cocos2d-x  3.0rc1
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123456789]
oC__RGBAProtocolRGBA protocol that affects Node's color and opacity
oCHttpRequest::_prxy
oCAABB
oCabstract
oCAccelerationThe device accelerometer reports values for each axis in units of g-force
oCActionTweenDelegate
oCAffineTransform
oCAnimationFrameData
oCApplicationProtocol
oCAssetsManagerDelegateProtocol
oCAsyncStruct
oCTextureCache::AsyncStruct
oCAudio
oCAudioPlayer
oCAutoreleasePool
oC<AVAudioPlayerDelegate>
oC<AVAudioSessionDelegate>
oCBasicScriptData
oCbinary_function
oCBlendFuncBlend Function used for textures
oCBlendProtocolSpecify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details
oCBlockControlData
oCBlockData
oCbufferInfo
oCCCBAnimationManagerDelegate
oCccBezierConfigBezier configuration structure
oCCCBMemberVariableAssigner
oCCCBScriptOwnerProtocol
oCCCBSelectorResolver
oCCCFreeTypeFont
oCCCPrecompiledShaders
oCCCZHeader
oCClonableInterface that defines how to clone an Ref
oCColliderFilter
oCColor3BRGB color composed of bytes 3 bytes
oCColor4BRGBA color composed of 4 bytes
oCColor4FRGBA color composed of 4 floats
oCConsole::Command
oCCommonScriptData
oCCompiledProgram
oCComponentContainer
oCConsoleConsole is helper class that lets the developer control the game from TCP connection
oCControlUtils
oCCWin32InputBox
oCData
oCWebSocket::DataData structure for message
oCDataInfo
oCDataVisitorVisitor that helps to perform action that depends on polymorphic object type
oCWebSocket::DelegateThe delegate class to process websocket events
oCDevice
oCDictElementDictElement is used for traversing Dictionary
oCDictionaryHelper
oCDirectorDelegateOpenGL projection protocol
oCDirectXBase
oCDisplayFactory
oCEditBoxDelegate
oCEditBoxImpl
oCEventDispatcher::EventListenerVectorThe vector to store event listeners with scene graph based priority and fixed priority
oCFileUtilsHelper class to handle file operations
oCFontAtlasCache
oCFontBufferInfo
oCFontDefinition
oCFontLetterDefinition
oCFontShadowTypes used for defining fonts properties (i.e
oCFontStroke
oCFrameEvent
oCFrustum
oCFTLineInfo
oCFTWordInfo
oCGLBufferedNode
oCGLViewProtocol
oCHelper
oCHSV
oCHttpClientSingleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request
oCIDrawingSurfaceManipulationHandler
oCImageInfo
oCIMEDelegateInput method editor delegate
oCIMEDispatcherInput Method Edit Message Dispatcher
oCIMEKeyboardNotificationInfo
oCInputDelegate
oCInputEvent
oCIXAudio2EngineCallback
oCIXAudio2VoiceCallback
oCJniHelper
oCJniMethodInfo
oCJson
oCKeypadScriptData
oCLabelProtocolCommon interface for Labels
oCLabelTextFormatter
oCLayer
oCLabel::LetterInfo
oCLock
oCLuaAssetsManagerEventData
oCLuaBridge
oCLuaJavaBridge
oCLuaTableViewEventData
oCLuaValue
oCLuaValueField
oCMap< K, V >
oCMap< int, cocos2d::extension::Scale9Sprite * >
oCMap< int, cocos2d::Node * >
oCMap< int, cocos2d::ui::LayoutParameter * >
oCMap< std::string, cocos2d::Animation * >
oCMap< std::string, cocos2d::CallFunc * >
oCMap< std::string, cocos2d::Component * >
oCMap< std::string, cocos2d::ProfilingTimer * >
oCMap< std::string, cocos2d::SpriteFrame * >
oCMap< std::string, cocostudio::AnimationData * >
oCMap< std::string, cocostudio::ArmatureData * >
oCMap< std::string, cocostudio::Bone * >
oCMap< std::string, cocostudio::BoneData * >
oCMap< std::string, cocostudio::MovementBoneData * >
oCMap< std::string, cocostudio::MovementData * >
oCMap< std::string, cocostudio::TextureData * >
oCMap< std::string, SIOClientImpl * >
oCMargin
oCMciPlayer
oCMediaStreamer
oCMipmapInfoStructure which can tell where mipmap begins and how long is it
oCMovementEvent
oCNodeLoaderListener
oCNSObject
oC<NSObject>
oCNSOperation
oC<NSOperationNSObject>
oCNSTextField
oC<NSTextFieldDelegate>
oCObjectFactory
oCOpenALDecoder
oCOpenALFile
oCOpenSLEngine
oCPGlyph
oCTexture2D::PixelFormatInfo
oCPoint
oCPointSpritePoint Sprite component
oCPoolManager
oCPrecompiledProgram
oCQuad2A 2D Quad. 4 * 2 floats
oCQuad3A 3D Quad. 4 * 3 floats
oCRect
oCRef
oCRelativeData
oCRenderCommandBase class of the RenderCommand hierarchy
oCRenderCommandPool< T >
oCRenderer
oCRenderMaterial
oCRenderQueueClass that knows how to sort RenderCommand objects
oCRenderStackElement
oCRGBA
oCRuntimeClass
oCSAXDelegator
oCSAXParser
oCSceneReader
oCSchedulerScriptData
oCScriptEngineManagerScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object
oCScriptEngineProtocol
oCScriptEvent
oCScriptHandlerMgr
oCScrollViewDelegate
oCsealed
oCSHA1Context
oCSimpleAudioEngineOffers a VERY simple interface to play background music & sound effects
oCSimpleAudioEngineOpenSL
oCSocketIO::SIODelegateThe delegate class to process socket.io events
oCSize
oCSocketIOSingleton and wrapper class to provide static creation method as well as registry of all sockets
oCSoundEffectData
oCsourceGroup
oCsourceInfo
oCspAnimation
oCspAnimationState
oCspAnimationStateData
oCspAtlas
oCspAtlasAttachmentLoader
oCspAtlasPage
oCspAtlasRegion
oCspAttachment
oCspAttachmentLoader
oCspAttachmentTimeline
oCspBone
oCspBoneData
oCspBoundingBoxAttachment
oCspColorTimeline
oCspCurveTimeline
oCspDrawOrderTimeline
oCspEvent
oCspEventData
oCspEventTimeline
oCspPolygon
oCspRegionAttachment
oCSpriteFrameCacheHelper
oCspRotateTimeline
oCspSkeleton
oCspSkeletonBounds
oCspSkeletonData
oCspSkeletonJson
oCspSkin
oCspSlot
oCspSlotData
oCspTimeline
oCspTrackEntry
oCStringUtils
oCT2F_Quad
oCTableViewDataSourceData source that governs table backend data
oCTex2FA texcoord composed of 2 floats: u, y
oCTexParamsExtension to set the Min / Mag filter
oCTextFieldDelegate
oCThreadHelper
oCtImageTGATGA format
oCtimezone
oCtimezone
oCObjectFactory::TInfo
oCTouchesScriptData
oCTouchScriptData
oCtParticleStructure that contains the values of each particle
oCTransformHelp
oCTransitionEaseSceneTransitionEaseScene can ease the actions of the scene protocol
oCTriggerMng
oCTTFConfig
oC<UIKeyInput>
oCUIScrollInterface
oCUITextField
oC<UITextFieldDelegate>
oC<UITextInput>
oCUIView
oCUserDefaultUserDefault acts as a tiny database
oCUT_hash_bucket
oCUT_hash_handle
oCUT_hash_table
oCV2F_C4B_T2FPoint with a vertex point, a tex coord point and a color 4B
oCV2F_C4B_T2F_QuadA Quad of V2F_C4B_T2F
oCV2F_C4B_T2F_TriangleA Triangle of V2F_C4B_T2F
oCV2F_C4F_T2FPoint with a vertex point, a tex coord point and a color 4F
oCV2F_C4F_T2F_Quad4 Vertex2FTex2FColor4F Quad
oCV3F_C4B_T2FPoint with a vertex point, a tex coord point and a color 4B
oCV3F_C4B_T2F_Quad4 Vertex3FTex2FColor4B
oCValue
oCVector< T >
oCVector< cocos2d::AnimationFrame * >
oCVector< cocos2d::EventListenerCustom * >
oCVector< cocos2d::extension::Invocation * >
oCVector< cocos2d::extension::TableViewCell * >
oCVector< cocos2d::Layer * >
oCVector< cocos2d::MenuItem * >
oCVector< cocos2d::Node * >
oCVector< cocos2d::Scene * >
oCVector< cocos2d::TMXLayerInfo * >
oCVector< cocos2d::TMXObjectGroup * >
oCVector< cocos2d::TMXTilesetInfo * >
oCVector< cocos2d::ui::Layout * >
oCVector< cocos2d::ui::RichElement * >
oCVector< cocos2d::ui::Widget * >
oCVector< cocosbuilder::CCBAnimationManager * >
oCVector< cocosbuilder::CCBKeyframe * >
oCVector< cocosbuilder::CCBSequence * >
oCVector< cocostudio::ActionFrame * >
oCVector< cocostudio::ActionNode * >
oCVector< cocostudio::ActionObject * >
oCVector< cocostudio::BaseTriggerAction * >
oCVector< cocostudio::BaseTriggerCondition * >
oCVector< cocostudio::Bone * >
oCVector< cocostudio::ColliderBody * >
oCVector< cocostudio::ContourData * >
oCVector< cocostudio::DecorativeDisplay * >
oCVector< cocostudio::DisplayData * >
oCVector< cocostudio::FrameData * >
oCVector< cocostudio::Tween * >
oCVertex2FA vertex composed of 2 floats: x, y
oCVertex3FA vertex composed of 2 floats: x, y
oCViewTransform
oCWebSocket
oCWidgetReaderProtocol
oCWIN32INPUTBOX_PARAM
oCZipFileZip file - reader helper class
\CZipUtils