This is the complete list of members for LoadingBar, including all inherited members.
_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
_scriptOwned | Ref | |
addCCSEventListener(const ccWidgetEventCallback &callback) | Widget | virtual |
addChild(Node *child) | Node | virtual |
addChild(Node *child, int localZOrder) | Node | virtual |
addChild(Node *child, int localZOrder, int tag) | Node | virtual |
addChild(Node *child, int localZOrder, const std::string &name) | Node | virtual |
addClickEventListener(const ccWidgetClickCallback &callback) | Widget | |
addComponent(Component *component) | Node | virtual |
addProtectedChild(Node *child) | ProtectedNode | virtual |
addProtectedChild(Node *child, int localZOrder) | ProtectedNode | virtual |
addProtectedChild(Node *child, int localZOrder, int tag) | ProtectedNode | virtual |
addTouchEventListener(Ref *target, SEL_TouchEvent selector) | Widget | |
addTouchEventListener(const ccWidgetTouchCallback &callback) | Widget | |
autorelease() | Ref | |
boundingBox() const | Node | inlinevirtual |
BrightStyle enum name | Widget | |
ccWidgetClickCallback typedef | Widget | |
ccWidgetEventCallback typedef | Widget | |
ccWidgetTouchCallback typedef | Widget | |
cleanup() override | ProtectedNode | virtual |
clippingParentAreaContainPoint(const Vec2 &pt) | Widget | inline |
clone() | Widget | |
convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
create() | LoadingBar | static |
create(const std::string &textureName, float percentage=0) | LoadingBar | static |
create(const std::string &textureName, TextureResType texType, float percentage=0) | LoadingBar | static |
Direction enum name | LoadingBar | |
dispatchFocusEvent(Widget *widgetLoseFocus, Widget *widgetGetFocus) | Widget | protected |
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) | Node | virtual |
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const | Node | virtual |
findNextFocusedWidget(FocusDirection direction, Widget *current) | Widget | virtual |
FocusDirection enum name | Widget | |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionTag() const | Widget | |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getBottomBoundary() const | Widget | |
getBottomInParent() | Widget | inline |
getBoundingBox() const | Node | virtual |
getCallbackName() const | Widget | inline |
getCallbackType() const | Widget | inline |
getCameraMask() const | Node | inline |
getCapInsets() const | LoadingBar | |
getChildByName(const std::string &name) const | Node | virtual |
getChildByName(const std::string &name) const | Node | inline |
getChildByTag(int tag) const | Node | virtual |
getChildByTag(int tag) const | Node | inline |
getChildren() | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getComponent(const std::string &name) | Node | |
getContentSize() const | Node | virtual |
getCurrentFocusedWidget(bool isWidget) | Widget | inline |
getCurrentFocusedWidget() | Widget | static |
getCustomSize() const | Widget | |
getDescription() const override | LoadingBar | virtual |
getDirection() const | LoadingBar | |
getEventDispatcher() const | Node | inlinevirtual |
getGlobalZOrder() const | Node | inlinevirtual |
getGLProgram() const | Node | |
getGLProgramState() const | Node | |
getGLServerState() const | Node | inline |
getLayoutParameter() const override | Widget | virtual |
getLayoutParameter(LayoutParameter::Type type) | Widget | |
getLayoutSize() | Widget | inlinevirtual |
getLeftBoundary() const | Widget | |
getLeftInParent() | Widget | inline |
getLocalZOrder() const | Node | inlinevirtual |
getName() const | Node | virtual |
getNodeToParentAffineTransform(Node *ancestor) const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToParentTransform(Node *ancestor) const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNormalizedPosition() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOrderOfArrival() const | Node | |
getParent() | Node | inlinevirtual |
getParentToNodeTransform() const | Node | virtual |
getPercent() const | LoadingBar | |
getPhysicsBody() const | Node | inline |
getPosition() const | Node | virtual |
getPosition(float *x, float *y) const | Node | virtual |
getPosition3D() const | Node | virtual |
getPositionPercent() | Widget | |
getPositionType() const | Widget | |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getPositionZ() const | Node | virtual |
getProtectedChildByTag(int tag) | ProtectedNode | virtual |
getReferenceCount() const | Ref | |
getRenderFile() | LoadingBar | |
getRightBoundary() const | Widget | |
getRightInParent() | Widget | inline |
getRotation() const | Node | virtual |
getRotation3D() const | Node | virtual |
getRotationQuat() const | Node | virtual |
getRotationSkewX() const | Node | virtual |
getRotationSkewY() const | Node | virtual |
getScale() const override | Widget | virtual |
getScaleX() const override | Widget | virtual |
getScaleY() const override | Widget | virtual |
getScaleZ() const | Node | virtual |
getScene() const | Node | virtual |
getScheduler() | Node | inlinevirtual |
getSize() const | Widget | |
getSizePercent() | Widget | |
getSizeType() const | Widget | |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getTag() const | Node | virtual |
getTopBoundary() const | Widget | |
getTopInParent() | Widget | inline |
getTouchBeganPosition() const | Widget | |
getTouchStartPos() const | Widget | inline |
getUserData() | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getVirtualRenderer() override | LoadingBar | virtual |
getVirtualRendererSize() const override | LoadingBar | virtual |
getWorldPosition() const | Widget | |
getWorldToNodeTransform() const | Node | virtual |
hitTest(const Vec2 &pt, const Camera *camera, Vec3 *p) const | Widget | virtual |
ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
ignoreContentAdaptWithSize(bool ignore) override | LoadingBar | virtual |
INVALID_TAG | Node | static |
isBright() const | Widget | |
isClippingParentContainsPoint(const Vec2 &pt) | Widget | |
isEnabled() const | Widget | |
isFlippedX() const | Widget | inlinevirtual |
isFlippedY() const | Widget | inlinevirtual |
isFlipX() | Widget | inline |
isFlipY() | Widget | inline |
isFocused() const | Widget | |
isFocusEnabled() const | Widget | |
isHighlighted() const | Widget | |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isIgnoreContentAdaptWithSize() const | Widget | |
isLayoutComponentEnabled() const | Widget | |
isPropagateTouchEvents() const | Widget | |
isRunning() const | Node | virtual |
isScale9Enabled() const | LoadingBar | |
isScheduled(SEL_SCHEDULE selector) | Node | |
isScheduled(const std::string &key) | Node | |
isSwallowTouches() const | Widget | |
isTouchEnabled() const | Widget | |
isUnifySizeEnabled() const | Widget | |
isVisible() const | Node | virtual |
LoadingBar() | LoadingBar | |
loadTexture(const std::string &texture, TextureResType texType=TextureResType::LOCAL) | LoadingBar | |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
onEnter() override | Widget | virtual |
onEnterTransitionDidFinish() override | ProtectedNode | virtual |
onExit() override | Widget | virtual |
onExitTransitionDidStart() override | ProtectedNode | virtual |
onFocusChange(Widget *widgetLostFocus, Widget *widgetGetFocus) | Widget | protected |
onFocusChanged | Widget | |
onNextFocusedWidget | Widget | |
onTouchBegan(Touch *touch, Event *unusedEvent) | Widget | virtual |
onTouchCancelled(Touch *touch, Event *unusedEvent) | Widget | virtual |
onTouchEnded(Touch *touch, Event *unusedEvent) | Widget | virtual |
onTouchMoved(Touch *touch, Event *unusedEvent) | Widget | virtual |
parentToNodeTransform() const | Node | inlinevirtual |
pause(void) | Node | virtual |
pauseSchedulerAndActions() | Node | |
PositionType enum name | Widget | |
propagateTouchEvent(TouchEventType event, Widget *sender, Touch *touch) | Widget | protected |
release() | Ref | |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
removeAllComponents() | Node | virtual |
removeAllProtectedChildren() | ProtectedNode | virtual |
removeAllProtectedChildrenWithCleanup(bool cleanup) | ProtectedNode | virtual |
removeChild(Node *child, bool cleanup=true) | Node | virtual |
removeChildByName(const std::string &name, bool cleanup=true) | Node | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const std::string &name) | Node | virtual |
removeComponent(Component *component) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
removeFromPhysicsWorld() | Node | |
removeProtectedChild(Node *child, bool cleanup=true) | ProtectedNode | virtual |
removeProtectedChildByTag(int tag, bool cleanup=true) | ProtectedNode | virtual |
reorderChild(Node *child, int localZOrder) | Node | virtual |
reorderProtectedChild(Node *child, int localZOrder) | ProtectedNode | virtual |
requestFocus() | Widget | |
resume(void) | Node | virtual |
resumeSchedulerAndActions() | Node | |
retain() | Ref | |
runAction(Action *action) | Node | virtual |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
schedule(const std::function< void(float)> &callback, const std::string &key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, const std::string &key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
setActionManager(ActionManager *actionManager) | Node | virtual |
setActionTag(int tag) | Widget | |
setAdditionalTransform(Mat4 *additionalTransform) | Node | |
setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual |
setBright(bool bright) | Widget | |
setBrightStyle(BrightStyle style) | Widget | |
setCallbackName(const std::string &callbackName) | Widget | inline |
setCallbackType(const std::string &callbackType) | Widget | inline |
setCapInsets(const Rect &capInsets) | LoadingBar | |
setContentSize(const Size &contentSize) override | Widget | virtual |
setDirection(Direction direction) | LoadingBar | |
setEnabled(bool enabled) | Widget | virtual |
setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
setFlippedX(bool flippedX) | Widget | virtual |
setFlippedY(bool flippedY) | Widget | virtual |
setFlipX(bool flipX) | Widget | inline |
setFlipY(bool flipY) | Widget | inline |
setFocused(bool focus) | Widget | |
setFocusEnabled(bool enable) | Widget | |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setGLProgram(GLProgram *glprogram) | Node | virtual |
setGLProgramState(GLProgramState *glProgramState) | Node | virtual |
setGLServerState(int serverState) | Node | inline |
setHighlighted(bool highlight) | Widget | |
setLayoutComponentEnabled(bool enable) | Widget | |
setLayoutParameter(LayoutParameter *parameter) | Widget | |
setLocalZOrder(int localZOrder) | Node | virtual |
setName(const std::string &name) | Node | virtual |
setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
setNormalizedPosition(const Vec2 &position) | Node | virtual |
setOrderOfArrival(int orderOfArrival) | Node | |
setParent(Node *parent) | Node | virtual |
setPercent(float percent) | LoadingBar | |
setPhysicsBody(PhysicsBody *body) | Node | |
setPosition(const Vec2 &pos) override | Widget | virtual |
cocos2d::ProtectedNode::setPosition(float x, float y) | Node | virtual |
setPosition3D(const Vec3 &position) | Node | virtual |
setPositionPercent(const Vec2 &percent) | Widget | |
setPositionType(PositionType type) | Widget | |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setPositionZ(float positionZ) | Node | virtual |
setPropagateTouchEvents(bool isPropagate) | Widget | |
setRotation(float rotation) | Node | virtual |
setRotation3D(const Vec3 &rotation) | Node | virtual |
setRotationQuat(const Quaternion &quat) | Node | virtual |
setRotationSkewX(float rotationX) | Node | virtual |
setRotationSkewY(float rotationY) | Node | virtual |
setScale(float scale) override | Widget | virtual |
setScale(float scalex, float scaley) override | Widget | virtual |
setScale9Enabled(bool enabled) | LoadingBar | |
setScaleX(float scaleX) override | Widget | virtual |
setScaleY(float scaleY) override | Widget | virtual |
setScaleZ(float scaleZ) | Node | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setSize(const Size &size) | Widget | virtual |
setSizePercent(const Vec2 &percent) | Widget | virtual |
setSizeType(SizeType type) | Widget | |
setSkewX(float skewX) | Node | virtual |
setSkewY(float skewY) | Node | virtual |
setSwallowTouches(bool swallow) | Widget | |
setTag(int tag) | Node | virtual |
setTouchEnabled(bool enabled) | Widget | virtual |
setUnifySizeEnabled(bool enable) | Widget | |
setUserData(void *userData) | Node | virtual |
setUserObject(Ref *userObject) | Node | virtual |
setVisible(bool visible) | Node | virtual |
SizeType enum name | Widget | |
sortAllChildren() | Node | virtual |
sortAllProtectedChildren() | ProtectedNode | virtual |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopActionsByFlags(unsigned int flags) | Node | |
stopAllActions() | Node | |
stopAllActionsByTag(int tag) | Node | |
TextureResType enum name | Widget | |
TouchEventType enum name | Widget | |
unschedule(SEL_SCHEDULE selector) | Node | |
unschedule(const std::string &key) | Node | |
unscheduleAllCallbacks() | Node | |
update(float delta) | Node | virtual |
updatePhysicsBodyTransform(const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) | Node | virtual |
updateSizeAndPosition() | Widget | |
updateSizeAndPosition(const Size &parentSize) | Widget | |
updateTransform() | Node | virtual |
updateTransformFromPhysics(const Mat4 &parentTransform, uint32_t parentFlags) | Node | |
visit(cocos2d::Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override | Widget | virtual |
Widget(void) | Widget | |
worldToNodeTransform() const | Node | inlinevirtual |
~LayoutParameterProtocol() | LayoutParameterProtocol | inlinevirtual |
~LoadingBar() | LoadingBar | virtual |
~Ref() | Ref | virtual |
~Widget() | Widget | virtual |