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CallFunc Class Reference

Calls a 'callback'. More...

#include <CCActionInstant.h>

Inheritance diagram for CallFunc:
ActionInstant FiniteTimeAction Action Object Clonable __CCCallFuncND __CCCallFuncO CallFuncN LuaCallFunc

Public Member Functions

 CallFunc ()
virtual ~CallFunc ()
CC_DEPRECATED_ATTRIBUTE bool initWithTarget (Object *pSelectorTarget)
 
initializes the action with the callback 

typedef void (Object::*SEL_CallFunc)(); More...

 
bool initWithFunction (const std::function< void()> &func)
 initializes the action with the std::function<void()> More...
 
virtual void execute ()
 executes the callback More...
 
ObjectgetTargetCallback ()
void setTargetCallback (Object *pSel)
virtual void update (float time) override
 called once per frame. More...
 
virtual CallFuncreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual CallFuncclone () const override
 returns a clone of action More...
 
- Public Member Functions inherited from ActionInstant
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
float getDuration (void) const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
 Action (void)
 ctor ()
 Action ()
virtual ~Action (void)
const char * description () const
virtual void startWithTarget (Node *target)
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget (void) const
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget (void) const
local getOriginalTarget ()
void setOriginalTarget (Node *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void) const
void setTag (int nTag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
CC_DEPRECATED_ATTRIBUTE Objectcopy () const
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static CallFunccreate (const std::function< void()> &func)
 creates the action with the callback of type std::function<void()>. More...
 
static CC_DEPRECATED_ATTRIBUTE
CallFunc
create (Object *pSelectorTarget, SEL_CallFunc selector)
 creates the action with the callback More...
 

Protected Attributes

Object_selectorTarget
 Target that will be called. More...
 
union {
   SEL_CallFunc   _callFunc
   var   _callFunc
   local   _callFunc
   SEL_CallFuncN   _callFuncN
   var   _callFuncN
   local   _callFuncN
}; 
std::function< void()> _function
 function that will be called More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Calls a 'callback'.

Constructor & Destructor Documentation

CallFunc ( )
inline
virtual ~CallFunc ( )
virtual

Member Function Documentation

virtual CallFunc* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInstant.

Reimplemented in __CCCallFuncO, __CCCallFuncND, CallFuncN, and LuaCallFunc.

static CallFunc* create ( const std::function< void()> &  func)
static

creates the action with the callback of type std::function<void()>.

This is the preferred way to create the callback. When this funtion bound in js or lua ,the input param will be changed In js: var create(var func, var this, var [data]) or var create(var func) In lua:local create(local funcID)

static CC_DEPRECATED_ATTRIBUTE
CallFunc* create
( Object pSelectorTarget,
SEL_CallFunc  selector 
)
static

creates the action with the callback

typedef void (Object::*SEL_CallFunc)();

Deprecated:
Use the std::function API instead.
virtual void execute ( )
virtual

executes the callback

Reimplemented in __CCCallFuncO, __CCCallFuncND, CallFuncN, and LuaCallFunc.

Object* getTargetCallback ( )
inline
bool initWithFunction ( const std::function< void()> &  func)

initializes the action with the std::function<void()>

CC_DEPRECATED_ATTRIBUTE bool
initWithTarget
( Object pSelectorTarget)

initializes the action with the callback 

typedef void (Object::*SEL_CallFunc)();

Deprecated:
Use the std::function API instead.
virtual CallFunc* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInstant.

void setTargetCallback ( Object pSel)
inline
virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionInstant.

Member Data Documentation

union { ... }
SEL_CallFunc _callFunc
SEL_CallFuncN _callFuncN
std::function<void()> _function
protected

function that will be called

Object* _selectorTarget
protected

Target that will be called.


The documentation for this class was generated from the following file: