cocos2d-x  3.0rc1
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CCSkeletonAnimation.h File Reference
#include <spine/spine.h>
#include <spine/CCSkeleton.h>

Classes

class  SkeletonAnimation
 Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be played later. More...
 

Namespaces

 spine
 

Constant Groups

 spine
 

Macros

#define animationStateEvent_selector(_SELECTOR)   (SEL_AnimationStateEvent)(&_SELECTOR)

Typedefs

typedef void(cocos2d::Ref::* SEL_AnimationStateEvent )(spine::SkeletonAnimation *node, int trackIndex, spEventType type, spEvent *event, int loopCount)

Macro Definition Documentation

#define
animationStateEvent_selector
(   _SELECTOR)    (SEL_AnimationStateEvent)(&_SELECTOR)
var animationStateEvent_selector (   var)    (SEL_AnimationStateEvent)(&_SELECTOR)
local animationStateEvent_selector (   local)    (SEL_AnimationStateEvent)(&_SELECTOR)