#include <CCSSceneReader.h>
Enumerator |
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EMPTY_NODE |
parent: Empty Node ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
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RENDER_NODE |
parent: ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
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DEFAULT |
Default AttachComponentType is _EmptyNode.
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Enumerator |
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EMPTY_NODE |
parent: Empty Node ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
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RENDER_NODE |
parent: ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
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DEFAULT |
Default AttachComponentType is _EmptyNode.
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Enumerator |
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EMPTY_NODE |
parent: Empty Node ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
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RENDER_NODE |
parent: ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
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DEFAULT |
Default AttachComponentType is _EmptyNode.
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var createNodeWithSceneFile |
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var |
fileName, |
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var |
attachComponent = AttachComponentType::EMPTY_NODE |
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) |
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local createNodeWithSceneFile |
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local |
fileName, |
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local |
attachComponent = AttachComponentType::EMPTY_NODE |
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) |
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static void destroyInstance |
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) | |
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static |
local destroySceneReader |
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) | |
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static |
var getAttachComponentType |
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) | |
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inline |
local getAttachComponentType |
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inline |
var getNodeByTag |
( |
var |
nTag) | |
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local getNodeByTag |
( |
local |
nTag) | |
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static const char*
sceneReaderVersion |
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) | |
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static |
var sceneReaderVersion |
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) | |
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static |
local sceneReaderVersion |
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static |
void setTarget |
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const std::function< void(cocos2d::Ref *obj, void *doc)> & |
selector) | |
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var setTarget |
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var |
selector) | |
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local setTarget |
( |
local |
selector) | |
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The documentation for this class was generated from the following file:
- /Users/cocos2d/MyWork/cocos2d-x-develop/cocos/editor-support/cocostudio/CCSSceneReader.h