cocos2d-x  3.0-beta2
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ArmatureMovementDispatcher Class Reference

#include <TriggerMng.h>

Inheritance diagram for ArmatureMovementDispatcher:
Object

Public Member Functions

 ArmatureMovementDispatcher (void)
 ArmatureMovementDispatcher ()
 ArmatureMovementDispatcher ()
 ~ArmatureMovementDispatcher (void)
void addAnimationEventCallBack (cocos2d::Object *pTarget, SEL_MovementEventCallFunc mecf)
local addAnimationEventCallBack ( local pTarget, local mecf)
void removeAnnimationEventCallBack (cocos2d::Object *pTarget, SEL_MovementEventCallFunc mecf)
local removeAnnimationEventCallBack ( local pTarget, local mecf)
void animationEvent (Armature *armature, MovementEventType movementType, const std::string &movementID)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
unsigned int getReferenceCount () const
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Protected Attributes inherited from Object
unsigned int _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

Member Function Documentation

void addAnimationEventCallBack ( cocos2d::Object pTarget,
SEL_MovementEventCallFunc  mecf 
)
var addAnimationEventCallBack ( var  pTarget,
var  mecf 
)
local addAnimationEventCallBack ( local  pTarget,
local  mecf 
)
void animationEvent ( Armature armature,
MovementEventType  movementType,
const std::string &  movementID 
)
var animationEvent ( var  armature,
var  movementType,
var  movementID 
)
local animationEvent ( local  armature,
local  movementType,
local  movementID 
)
void removeAnnimationEventCallBack ( cocos2d::Object pTarget,
SEL_MovementEventCallFunc  mecf 
)
var removeAnnimationEventCallBack ( var  pTarget,
var  mecf 
)
local removeAnnimationEventCallBack ( local  pTarget,
local  mecf 
)

The documentation for this class was generated from the following file: