cocos2d-x  3.0-alpha0
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AutoreleasePool Class Reference

#include <CCAutoreleasePool.h>

Inheritance diagram for AutoreleasePool:
Object

Public Member Functions

 AutoreleasePool ()
 ~AutoreleasePool ()
void addObject (Object *object)
 Add a given object to this pool. More...
 
void removeObject (Object *object)
 Remove a given object from this pool. More...
 
void clear ()
 Clear the autorelease pool. More...
 
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Constructor & Destructor Documentation

Member Function Documentation

void addObject ( Object object)

Add a given object to this pool.

The same object may be added several times to the same pool; When the pool is destructed, the object's Object::release() method will be called for each time it was added.

Parameters
objectThe object to add to the pool.
void clear ( )

Clear the autorelease pool.

Object::release() will be called for each time the managed object is added to the pool.

void removeObject ( Object object)

Remove a given object from this pool.

Parameters
objectThe object to be removed from the pool.

The documentation for this class was generated from the following file: