Ref is used for reference count management. More...
Inherited by __JSDownloaderDelegator [private]
, Acceleration, Action, ActionManager, Animation, Animation3D, AnimationCache, AnimationCurve< componentSize >, AnimationFrame, Bone3D, BundleReader, CameraBackgroundBrush, Configuration, Director, Event, EventDispatcher, EventListener, FrameBuffer, RenderTargetBase, AssetsManagerEx, Manifest, GLProgram, GLProgramCache, GLProgramState, GLView, Grabber, GridBase, GroupCommandManager, IndexBuffer, LuaStack, Mesh, MeshIndexData, MeshSkin, MeshVertexData, HttpRequest, HttpResponse, SIOClient, Node, Particle3DAffector, Particle3DEmitter, Particle3DRender, Physics3DConstraint, Physics3DObject, Physics3DShape, Physics3DWorld, PhysicsShape, PointArray, Primitive, PUBehaviour, PUDynamicAttribute, PUEventHandler, PUMaterial, PUObserver, PUParticle3DBeamVisualData, PURibbonTrailVisualData, RenderState, RenderState::StateBlock, Scheduler, ScriptHandlerEntry, Skeleton3D, SpriteFrame, SpriteFrameCache, Texture2D, TextureAtlas, TextureCache, TMXObjectGroup, Touch, LayoutManager, LayoutParameter, RichElement, VertexAttribBinding, VertexBuffer, VertexData, MinXmlHttpRequest, and SimpleRunLoop.
Public Member Functions | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Attributes | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Ref is used for reference count management.
If a class inherits from Ref, then it is easy to be shared in different places.
void retain | ( | ) |
Retains the ownership.
This increases the Ref's reference count.
local retain | ( | ) |
Retains the ownership.
This increases the Ref's reference count.
void release | ( | ) |
local release | ( | ) |
Ref* autorelease | ( | ) |
unsigned int getReferenceCount | ( | ) | const |
bool _scriptOwned |
The life of the object is scrolled by the scripting engine.
When the object is controlled by the scripting engine some additional logic is performed, like Rooting/Unrooting the object when retain/release is called.
local _scriptOwned |
The life of the object is scrolled by the scripting engine.
When the object is controlled by the scripting engine some additional logic is performed, like Rooting/Unrooting the object when retain/release is called.