#include <CCAutoreleasePool.h>
Public Member Functions | |
AutoreleasePool () | |
~AutoreleasePool () | |
void | addObject (Object *object) |
Add a given object to this pool. More... | |
void | removeObject (Object *object) |
Remove a given object from this pool. More... | |
void | clear () |
Clear the autorelease pool. More... | |
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Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
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unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
AutoreleasePool | ( | ) |
~AutoreleasePool | ( | ) |
void addObject | ( | Object * | object) |
Add a given object to this pool.
The same object may be added several times to the same pool; When the pool is destructed, the object's Object::release() method will be called for each time it was added.
object | The object to add to the pool. |
void clear | ( | ) |
Clear the autorelease pool.
Object::release() will be called for each time the managed object is added to the pool.
void removeObject | ( | Object * | object) |
Remove a given object from this pool.
object | The object to be removed from the pool. |