#include "GL/glew.h"
Macros | |
#define | CC_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 |
#define | GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
#define | GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
#define | GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
#define | GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
#define CC_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 |
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
var GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
local GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
var GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
local GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
var GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
local GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
var GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
local GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |