cocos2d-x  3.0-beta2
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OpenSLEngine Class Reference

#include <OpenSLEngine.h>

Public Member Functions

 OpenSLEngine ()
 ~OpenSLEngine ()
void createEngine (void *pHandle)
void closeEngine ()
bool preloadBackgroundMusic (const char *filename)
void setBackgroundMusicState (int state)
int getBackgroundMusicState ()
void rewindBackgroundMusic ()
void setBackgroundMusicLooping (bool isLooping)
void setBackgroundVolume (int volume)
int getBackgroundVolume ()
bool recreatePlayer (const char *filename)
unsigned int preloadEffect (const char *filename)
local preloadEffect ( local filename)
void unloadEffect (const char *filename)
int getEffectState (unsigned int effectID)
void setEffectState (unsigned int effectID, int state, bool isClear=false)
void setAllEffectState (int state)
void resumeEffect (unsigned int effectID)
void resumeAllEffects ()
void setEffectParameters (unsigned int effectID, bool isLooping, float pitch, float pan, float gain)
var setEffectParameters ( var effectID, var isLooping, var pitch, var pan, var gain)
local setEffectParameters ( local effectID, local isLooping, local pitch, local pan, local gain)
void setEffectsVolume (float volume)
float getEffectsVolume ()

Constructor & Destructor Documentation

var OpenSLEngine ( )
local OpenSLEngine ( )
var ~OpenSLEngine ( )
local ~OpenSLEngine ( )

Member Function Documentation

void closeEngine ( )
var closeEngine ( )
local closeEngine ( )
void createEngine ( void *  pHandle)
var createEngine ( var  pHandle)
local createEngine ( local  pHandle)
int getBackgroundMusicState ( )
var getBackgroundMusicState ( )
local getBackgroundMusicState ( )
int getBackgroundVolume ( )
var getBackgroundVolume ( )
local getBackgroundVolume ( )
int getEffectState ( unsigned int  effectID)
var getEffectState ( var  effectID)
local getEffectState ( local  effectID)
float getEffectsVolume ( )
var getEffectsVolume ( )
local getEffectsVolume ( )
bool preloadBackgroundMusic ( const char *  filename)
var preloadBackgroundMusic ( var  filename)
local preloadBackgroundMusic ( local  filename)
unsigned int preloadEffect ( const char *  filename)
var preloadEffect ( var  filename)
local preloadEffect ( local  filename)
bool recreatePlayer ( const char *  filename)
var recreatePlayer ( var  filename)
local recreatePlayer ( local  filename)
void resumeAllEffects ( )
var resumeAllEffects ( )
local resumeAllEffects ( )
void resumeEffect ( unsigned int  effectID)
var resumeEffect ( var  effectID)
local resumeEffect ( local  effectID)
void rewindBackgroundMusic ( )
var rewindBackgroundMusic ( )
local rewindBackgroundMusic ( )
void setAllEffectState ( int  state)
var setAllEffectState ( var  state)
local setAllEffectState ( local  state)
void setBackgroundMusicLooping ( bool  isLooping)
var setBackgroundMusicLooping ( var  isLooping)
local setBackgroundMusicLooping ( local  isLooping)
void setBackgroundMusicState ( int  state)
var setBackgroundMusicState ( var  state)
local setBackgroundMusicState ( local  state)
void setBackgroundVolume ( int  volume)
var setBackgroundVolume ( var  volume)
local setBackgroundVolume ( local  volume)
void setEffectParameters ( unsigned int  effectID,
bool  isLooping,
float  pitch,
float  pan,
float  gain 
)
var setEffectParameters ( var  effectID,
var  isLooping,
var  pitch,
var  pan,
var  gain 
)
local setEffectParameters ( local  effectID,
local  isLooping,
local  pitch,
local  pan,
local  gain 
)
void setEffectState ( unsigned int  effectID,
int  state,
bool  isClear = false 
)
var setEffectState ( var  effectID,
var  state,
var  isClear = false 
)
local setEffectState ( local  effectID,
local  state,
local  isClear = false 
)
void setEffectsVolume ( float  volume)
var setEffectsVolume ( var  volume)
local setEffectsVolume ( local  volume)
void unloadEffect ( const char *  filename)
var unloadEffect ( var  filename)
local unloadEffect ( local  filename)

The documentation for this class was generated from the following file: