This is the complete list of members for LuaEngine, including all inherited members.
addLuaLoader(lua_CFunction func) | LuaEngine | virtual |
addSearchPath(const char *path) | LuaEngine | virtual |
ConfigType enum name | ScriptEngineProtocol | |
defaultEngine(void) | LuaEngine | inlinestatic |
executeAccelerometerEvent(Layer *pLayer, Acceleration *pAccelerationValue) | LuaEngine | virtual |
executeCallFuncActionEvent(CallFunc *pAction, Ref *pTarget=NULL) | LuaEngine | virtual |
executeEvent(int nHandler, const char *pEventName, Ref *pEventSource=NULL, const char *pEventSourceClassName=NULL) | LuaEngine | virtual |
executeGlobalFunction(const char *functionName) | LuaEngine | virtual |
executeLayerKeypadEvent(Layer *pLayer, int eventType) | LuaEngine | virtual |
executeLayerTouchesEvent(Layer *pLayer, int eventType, __Set *pTouches) | LuaEngine | virtual |
executeLayerTouchEvent(Layer *pLayer, int eventType, Touch *pTouch) | LuaEngine | virtual |
executeMenuItemEvent(MenuItem *pMenuItem) | LuaEngine | virtual |
executeNodeEvent(Node *pNode, int nAction) | LuaEngine | virtual |
executeNotificationEvent(__NotificationCenter *pNotificationCenter, const char *pszName) | LuaEngine | virtual |
executeSchedule(int nHandler, float dt, Node *pNode=NULL) | LuaEngine | virtual |
executeScriptFile(const char *filename) | LuaEngine | virtual |
executeString(const char *codes) | LuaEngine | virtual |
getInstance(void) | LuaEngine | static |
getLuaStack(void) | LuaEngine | inline |
getScriptType() | LuaEngine | inlinevirtual |
handleAssert(const char *msg) | LuaEngine | virtual |
handleEvent(ScriptHandlerMgr::HandlerType type, void *data) | LuaEngine | virtual |
handleEvent(ScriptHandlerMgr::HandlerType type, void *data, int numResults, const std::function< void(lua_State *, int)> &func) | LuaEngine | virtual |
isCalledFromScript() | ScriptEngineProtocol | inlinevirtual |
parseConfig(ConfigType type, const std::string &str) override | LuaEngine | virtual |
reallocateScriptHandler(int nHandler) | LuaEngine | virtual |
reload(const char *moduleFileName) | LuaEngine | virtual |
removeScriptHandler(int nHandler) | LuaEngine | virtual |
removeScriptObjectByObject(Ref *object) | LuaEngine | virtual |
ScriptEngineProtocol() | ScriptEngineProtocol | inline |
sendEvent(ScriptEvent *message) override | LuaEngine | virtual |
setCalledFromScript(bool callFromScript) | ScriptEngineProtocol | inlinevirtual |
~LuaEngine(void) | LuaEngine | virtual |
~ScriptEngineProtocol() | ScriptEngineProtocol | inlinevirtual |