cocos2d-x  3.0-beta2
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EaseBezierAction Class Reference

Ease Bezier. More...

#include <CCActionEaseEx.h>

Inheritance diagram for EaseBezierAction:
ActionEase ActionInterval FiniteTimeAction Action Object Clonable

Public Member Functions

virtual void update (float time) override
 called once per frame. More...
 
virtual EaseBezierActionclone () const override
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual EaseBezierActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
virtual void setBezierParamer (float p0, float p1, float p2, float p3)
- Public Member Functions inherited from ActionEase
virtual ActionIntervalgetInnerAction ()
var getInnerAction ()
local getInnerAction ()
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop () override
 called after the action has finished. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
unsigned int getReferenceCount () const
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Objectcopy () const
 returns a copy of the object. More...
 
var copy ()
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static EaseBezierActioncreate (cocos2d::ActionInterval *action)
 creates the action More...
 
local create ( local action)
 creates the action More...
 

Protected Member Functions

 EaseBezierAction ()
virtual ~EaseBezierAction ()
- Protected Member Functions inherited from ActionEase
 ActionEase ()
virtual ~ActionEase ()
var ~ActionEase ()
local ~ActionEase ()
bool initWithAction (ActionInterval *action)
 initializes the action More...
 
var initWithAction ( var action)
 initializes the action More...
 
local initWithAction ( local action)
 initializes the action More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
 FiniteTimeAction ()
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
var ~FiniteTimeAction ()
local ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
var ~Action ()
local ~Action ()

Protected Attributes

float _p0
float _p1
float _p2
float _p3
- Protected Attributes inherited from ActionEase
ActionInterval_inner
 The inner action. More...
 
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
local _originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Object
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Ease Bezier.

Constructor & Destructor Documentation

EaseBezierAction ( )
inlineprotected
var EaseBezierAction ( )
inlineprotected
local EaseBezierAction ( )
inlineprotected
virtual ~EaseBezierAction ( )
inlineprotectedvirtual
var ~EaseBezierAction ( )
inlineprotectedvirtual
local ~EaseBezierAction ( )
inlineprotectedvirtual

Member Function Documentation

virtual EaseBezierAction* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionEase.

var clone ( )
overridevirtual

returns a clone of action

Implements ActionEase.

local clone ( )
overridevirtual

returns a clone of action

Implements ActionEase.

static EaseBezierAction* create ( cocos2d::ActionInterval action)
static

creates the action

var create ( var  action)
static

creates the action

local create ( local  action)
static

creates the action

virtual EaseBezierAction* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionEase.

var reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionEase.

local reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionEase.

virtual void setBezierParamer ( float  p0,
float  p1,
float  p2,
float  p3 
)
virtual
var setBezierParamer ( var  p0,
var  p1,
var  p2,
var  p3 
)
virtual
local setBezierParamer ( local  p0,
local  p1,
local  p2,
local  p3 
)
virtual
virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionEase.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionEase.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionEase.

Member Data Documentation

float _p0
protected
float _p1
protected
var _p1
protected
local _p1
protected
float _p2
protected
var _p2
protected
local _p2
protected
float _p3
protected
var _p3
protected
local _p3
protected

The documentation for this class was generated from the following file: