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Spawn Class Reference

Spawn a new action immediately. More...

#include <CCActionInterval.h>

Inheritance diagram for Spawn:
ActionInterval FiniteTimeAction Action Object Clonable

Public Member Functions

virtual ~Spawn (void)
bool initWithTwoActions (FiniteTimeAction *pAction1, FiniteTimeAction *pAction2)
 initializes the Spawn action with the 2 actions to spawn More...
 
virtual Spawnclone () const override
 returns a clone of action More...
 
virtual Spawnreverse (void) const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual void stop (void) override
 called after the action has finished. More...
 
virtual void update (float time) override
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
float getDuration (void) const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
 Action (void)
 ctor ()
 Action ()
virtual ~Action (void)
const char * description () const
NodegetTarget (void) const
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget (void) const
local getOriginalTarget ()
void setOriginalTarget (Node *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void) const
void setTag (int nTag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
CC_DEPRECATED_ATTRIBUTE Objectcopy () const
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static Spawncreate (FiniteTimeAction *pAction1,...) CC_REQUIRES_NULL_TERMINATION
 helper constructor to create an array of spawned actions More...
 
static SpawncreateWithVariableList (FiniteTimeAction *pAction1, va_list args)
 helper constructor to create an array of spawned actions More...
 
static Spawncreate (Array *arrayOfActions)
 helper constructor to create an array of spawned actions given an array More...
 
static SpawncreateWithTwoActions (FiniteTimeAction *pAction1, FiniteTimeAction *pAction2)
 creates the Spawn action More...
 

Protected Attributes

FiniteTimeAction_one
FiniteTimeAction_two
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
var _target
 The "target". More...
 
local _target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Spawn a new action immediately.

Constructor & Destructor Documentation

virtual ~Spawn ( void  )
virtual

Member Function Documentation

virtual Spawn* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInterval.

static Spawn* create ( FiniteTimeAction pAction1,
  ... 
)
static

helper constructor to create an array of spawned actions

When this funtion bound to the js or lua,the input params changed
in js :var create(var object1,var object2, ...)
in lua :local create(local object1,local object2, ...)
static Spawn* create ( Array arrayOfActions)
static

helper constructor to create an array of spawned actions given an array

static Spawn* createWithTwoActions ( FiniteTimeAction pAction1,
FiniteTimeAction pAction2 
)
static

creates the Spawn action

static Spawn*
createWithVariableList
( FiniteTimeAction pAction1,
va_list  args 
)
static

helper constructor to create an array of spawned actions

bool initWithTwoActions ( FiniteTimeAction pAction1,
FiniteTimeAction pAction2 
)

initializes the Spawn action with the 2 actions to spawn

virtual Spawn* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

virtual void stop ( void  )
overridevirtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from Action.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

FiniteTimeAction* _one
protected
FiniteTimeAction* _two
protected

The documentation for this class was generated from the following file: