cocos2d-x  3.0-rc0
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LuaEngine Member List

This is the complete list of members for LuaEngine, including all inherited members.

addLuaLoader(lua_CFunction func)LuaEnginevirtual
addSearchPath(const char *path)LuaEnginevirtual
ConfigType enum nameScriptEngineProtocol
defaultEngine(void)LuaEngineinlinestatic
executeAccelerometerEvent(Layer *pLayer, Acceleration *pAccelerationValue)LuaEnginevirtual
executeCallFuncActionEvent(CallFunc *pAction, Ref *pTarget=NULL)LuaEnginevirtual
executeEvent(int nHandler, const char *pEventName, Ref *pEventSource=NULL, const char *pEventSourceClassName=NULL)LuaEnginevirtual
executeGlobalFunction(const char *functionName)LuaEnginevirtual
executeLayerKeypadEvent(Layer *pLayer, int eventType)LuaEnginevirtual
executeLayerTouchesEvent(Layer *pLayer, int eventType, __Set *pTouches)LuaEnginevirtual
executeLayerTouchEvent(Layer *pLayer, int eventType, Touch *pTouch)LuaEnginevirtual
executeMenuItemEvent(MenuItem *pMenuItem)LuaEnginevirtual
executeNodeEvent(Node *pNode, int nAction)LuaEnginevirtual
executeNotificationEvent(__NotificationCenter *pNotificationCenter, const char *pszName)LuaEnginevirtual
executeSchedule(int nHandler, float dt, Node *pNode=NULL)LuaEnginevirtual
executeScriptFile(const char *filename)LuaEnginevirtual
executeString(const char *codes)LuaEnginevirtual
getInstance(void)LuaEnginestatic
getLuaStack(void)LuaEngineinline
getScriptType()LuaEngineinlinevirtual
handleAssert(const char *msg)LuaEnginevirtual
handleEvent(ScriptHandlerMgr::HandlerType type, void *data)LuaEnginevirtual
handleEvent(ScriptHandlerMgr::HandlerType type, void *data, int numResults, const std::function< void(lua_State *, int)> &func)LuaEnginevirtual
isCalledFromScript()ScriptEngineProtocolinlinevirtual
parseConfig(ConfigType type, const std::string &str) overrideLuaEnginevirtual
reallocateScriptHandler(int nHandler)LuaEnginevirtual
reload(const char *moduleFileName)LuaEnginevirtual
removeScriptHandler(int nHandler)LuaEnginevirtual
removeScriptObjectByObject(Ref *object)LuaEnginevirtual
ScriptEngineProtocol()ScriptEngineProtocolinline
sendEvent(ScriptEvent *message) overrideLuaEnginevirtual
setCalledFromScript(bool callFromScript)ScriptEngineProtocolinlinevirtual
~LuaEngine(void)LuaEnginevirtual
~ScriptEngineProtocol()ScriptEngineProtocolinlinevirtual