cocos2d-x  3.0rc1
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Shaky3D Member List

This is the complete list of members for Shaky3D, including all inherited members.

_durationFiniteTimeActionprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_gridNodeTargetGridActionprotected
_gridSizeGridActionprotected
_originalTargetActionprotected
_randrangeShaky3Dprotected
_referenceCountRefprotected
_shakeZShaky3Dprotected
_tagActionprotected
_targetActionprotected
Action()Actionprotected
autorelease()Ref
cacheTargetAsGridNode()GridActionprotected
clone() const overrideShaky3Dvirtual
copy() const Clonableinline
create(float duration, const Size &gridSize, int range, bool shakeZ)Shaky3Dstatic
description() const Actionvirtual
FiniteTimeAction()FiniteTimeActioninlineprotected
getAmplitudeRate(void)ActionInterval
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getGrid()Grid3DActionvirtual
getOriginalTarget() const Actioninline
getOriginalVertex(const Point &position) const Grid3DAction
getReferenceCount() const Ref
getTag() const Actioninline
getTarget() const Actioninline
getVertex(const Point &position) const Grid3DAction
GridAction()GridActioninlineprotected
initWithDuration(float duration, const Size &gridSize, int range, bool shakeZ)Shaky3Dprotected
cocos2d::Grid3DAction::initWithDuration(float duration, const Size &gridSize)GridActionprotected
cocos2d::ActionInterval::initWithDuration(float d)ActionIntervalprotected
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
originalVertex(const Point &position)Grid3DActioninline
Ref()Refprotected
release()Ref
retain()Ref
reverse() const overrideGridActionvirtual
setAmplitudeRate(float amp)ActionInterval
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *originalTarget)Actioninline
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
setVertex(const Point &position, const Vertex3F &vertex)Grid3DAction
Shaky3D()Shaky3Dinlineprotected
startWithTarget(Node *target) overrideGridActionvirtual
step(float dt) overrideActionIntervalvirtual
stop()Actionvirtual
update(float time) overrideShaky3Dvirtual
vertex(const Point &position)Grid3DActioninline
~Action()Actionprotectedvirtual
~Clonable()Clonableinlinevirtual
~FiniteTimeAction()FiniteTimeActioninlineprotectedvirtual
~GridAction()GridActioninlineprotectedvirtual
~Ref()Refvirtual
~Shaky3D()Shaky3Dinlineprotectedvirtual