 Gets the left boundary position of this widget. More...
 
float getBottomInParent ()
 Gets the bottom boundary position of this widget. More...
 
float getRightInParent ()
 Gets the right boundary position of this widget. More...
 
float getTopInParent ()
 Gets the top boundary position of this widget. More...
 
virtual void removeFromParent () override
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup) override
 Removes this node itself from its parent node. More...
 
virtual void removeChildByTag (int tag, bool cleanup=true) override
 Removes a child from the container by tag value. More...
 
virtual void addNode (Node *node)
virtual void addNode (Node *node, int zOrder)
virtual void addNode (Node *node, int zOrder, int tag)
virtual NodegetNodeByTag (int tag)
virtual Vector< Node * > & getNodes ()
virtual void removeNode (Node *node)
virtual void removeNodeByTag (int tag)
virtual void removeAllNodes ()
void addTouchEventListener (Object *target, SEL_TouchEvent selector)
 Sets the touch event target/selector of the menu item. More...
 
virtual void setPosition (const Point &pos) override
 Changes the position (x,y) of the widget in OpenGL coordinates. More...
 
void setPositionPercent (const Point &percent)
 Changes the position (x,y) of the widget in OpenGL coordinates. More...
 
const PointgetPositionPercent ()
 Gets the percent (x,y) of the widget in OpenGL coordinates. More...
 
void setPositionType (PositionType type)
 Changes the position type of the widget. More...
 
PositionType getPositionType () const
 Gets the position type of the widget. More...
 
virtual void setFlipX (bool flipX)
 Sets whether the widget should be flipped horizontally or not. More...
 
virtual bool isFlipX ()
 Returns the flag which indicates whether the widget is flipped horizontally or not. More...
 
virtual void setFlipY (bool flipY)
 Sets whether the widget should be flipped vertically or not. More...
 
virtual bool isFlipY ()
 Return the flag which indicates whether the widget is flipped vertically or not. More...
 
void didNotSelectSelf ()
 A call back function when widget lost of focus. More...
 
bool clippingParentAreaContainPoint (const Point &pt)
const PointgetTouchStartPos ()
const PointgetTouchMovePos ()
const PointgetTouchEndPos ()
void setName (const char *name)
 Changes the name that is used to identify the widget easily. More...
 
const char * getName () const
 Returns a name that is used to identify the widget easily. More...
 
WidgetType getWidgetType () const
 Returns a type that is widget's type. More...
 
virtual void setSize (const Size &size)
 Changes the size that is widget's size. More...
 
virtual void setSizePercent (const Point &percent)
 Changes the percent that is widget's percent size. More...
 
void setSizeType (SizeType type)
 Changes the size type of widget. More...
 
SizeType getSizeType () const
 Gets the size type of widget. More...
 
const SizegetSize () const
 Returns size of widget. More...
 
const PointgetSizePercent () const
 Returns size percent of widget. More...
 
virtual bool hitTest (const Point &pt)
 Checks a point if is in widget's space. More...
 
void setLayoutParameter (LayoutParameter *parameter)
 Sets a LayoutParameter to widget. More...
 
LayoutParametergetLayoutParameter (LayoutParameterType type)
 Gets LayoutParameter of widget. More...
 
virtual void ignoreContentAdaptWithSize (bool ignore)
 Ignore the widget size. More...
 
bool isIgnoreContentAdaptWithSize () const
 Gets the widget if is ignore it's size. More...
 
Point getWorldPosition ()
 Gets world position of widget. More...
 
virtual NodegetVirtualRenderer ()
 Gets the Virtual Renderer of widget. More...
 
void setUpdateEnabled (bool enable)
 Schedules the "update" method. More...
 
bool isUpdateEnabled ()
 is the "update" method scheduled. More...
 
virtual const SizegetContentSize () const
 Gets the content size of widget. More...
 
Widgetclone ()
void updateSizeAndPosition ()
void setActionTag (int tag)
int getActionTag ()
- Public Member Functions inherited from Node
virtual bool isRunning () const
 Returns whether or not the node accepts event callbacks. More...
 
void scheduleUpdateWithPriorityLua (int handler, int priority)
 Schedules for lua script. More...
 
local scheduleUpdateWithPriorityLua ( local handler, local priority)
 Schedules for lua script. More...
 
virtual void cleanup ()
 Stops all running actions and schedulers. More...
 
var cleanup ()
 Stops all running actions and schedulers. More...
 
local cleanup ()
 Stops all running actions and schedulers. More...
 
virtual void draw ()
 Override this method to draw your own node. More...
 
local draw ()
 Override this method to draw your own node. More...
 
virtual ScenegetScene ()
 Returns the Scene that contains the Node. More...
 
local getScene ()
 Returns the Scene that contains the Node. More...
 
virtual Rect getBoundingBox () const
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE Rect 
boundingBox () const
local boundingBox ()
virtual void setEventDispatcher (EventDispatcher *dispatcher)
var setEventDispatcher ( var dispatcher)
local setEventDispatcher ( local dispatcher)
virtual EventDispatchergetEventDispatcher () const
local getEventDispatcher ()
void setPhysicsBody (PhysicsBody *body)
 set the PhysicsBody that let the sprite effect with physics More...
 
var setPhysicsBody ( var body)
 set the PhysicsBody that let the sprite effect with physics More...
 
local setPhysicsBody ( local body)
 set the PhysicsBody that let the sprite effect with physics More...
 
PhysicsBody * getPhysicsBody () const
 get the PhysicsBody the sprite have More...
 
var getPhysicsBody ()
 get the PhysicsBody the sprite have More...
 
local getPhysicsBody ()
 get the PhysicsBody the sprite have More...
 
virtual bool updatePhysicsTransform ()
 update rotation and position from physics body More...
 
var updatePhysicsTransform ()
 update rotation and position from physics body More...
 
local updatePhysicsTransform ()
 update rotation and position from physics body More...
 
virtual GLubyte getOpacity () const
virtual GLubyte getDisplayedOpacity () const
var getDisplayedOpacity ()
local getDisplayedOpacity ()
virtual void setOpacity (GLubyte opacity)
local setOpacity ( local opacity)
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
var updateDisplayedOpacity ( var parentOpacity)
local updateDisplayedOpacity ( local parentOpacity)
virtual bool isCascadeOpacityEnabled () const
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
var setCascadeOpacityEnabled ( var cascadeOpacityEnabled)
local setCascadeOpacityEnabled ( local cascadeOpacityEnabled)
virtual const Color3BgetColor (void) const
local getColor ()
virtual const Color3BgetDisplayedColor () const
local getDisplayedColor ()
virtual void setColor (const Color3B &color)
var setColor ( var color)
local setColor ( local color)
virtual void updateDisplayedColor (const Color3B &parentColor)
local updateDisplayedColor ( local parentColor)
virtual bool isCascadeColorEnabled () const
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
virtual void setOpacityModifyRGB (bool bValue)
var setOpacityModifyRGB ( var bValue)
local setOpacityModifyRGB ( local bValue)
virtual bool isOpacityModifyRGB () const
var isOpacityModifyRGB ()
local isOpacityModifyRGB ()
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
local setZOrder ( local zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
virtual int getZOrder () const
 Gets the Z order of this node. More...
 
var getZOrder ()
 Gets the Z order of this node. More...
 
local getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
local setVertexZ ( local vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ () const
 Gets OpenGL Z vertex of this node. More...
 
local getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float scaleX)
 Changes the scale factor on X axis of this node. More...
 
local setScaleX ( local scaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX () const
 Returns the scale factor on X axis of this node. More...
 
var getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float scaleY)
 Changes the scale factor on Y axis of this node. More...
 
local setScaleY ( local scaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY () const
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale () const
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float scaleX, float scaleY)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local scaleX, local scaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual const PointgetPosition () const
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
local setPosition ( local x, local y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Point object. More...
 
var getPosition ( var x, var y)
 Gets position in a more efficient way, returns two number instead of a Point object. More...
 
local getPosition ( local x, local y)
 Gets position in a more efficient way, returns two number instead of a Point object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void) const
virtual void setPositionY (float y)
local setPositionY ( local y)
virtual float getPositionY (void) const
local getPositionY ()
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const Point &anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const PointgetAnchorPoint () const
 Returns the anchor point in percent. More...
 
virtual const PointgetAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const Size &contentSize)
 Sets the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible () const
 Determines if the node is visible. More...
 
virtual void setRotation (float rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
local setRotation ( local rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation () const
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationX ( local rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
var setRotationY ( var rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationY ( local rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (int orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
local setOrderOfArrival ( local orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual int getOrderOfArrival () const
 Returns the arrival order, indecates which children is added previously. More...
 
local getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
CC_DEPRECATED_ATTRIBUTE void setGLServerState (int serverState)
CC_DEPRECATED_ATTRIBUTE int getGLServerState () const
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void setParent (Node *parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual NodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual const NodegetParent () const
virtual void reorderChild (Node *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
local getTag ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual const void * getUserData () const
virtual void setUserData (void *userData)
 Sets a custom user data pointer. More...
 
virtual ObjectgetUserObject ()
 Returns a user assigned Object. More...
 
virtual const ObjectgetUserObject () const
virtual void setUserObject (Object *userObject)
 Returns a user assigned Object. More...
 
local setUserObject ( local userObject)
 Returns a user assigned Object. More...
 
virtual GLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual const GLProgramgetShaderProgram () const
local getShaderProgram ()
virtual void setShaderProgram (GLProgram *shaderProgram)
 Sets the shader program for this node. More...
 
local setShaderProgram ( local shaderProgram)
 Sets the shader program for this node. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the Node enters in the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the Node leaves the 'stage'. More...
 
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
virtual ActionManagergetActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
virtual const ActionManagergetActionManager () const
local getActionManager ()
ActionrunAction (Action *action)
 Executes an action, and returns the action that is executed. More...
 
var runAction ( var action)
 Executes an action, and returns the action that is executed. More...
 
local runAction ( local action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (Action *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
var stopActionByTag ( var tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
ActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
var getActionByTag ( var tag)
 Gets an action from the running action list by its tag. More...
 
local getActionByTag ( local tag)
 Gets an action from the running action list by its tag. More...
 
ssize_t getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
CC_DEPRECATED_ATTRIBUTE ssize_t numberOfRunningActions () const
local numberOfRunningActions ()
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers. More...
 
virtual SchedulergetScheduler ()
 Gets a Sheduler object. More...
 
virtual const SchedulergetScheduler () const
local getScheduler ()
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
var unscheduleAllSelectors ()
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resume (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
var resume ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
local resume ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
void pause (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
var pause ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pause ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
CC_DEPRECATED_ATTRIBUTE void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
local resumeSchedulerAndActions ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
CC_DEPRECATED_ATTRIBUTE void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
void transform ()
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors ()
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
var updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
local updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual const kmMat4 & getNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local getNodeToParentTransform ()
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual AffineTransform getNodeToParentAffineTransform () const
local getNodeToParentAffineTransform ()
virtual void setNodeToParentTransform (const kmMat4 &transform)
 Sets the Transformation matrix manually. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToParentTransform () const
local nodeToParentTransform ()
virtual const kmMat4 & getParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local getParentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual AffineTransform getParentToNodeAffineTransform () const
local getParentToNodeAffineTransform ()
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
parentToNodeTransform () const
local parentToNodeTransform ()
virtual kmMat4 getNodeToWorldTransform () const
 Returns the world affine transform matrix. More...
 
virtual AffineTransform getNodeToWorldAffineTransform () const
local getNodeToWorldAffineTransform ()
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToWorldTransform () const
local nodeToWorldTransform ()
virtual kmMat4 getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix. More...
 
var getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
local getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
virtual AffineTransform getWorldToNodeAffineTransform () const
local getWorldToNodeAffineTransform ()
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
worldToNodeTransform () const
local worldToNodeTransform ()
Point convertToNodeSpace (const Point &worldPoint) const
 Converts a Point to node (local) space coordinates. More...
 
Point convertToWorldSpace (const Point &nodePoint) const
 Converts a Point to world space coordinates. More...
 
Point convertToNodeSpaceAR (const Point &worldPoint) const
 Converts a Point to node (local) space coordinates. More...
 
var convertToNodeSpaceAR ( var worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
local convertToNodeSpaceAR ( local worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
Point convertToWorldSpaceAR (const Point &nodePoint) const
 Converts a local Point to world space coordinates.The result is in Points. More...
 
Point convertTouchToNodeSpace (Touch *touch) const
 convenience methods which take a Touch instead of Point More...
 
Point convertTouchToNodeSpaceAR (Touch *touch) const
 converts a Touch (world coordinates) into a local coordinate. More...
 
var convertTouchToNodeSpaceAR ( var touch)
 converts a Touch (world coordinates) into a local coordinate. More...
 
local convertTouchToNodeSpaceAR ( local touch)
 converts a Touch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const AffineTransform &additionalTransform)
 Sets the additional transform. More...
 
var setAdditionalTransform ( var additionalTransform)
 Sets the additional transform. More...
 
local setAdditionalTransform ( local additionalTransform)
 Sets the additional transform. More...
 
void setAdditionalTransform (const kmMat4 &additionalTransform)
ComponentgetComponent (const std::string &pName)
 gets a component by its name More...
 
var getComponent ( var pName)
 gets a component by its name More...
 
local getComponent ( local pName)
 gets a component by its name More...
 
virtual bool addComponent (Component *pComponent)
 adds a component More...
 
var addComponent ( var pComponent)
 adds a component More...
 
local addComponent ( local pComponent)
 adds a component More...
 
virtual bool removeComponent (const std::string &pName)
 removes a component by its name More...
 
var removeComponent ( var pName)
 removes a component by its name More...
 
local removeComponent ( local pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
local retainCount ()
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from UIScrollInterface
virtual ~UIScrollInterface ()

Static Public Member Functions

static ListViewcreate ()
 Allocates and initializes. More...
 
var create ()
 Allocates and initializes. More...
 
- Static Public Member Functions inherited from ScrollView
static ScrollViewcreate ()
 Allocates and initializes. More...
 
- Static Public Member Functions inherited from Layout
static Layoutcreate ()
 Allocates and initializes a layout. More...
 
- Static Public Member Functions inherited from Widget
static Widgetcreate ()
 Allocates and initializes a widget. More...
 
- Static Public Member Functions inherited from Node
static Nodecreate (void)
 Allocates and initializes a node. More...
 
var create ()
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 

Protected Member Functions

virtual void addChild (Node *child) override
 Adds a child to the container with z-order as 0. More...
 
var addChild ( var child)
 Adds a child to the container with z-order as 0. More...
 
local addChild ( local child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (Node *child, int zOrder) override
 Adds a child to the container with a z-order. More...
 
var addChild ( var child, var zOrder)
 Adds a child to the container with a z-order. More...
 
local addChild ( local child, local zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (Node *child, int zOrder, int tag) override
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual void removeChild (Node *widget, bool cleanup=true) override
 Removes a child from the container. More...
 
var removeChild ( var widget, var true)
 Removes a child from the container. More...
 
local removeChild ( local widget, local true)
 Removes a child from the container. More...
 
virtual void removeAllChildren () override
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup) override
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual Vector< Node * > & getChildren () override
 Return an array of children. More...
 
local getChildren ()
 Return an array of children. More...
 
virtual const Vector< Node * > & getChildren () const override
local getChildren ()
virtual ssize_t getChildrenCount () const override
 Get the amount of children. More...
 
local getChildrenCount ()
 Get the amount of children. More...
 
virtual NodegetChildByTag (int tag) override
 Gets a child from the container with its tag. More...
 
local getChildByTag ( local tag)
 Gets a child from the container with its tag. More...
 
virtual WidgetgetChildByName (const char *name) override
 Gets a child from the container with its name. More...
 
virtual bool init () override
void updateInnerContainerSize ()
var updateInnerContainerSize ()
local updateInnerContainerSize ()
void remedyLayoutParameter (Widget *item)
var remedyLayoutParameter ( var item)
local remedyLayoutParameter ( local item)
virtual void onSizeChanged () override
var onSizeChanged ()
local onSizeChanged ()
virtual WidgetcreateCloneInstance () override
var createCloneInstance ()
local createCloneInstance ()
virtual void copySpecialProperties (Widget *model) override
local copySpecialProperties ( local model)
virtual void copyClonedWidgetChildren (Widget *model) override
local copyClonedWidgetChildren ( local model)
void selectedItemEvent ()
var selectedItemEvent ()
local selectedItemEvent ()
virtual void interceptTouchEvent (int handleState, Widget *sender, const Point &touchPoint) override
void refreshView ()
var refreshView ()
local refreshView ()
- Protected Member Functions inherited from ScrollView
virtual void initRenderer () override
local initRenderer ()
void moveChildren (float offsetX, float offsetY)
var moveChildren ( var offsetX, var offsetY)
local moveChildren ( local offsetX, local offsetY)
void autoScrollChildren (float dt)
void bounceChildren (float dt)
void checkBounceBoundary ()
bool checkNeedBounce ()
void startAutoScrollChildrenWithOriginalSpeed (const Point &dir, float v, bool attenuated, float acceleration)
var startAutoScrollChildrenWithOriginalSpeed ( var dir, var v, var attenuated, var acceleration)
local startAutoScrollChildrenWithOriginalSpeed ( local dir, local v, local attenuated, local acceleration)
void startAutoScrollChildrenWithDestination (const Point &des, float time, bool attenuated)
var startAutoScrollChildrenWithDestination ( var des, var time, var attenuated)
local startAutoScrollChildrenWithDestination ( local des, local time, local attenuated)
void jumpToDestination (const Point &des)
void stopAutoScrollChildren ()
void startBounceChildren (float v)
void stopBounceChildren ()
bool checkCustomScrollDestination (float *touchOffsetX, float *touchOffsetY)
var checkCustomScrollDestination ( var touchOffsetX, var touchOffsetY)
local checkCustomScrollDestination ( local touchOffsetX, local touchOffsetY)
virtual bool scrollChildren (float touchOffsetX, float touchOffsetY)
bool bounceScrollChildren (float touchOffsetX, float touchOffsetY)
var bounceScrollChildren ( var touchOffsetX, var touchOffsetY)
local bounceScrollChildren ( local touchOffsetX, local touchOffsetY)
void startRecordSlidAction ()
virtual void endRecordSlidAction ()
var endRecordSlidAction ()
local endRecordSlidAction ()
virtual void handlePressLogic (const Point &touchPoint) override
var handlePressLogic ( var touchPoint)
local handlePressLogic ( local touchPoint)
virtual void handleMoveLogic (const Point &touchPoint) override
virtual void handleReleaseLogic (const Point &touchPoint) override
local handleReleaseLogic ( local touchPoint)
virtual void checkChildInfo (int handleState, Widget *sender, const Point &touchPoint) override
void recordSlidTime (float dt)
void scrollToTopEvent ()
void scrollToBottomEvent ()
void scrollToLeftEvent ()
void scrollToRightEvent ()
void scrollingEvent ()
void bounceTopEvent ()
void bounceBottomEvent ()
var bounceBottomEvent ()
local bounceBottomEvent ()
void bounceLeftEvent ()
void bounceRightEvent ()
var bounceRightEvent ()
local bounceRightEvent ()
virtual void setClippingEnabled (bool able) override
 Changes if layout can clip it's content and child. More...
 
virtual void doLayout () override
- Protected Member Functions inherited from Layout
void addBackGroundImage ()
void supplyTheLayoutParameterLackToChild (Widget *child)
void stencilClippingVisit ()
void scissorClippingVisit ()
void setStencilClippingSize (const Size &size)
const RectgetClippingRect ()
void onBeforeVisitStencil ()
void onAfterDrawStencil ()
void onAfterVisitStencil ()
void onBeforeVisitScissor ()
void onAfterVisitScissor ()
- Protected Member Functions inherited from Widget
virtual void onPressStateChangedToNormal ()
virtual void onPressStateChangedToPressed ()
virtual void onPressStateChangedToDisabled ()
void pushDownEvent ()
void moveEvent ()
void releaseUpEvent ()
void cancelUpEvent ()
void longClickEvent ()
void updateAnchorPoint ()
void copyProperties (Widget *model)
WidgetgetWidgetParent ()
- Protected Member Functions inherited from Node
 Node ()
 Node ()
 Node ()
virtual ~Node ()
local ~Node ()
void childrenAlloc (void)
 lazy allocs More...
 
var childrenAlloc ()
 lazy allocs More...
 
local childrenAlloc ()
 lazy allocs More...
 
void insertChild (Node *child, int z)
 helper that reorder a child More...
 
var insertChild ( var child, var z)
 helper that reorder a child More...
 
local insertChild ( local child, local z)
 helper that reorder a child More...
 
void detachChild (Node *child, ssize_t index, bool doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
var detachChild ( var child, var index, var doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
local detachChild ( local child, local index, local doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
Point convertToWindowSpace (const Point &nodePoint) const
 Convert cocos2d coordinates to UI windows coordinate. More...
 
var convertToWindowSpace ( var nodePoint)
 Convert cocos2d coordinates to UI windows coordinate. More...
 
local convertToWindowSpace ( local nodePoint)
 Convert cocos2d coordinates to UI windows coordinate. More...
 
virtual void updateCascadeOpacity ()
virtual void disableCascadeOpacity ()
virtual void updateCascadeColor ()
virtual void disableCascadeColor ()
virtual void updateColor ()
var updateColor ()
local updateColor ()

Protected Attributes

Widget_model
var _model
local _model
Vector< Widget * > _items
var _items
local _items
ListViewGravity _gravity
var _gravity
local _gravity
float _itemsMargin
var _itemsMargin
local _itemsMargin
Object_listViewEventListener
var _listViewEventListener
local _listViewEventListener
SEL_ListViewEvent _listViewEventSelector
var _listViewEventSelector
local _listViewEventSelector
ssize_t _curSelectedIndex
var _curSelectedIndex
local _curSelectedIndex
bool _refreshViewDirty
var _refreshViewDirty
local _refreshViewDirty
- Protected Attributes inherited from ScrollView
Layout_innerContainer
SCROLLVIEW_DIR _direction
var _direction
local _direction
Point _touchBeganPoint
var _touchBeganPoint
local _touchBeganPoint
Point _touchMovedPoint
var _touchMovedPoint
local _touchMovedPoint
Point _touchEndedPoint
var _touchEndedPoint
local _touchEndedPoint
Point _touchMovingPoint
var _touchMovingPoint
local _touchMovingPoint
Point _autoScrollDir
var _autoScrollDir
local _autoScrollDir
float _topBoundary
var _topBoundary
local _topBoundary
float _bottomBoundary
var _bottomBoundary
local _bottomBoundary
float _leftBoundary
var _leftBoundary
local _leftBoundary
float _rightBoundary
var _rightBoundary
local _rightBoundary
float _bounceTopBoundary
var _bounceTopBoundary
local _bounceTopBoundary
float _bounceBottomBoundary
var _bounceBottomBoundary
local _bounceBottomBoundary
float _bounceLeftBoundary
var _bounceLeftBoundary
local _bounceLeftBoundary
float _bounceRightBoundary
var _bounceRightBoundary
local _bounceRightBoundary
bool _autoScroll
float _autoScrollAddUpTime
var _autoScrollAddUpTime
local _autoScrollAddUpTime
float _autoScrollOriginalSpeed
var _autoScrollOriginalSpeed
local _autoScrollOriginalSpeed
float _autoScrollAcceleration
var _autoScrollAcceleration
local _autoScrollAcceleration
bool _isAutoScrollSpeedAttenuated
var _isAutoScrollSpeedAttenuated
local _isAutoScrollSpeedAttenuated
bool _needCheckAutoScrollDestination
var _needCheckAutoScrollDestination
local _needCheckAutoScrollDestination
Point _autoScrollDestination
bool _bePressed
float _slidTime
Point _moveChildPoint
var _moveChildPoint
local _moveChildPoint
float _childFocusCancelOffset
var _childFocusCancelOffset
local _childFocusCancelOffset
bool _leftBounceNeeded
var _leftBounceNeeded
local _leftBounceNeeded
bool _topBounceNeeded
var _topBounceNeeded
local _topBounceNeeded
bool _rightBounceNeeded
var _rightBounceNeeded
local _rightBounceNeeded
bool _bottomBounceNeeded
var _bottomBounceNeeded
local _bottomBounceNeeded
bool _bounceEnabled
bool _bouncing
Point _bounceDir
var _bounceDir
local _bounceDir
float _bounceOriginalSpeed
var _bounceOriginalSpeed
local _bounceOriginalSpeed
bool _inertiaScrollEnabled
var _inertiaScrollEnabled
local _inertiaScrollEnabled
Object_scrollViewEventListener
var _scrollViewEventListener
local _scrollViewEventListener
SEL_ScrollViewEvent _scrollViewEventSelector
var _scrollViewEventSelector
local _scrollViewEventSelector
- Protected Attributes inherited from Layout
bool _clippingEnabled
bool _backGroundScale9Enabled
Node_backGroundImage
std::string _backGroundImageFileName
Rect _backGroundImageCapInsets
LayoutBackGroundColorType _colorType
TextureResType _bgImageTexType
LayerColor_colorRender
LayerGradient_gradientRender
Color3B _cColor
Color3B _gStartColor
Color3B _gEndColor
Point _alongVector
int _cOpacity
Size _backGroundImageTextureSize
LayoutType _layoutType
LayoutClippingType _clippingType
DrawNode_clippingStencil
bool _scissorRectDirty
Rect _clippingRect
Layout_clippingParent
bool _doLayoutDirty
GLboolean _currentStencilEnabled
GLuint _currentStencilWriteMask
GLenum _currentStencilFunc
GLint _currentStencilRef
GLuint _currentStencilValueMask
GLenum _currentStencilFail
GLenum _currentStencilPassDepthFail
GLenum _currentStencilPassDepthPass
GLboolean _currentDepthWriteMask
GLboolean _currentAlphaTestEnabled
GLenum _currentAlphaTestFunc
GLclampf _currentAlphaTestRef
GLint _mask_layer_le
GroupCommand _groupCommand
CustomCommand _beforeVisitCmdStencil
CustomCommand _afterDrawStencilCmd
CustomCommand _afterVisitCmdStencil
CustomCommand _beforeVisitCmdScissor
CustomCommand _afterVisitCmdScissor
- Protected Attributes inherited from Widget
bool _enabled
 Highest control of widget. More...
 
bool _bright
 is this widget bright More...
 
bool _touchEnabled
 is this widget touch endabled More...
 
bool _touchPassedEnabled
 is the touch event should be passed More...
 
bool _focus
 is the widget on focus More...
 
BrightStyle _brightStyle
 bright style More...
 
bool _updateEnabled
 is "update" method scheduled More...
 
Point _touchStartPos
 touch began point More...
 
Point _touchMovePos
 touch moved point More...
 
Point _touchEndPos
 touch ended point More...
 
Object_touchEventListener
SEL_TouchEvent _touchEventSelector
std::string _name
WidgetType _widgetType
int _actionTag
Size _size
Size _customSize
bool _ignoreSize
bool _affectByClipping
SizeType _sizeType
Point _sizePercent
PositionType _positionType
Point _positionPercent
bool _reorderWidgetChildDirty
bool _hitted
EventListenerTouchOneByOne_touchListener
Map< int, LayoutParameter * > _layoutParameterDictionary
Vector< Node * > _widgetChildren
Vector< Node * > _nodes
- Protected Attributes inherited from Node
float _rotationX
 rotation angle on x-axis More...
 
float _rotationY
 rotation angle on y-axis More...
 
var _rotationY
 rotation angle on y-axis More...
 
local _rotationY
 rotation angle on y-axis More...
 
float _scaleX
 scaling factor on x-axis More...
 
var _scaleX
 scaling factor on x-axis More...
 
local _scaleX
 scaling factor on x-axis More...
 
float _scaleY
 scaling factor on y-axis More...
 
var _scaleY
 scaling factor on y-axis More...
 
local _scaleY
 scaling factor on y-axis More...
 
float _vertexZ
 OpenGL real Z vertex. More...
 
var _vertexZ
 OpenGL real Z vertex. More...
 
local _vertexZ
 OpenGL real Z vertex. More...
 
Point _position
 position of the node More...
 
var _position
 position of the node More...
 
local _position
 position of the node More...
 
float _skewX
 skew angle on x-axis More...
 
var _skewX
 skew angle on x-axis More...
 
local _skewX
 skew angle on x-axis More...
 
float _skewY
 skew angle on y-axis More...
 
var _skewY
 skew angle on y-axis More...
 
local _skewY
 skew angle on y-axis More...
 
Point _anchorPointInPoints
 anchor point in points More...
 
var _anchorPointInPoints
 anchor point in points More...
 
local _anchorPointInPoints
 anchor point in points More...
 
Point _anchorPoint
 anchor point normalized (NOT in points) More...
 
var _anchorPoint
 anchor point normalized (NOT in points) More...
 
local _anchorPoint
 anchor point normalized (NOT in points) More...
 
Size _contentSize
 untransformed size of the node More...
 
var _contentSize
 untransformed size of the node More...
 
local _contentSize
 untransformed size of the node More...
 
kmMat4 _additionalTransform
 transform More...
 
var _additionalTransform
 transform More...
 
local _additionalTransform
 transform More...
 
kmMat4 _transform
 transform More...
 
var _transform
 transform More...
 
local _transform
 transform More...
 
kmMat4 _inverse
 inverse transform More...
 
var _inverse
 inverse transform More...
 
local _inverse
 inverse transform More...
 
kmMat4 _modelViewTransform
 ModelView transform of the Node. More...
 
var _modelViewTransform
 ModelView transform of the Node. More...
 
local _modelViewTransform
 ModelView transform of the Node. More...
 
bool _additionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
var _additionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
local _additionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool _transformDirty
 transform dirty flag More...
 
var _transformDirty
 transform dirty flag More...
 
local _transformDirty
 transform dirty flag More...
 
bool _inverseDirty
 inverse transform dirty flag More...
 
var _inverseDirty
 inverse transform dirty flag More...
 
local _inverseDirty
 inverse transform dirty flag More...
 
int _ZOrder
 z-order value that affects the draw order More...
 
var _ZOrder
 z-order value that affects the draw order More...
 
local _ZOrder
 z-order value that affects the draw order More...
 
Vector< Node * > _children
 array of children nodes More...
 
var _children
 array of children nodes More...
 
local _children
 array of children nodes More...
 
Node_parent
 weak reference to parent node More...
 
var _parent
 weak reference to parent node More...
 
local _parent
 weak reference to parent node More...
 
int _tag
 a tag. Can be any number you assigned just to identify this node More...
 
var _tag
 a tag. Can be any number you assigned just to identify this node More...
 
local _tag
 a tag. Can be any number you assigned just to identify this node More...
 
void * _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
var _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
Object_userObject
 A user assigned Object. More...
 
var _userObject
 A user assigned Object. More...
 
local _userObject
 A user assigned Object. More...
 
GLProgram_shaderProgram
 OpenGL shader. More...
 
var _shaderProgram
 OpenGL shader. More...
 
local _shaderProgram
 OpenGL shader. More...
 
int _orderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
var _orderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
local _orderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
Scheduler_scheduler
 scheduler used to schedule timers and updates More...
 
var _scheduler
 scheduler used to schedule timers and updates More...
 
local _scheduler
 scheduler used to schedule timers and updates More...
 
ActionManager_actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
var _actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
local _actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
EventDispatcher_eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
var _eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
local _eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
bool _running
 is running More...
 
bool _visible
 is this node visible More...
 
var _visible
 is this node visible More...
 
local _visible
 is this node visible More...
 
bool _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
var _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
local _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
bool _reorderChildDirty
 children order dirty flag More...
 
bool _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
var _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
local _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
int _scriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
var _scriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
local _scriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
var _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
local _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType _scriptType
 type of script binding, lua or javascript More...
 
var _scriptType
 type of script binding, lua or javascript More...
 
local _scriptType
 type of script binding, lua or javascript More...
 
ComponentContainer_componentContainer
 Dictionary of components. More...
 
var _componentContainer
 Dictionary of components. More...
 
local _componentContainer
 Dictionary of components. More...
 
PhysicsBody * _physicsBody
 the physicsBody the node have More...
 
var _physicsBody
 the physicsBody the node have More...
 
local _physicsBody
 the physicsBody the node have More...
 
GLubyte _displayedOpacity
var _displayedOpacity
local _displayedOpacity
GLubyte _realOpacity
var _realOpacity
local _realOpacity
Color3B _displayedColor
var _displayedColor
local _displayedColor
Color3B _realColor
var _realColor
local _realColor
bool _cascadeColorEnabled
var _cascadeColorEnabled
local _cascadeColorEnabled
bool _cascadeOpacityEnabled
var _cascadeOpacityEnabled
local _cascadeOpacityEnabled
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
var _luaID
 Lua reference id. More...
 
local _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
var INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
local INVALID_TAG = -1
 Default tag used for all the nodes. More...
 

Constructor & Destructor Documentation

ListView ( )

Default constructor.

var ListView ( )

Default constructor.

local ListView ( )

Default constructor.

virtual ~ListView ( )
virtual

Default destructor.

var ~ListView ( )
virtual

Default destructor.

local ~ListView ( )
virtual

Default destructor.

Member Function Documentation

virtual void addChild ( Node child)
inlineoverrideprotectedvirtual

Adds a child to the container with z-order as 0.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node

Reimplemented from ScrollView.

var addChild ( var  child)
inlineoverrideprotectedvirtual

Adds a child to the container with z-order as 0.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node

Reimplemented from ScrollView.

local addChild ( local  child)
inlineoverrideprotectedvirtual

Adds a child to the container with z-order as 0.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node

Reimplemented from ScrollView.

virtual void addChild ( Node child,
int  zOrder 
)
inlineoverrideprotectedvirtual

Adds a child to the container with a z-order.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)

Reimplemented from ScrollView.

var addChild ( var  child,
var  zOrder 
)
inlineoverrideprotectedvirtual

Adds a child to the container with a z-order.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)

Reimplemented from ScrollView.

local addChild ( local  child,
local  zOrder 
)
inlineoverrideprotectedvirtual

Adds a child to the container with a z-order.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)

Reimplemented from ScrollView.

virtual void addChild ( Node child,
int  zOrder,
int  tag 
)
inlineoverrideprotectedvirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)
tagA interger to identify the node easily. Please refer to setTag(int)

Reimplemented from ScrollView.

var addChild ( var  child,
var  zOrder,
var  tag 
)
inlineoverrideprotectedvirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)
tagA interger to identify the node easily. Please refer to setTag(int)

Reimplemented from ScrollView.

local addChild ( local  child,
local  zOrder,
local  tag 
)
inlineoverrideprotectedvirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setZOrder(int)
tagA interger to identify the node easily. Please refer to setTag(int)

Reimplemented from ScrollView.

void addEventListenerListView ( Object target,
SEL_ListViewEvent  selector 
)
var addEventListenerListView ( var  target,
var  selector 
)
local addEventListenerListView ( local  target,
local  selector 
)
virtual void
copyClonedWidgetChildren
( Widget model)
overrideprotectedvirtual

Reimplemented from ScrollView.

var copyClonedWidgetChildren ( var  model)
overrideprotectedvirtual

Reimplemented from ScrollView.

local copyClonedWidgetChildren ( local  model)
overrideprotectedvirtual

Reimplemented from ScrollView.

virtual void copySpecialProperties ( Widget model)
overrideprotectedvirtual

Reimplemented from ScrollView.

var copySpecialProperties ( var  model)
overrideprotectedvirtual

Reimplemented from ScrollView.

local copySpecialProperties ( local  model)
overrideprotectedvirtual

Reimplemented from ScrollView.

static ListView* create ( )
static

Allocates and initializes.

var create ( )
static

Allocates and initializes.

local create ( )
static

Allocates and initializes.

virtual Widget* createCloneInstance ( )
overrideprotectedvirtual

Reimplemented from ScrollView.

var createCloneInstance ( )
overrideprotectedvirtual

Reimplemented from ScrollView.

local createCloneInstance ( )
overrideprotectedvirtual

Reimplemented from ScrollView.

virtual Widget* getChildByName ( const char *  name)
inlineoverrideprotectedvirtual

Gets a child from the container with its name.

Parameters
nameAn key to find the child widget.
Returns
a Widget object whose name equals to the input parameter

Reimplemented from ScrollView.

var getChildByName ( var  name)
inlineoverrideprotectedvirtual

Gets a child from the container with its name.

Parameters
nameAn key to find the child widget.
Returns
a Widget object whose name equals to the input parameter

Reimplemented from ScrollView.

local getChildByName ( local  name)
inlineoverrideprotectedvirtual

Gets a child from the container with its name.

Parameters
nameAn key to find the child widget.
Returns
a Widget object whose name equals to the input parameter

Reimplemented from ScrollView.

virtual Node* getChildByTag ( int  tag)
inlineoverrideprotectedvirtual

Gets a child from the container with its tag.

Parameters
tagAn identifier to find the child node.
Returns
a Node object whose tag equals to the input parameter

Reimplemented from ScrollView.

var getChildByTag ( var  tag)
inlineoverrideprotectedvirtual

Gets a child from the container with its tag.

Parameters
tagAn identifier to find the child node.
Returns
a Node object whose tag equals to the input parameter

Reimplemented from ScrollView.

local getChildByTag ( local  tag)
inlineoverrideprotectedvirtual

Gets a child from the container with its tag.

Parameters
tagAn identifier to find the child node.
Returns
a Node object whose tag equals to the input parameter

Reimplemented from ScrollView.

virtual Vector<Node*>& getChildren ( )
inlineoverrideprotectedvirtual

Return an array of children.

Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:

Node* node = NULL;
CCARRAY_FOREACH(parent->getChildren(), node)
{
node->setPosition(0,0);
}

This sample code traverses all children nodes, and set their position to (0,0)

Returns
An array of children

Reimplemented from ScrollView.

var getChildren ( )
inlineoverrideprotectedvirtual

Return an array of children.

Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:

Node* node = NULL;
CCARRAY_FOREACH(parent->getChildren(), node)
{
node->setPosition(0,0);
}

This sample code traverses all children nodes, and set their position to (0,0)

Returns
An array of children

Reimplemented from ScrollView.

local getChildren ( )
inlineoverrideprotectedvirtual

Return an array of children.

Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:

Node* node = NULL;
CCARRAY_FOREACH(parent->getChildren(), node)
{
node->setPosition(0,0);
}

This sample code traverses all children nodes, and set their position to (0,0)

Returns
An array of children

Reimplemented from ScrollView.

virtual const Vector<Node*>
& getChildren
( ) const
inlineoverrideprotectedvirtual

Reimplemented from ScrollView.

var getChildren ( )
inlineoverrideprotectedvirtual

Reimplemented from ScrollView.

local getChildren ( )
inlineoverrideprotectedvirtual

Reimplemented from ScrollView.

virtual ssize_t getChildrenCount ( ) const
inlineoverrideprotectedvirtual

Get the amount of children.

Returns
The amount of children.

Reimplemented from ScrollView.

var getChildrenCount ( )
inlineoverrideprotectedvirtual

Get the amount of children.

Returns
The amount of children.

Reimplemented from ScrollView.

local getChildrenCount ( )
inlineoverrideprotectedvirtual

Get the amount of children.

Returns
The amount of children.

Reimplemented from ScrollView.

ssize_t getCurSelectedIndex ( ) const
var getCurSelectedIndex ( )
local getCurSelectedIndex ( )
virtual std::string getDescription ( ) const
overridevirtual

Returns the "class name" of widget.

Reimplemented from ScrollView.

var getDescription ( )
overridevirtual

Returns the "class name" of widget.

Reimplemented from ScrollView.

local getDescription ( )
overridevirtual

Returns the "class name" of widget.

Reimplemented from ScrollView.

ssize_t getIndex ( Widget item) const

Returns the index of item.

Parameters
itemthe item which need to be checked.
Returns
the index of item.
var getIndex ( var  item)

Returns the index of item.

Parameters
itemthe item which need to be checked.
Returns
the index of item.
local getIndex ( local  item)

Returns the index of item.

Parameters
itemthe item which need to be checked.
Returns
the index of item.
Widget* getItem ( ssize_t  index)

Returns a item whose index is same as the parameter.

Parameters
indexof item.
Returns
the item widget.
var getItem ( var  index)

Returns a item whose index is same as the parameter.

Parameters
indexof item.
Returns
the item widget.
local getItem ( local  index)

Returns a item whose index is same as the parameter.

Parameters
indexof item.
Returns
the item widget.
Vector<Widget*>& getItems ( )

Returns the item container.

var getItems ( )

Returns the item container.

local getItems ( )

Returns the item container.

virtual bool init ( )
overrideprotectedvirtual

Reimplemented from ScrollView.

var init ( )
overrideprotectedvirtual

Reimplemented from ScrollView.

local init ( )
overrideprotectedvirtual

Reimplemented from ScrollView.

void insertCustomItem ( Widget item,
ssize_t  index 
)

Insert custom item into listview.

var insertCustomItem ( var  item,
var  index 
)

Insert custom item into listview.

local insertCustomItem ( local  item,
local  index 
)

Insert custom item into listview.

void insertDefaultItem ( ssize_t  index)

Insert a default item(create by a cloned model) into listview.

var insertDefaultItem ( var  index)

Insert a default item(create by a cloned model) into listview.

local insertDefaultItem ( local  index)

Insert a default item(create by a cloned model) into listview.

virtual void interceptTouchEvent ( int  handleState,
Widget sender,
const Point touchPoint 
)
overrideprotectedvirtual

Reimplemented from ScrollView.

var interceptTouchEvent ( var  handleState,
var  sender,
var  touchPoint 
)
overrideprotectedvirtual

Reimplemented from ScrollView.

local interceptTouchEvent ( local  handleState,
local  sender,
local  touchPoint 
)
overrideprotectedvirtual

Reimplemented from ScrollView.

virtual void onSizeChanged ( )
overrideprotectedvirtual

Reimplemented from ScrollView.

var onSizeChanged ( )
overrideprotectedvirtual

Reimplemented from ScrollView.

local onSizeChanged ( )
overrideprotectedvirtual

Reimplemented from ScrollView.

void pushBackCustomItem ( Widget item)

Push back custom item into listview.

var pushBackCustomItem ( var  item)

Push back custom item into listview.

local pushBackCustomItem ( local  item)

Push back custom item into listview.

void pushBackDefaultItem ( )

Push back a default item(create by a cloned model) into listview.

var pushBackDefaultItem ( )

Push back a default item(create by a cloned model) into listview.

local pushBackDefaultItem ( )

Push back a default item(create by a cloned model) into listview.

void refreshView ( )
protected
var refreshView ( )
protected
local refreshView ( )
protected
void remedyLayoutParameter ( Widget item)
protected
var remedyLayoutParameter ( var  item)
protected
local remedyLayoutParameter ( local  item)
protected
virtual void removeAllChildren ( )
inlineoverrideprotectedvirtual

Removes all children from the container with a cleanup.

See Also
removeAllChildrenWithCleanup(bool)

Reimplemented from ScrollView.

var removeAllChildren ( )
inlineoverrideprotectedvirtual

Removes all children from the container with a cleanup.

See Also
removeAllChildrenWithCleanup(bool)

Reimplemented from ScrollView.

local removeAllChildren ( )
inlineoverrideprotectedvirtual

Removes all children from the container with a cleanup.

See Also
removeAllChildrenWithCleanup(bool)

Reimplemented from ScrollView.

virtual void
removeAllChildrenWithCleanup
( bool  cleanup)
inlineoverrideprotectedvirtual

Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.

Parameters
cleanuptrue if all running actions on all children nodes should be cleanup, false oterwise.

Reimplemented from ScrollView.

var removeAllChildrenWithCleanup ( var  cleanup)
inlineoverrideprotectedvirtual

Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.

Parameters
cleanuptrue if all running actions on all children nodes should be cleanup, false oterwise.

Reimplemented from ScrollView.

local removeAllChildrenWithCleanup ( local  cleanup)
inlineoverrideprotectedvirtual

Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.

Parameters
cleanuptrue if all running actions on all children nodes should be cleanup, false oterwise.

Reimplemented from ScrollView.

void removeAllItems ( )
var removeAllItems ( )
local removeAllItems ( )
virtual void removeChild ( Node child,
bool  cleanup = true 
)
inlineoverrideprotectedvirtual

Removes a child from the container.

It will also cleanup all running actions depending on the cleanup parameter.

Parameters
childThe child node which will be removed.
cleanuptrue if all running actions and callbacks on the child node will be cleanup, false otherwise.

Reimplemented from ScrollView.

var removeChild ( var  child,
var  cleanup = true 
)
inlineoverrideprotectedvirtual

Removes a child from the container.

It will also cleanup all running actions depending on the cleanup parameter.

Parameters
childThe child node which will be removed.
cleanuptrue if all running actions and callbacks on the child node will be cleanup, false otherwise.

Reimplemented from ScrollView.

local removeChild ( local  child,
local  cleanup = true 
)
inlineoverrideprotectedvirtual

Removes a child from the container.

It will also cleanup all running actions depending on the cleanup parameter.

Parameters
childThe child node which will be removed.
cleanuptrue if all running actions and callbacks on the child node will be cleanup, false otherwise.

Reimplemented from ScrollView.

void removeItem ( ssize_t  index)

Removes a item whose index is same as the parameter.

Parameters
indexof item.
var removeItem ( var  index)

Removes a item whose index is same as the parameter.

Parameters
indexof item.
local removeItem ( local  index)

Removes a item whose index is same as the parameter.

Parameters
indexof item.
void removeLastItem ( )

Removes the last item of listview.

var removeLastItem ( )

Removes the last item of listview.

local removeLastItem ( )

Removes the last item of listview.

void requestRefreshView ( )
var requestRefreshView ( )
local requestRefreshView ( )
void selectedItemEvent ( )
protected
var selectedItemEvent ( )
protected
local selectedItemEvent ( )
protected
virtual void setDirection ( SCROLLVIEW_DIR  dir)
overridevirtual

Changes scroll direction of scrollview.

See Also
SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
Parameters
SCROLLVIEW_DIR

Reimplemented from ScrollView.

var setDirection ( var  dir)
overridevirtual

Changes scroll direction of scrollview.

See Also
SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
Parameters
SCROLLVIEW_DIR

Reimplemented from ScrollView.

local setDirection ( local  dir)
overridevirtual

Changes scroll direction of scrollview.

See Also
SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
Parameters
SCROLLVIEW_DIR

Reimplemented from ScrollView.

void setGravity ( ListViewGravity  gravity)

Changes the gravity of listview.

See Also
ListViewGravity
var setGravity ( var  gravity)

Changes the gravity of listview.

See Also
ListViewGravity
local setGravity ( local  gravity)

Changes the gravity of listview.

See Also
ListViewGravity
void setItemModel ( Widget model)

Sets a item model for listview.

A model will be cloned for adding default item.

Parameters
modelitem model for listview
var setItemModel ( var  model)

Sets a item model for listview.

A model will be cloned for adding default item.

Parameters
modelitem model for listview
local setItemModel ( local  model)

Sets a item model for listview.

A model will be cloned for adding default item.

Parameters
modelitem model for listview
void setItemsMargin ( float  margin)

Changes the margin between each item.

Parameters
margin
var setItemsMargin ( var  margin)

Changes the margin between each item.

Parameters
margin
local setItemsMargin ( local  margin)

Changes the margin between each item.

Parameters
margin
virtual void sortAllChildren ( )
overridevirtual

Sorts the children array once before drawing, instead of every time when a child is added or reordered.

This appraoch can improves the performance massively.

Note
Don't call this manually unless a child added needs to be removed in the same frame

Reimplemented from Layout.

var sortAllChildren ( )
overridevirtual

Sorts the children array once before drawing, instead of every time when a child is added or reordered.

This appraoch can improves the performance massively.

Note
Don't call this manually unless a child added needs to be removed in the same frame

Reimplemented from Layout.

local sortAllChildren ( )
overridevirtual

Sorts the children array once before drawing, instead of every time when a child is added or reordered.

This appraoch can improves the performance massively.

Note
Don't call this manually unless a child added needs to be removed in the same frame

Reimplemented from Layout.

void updateInnerContainerSize ( )
protected
var updateInnerContainerSize ( )
protected
local updateInnerContainerSize ( )
protected

Member Data Documentation

ssize_t _curSelectedIndex
protected
var _curSelectedIndex
protected
local _curSelectedIndex
protected
ListViewGravity _gravity
protected
var _gravity
protected
local _gravity
protected
Vector<Widget*> _items
protected
var _items
protected
local _items
protected
float _itemsMargin
protected
var _itemsMargin
protected
local _itemsMargin
protected
Object* _listViewEventListener
protected
var _listViewEventListener
protected
local _listViewEventListener
protected
SEL_ListViewEvent
_listViewEventSelector
protected
var _listViewEventSelector
protected
local _listViewEventSelector
protected
Widget* _model
protected
var _model
protected
local _model
protected
bool _refreshViewDirty
protected
var _refreshViewDirty
protected
local _refreshViewDirty
protected

The documentation for this class was generated from the following file: