This is the complete list of members for GLProgramState, including all inherited members.
_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
_scriptOwned | Ref | |
apply(const Mat4 &modelView) | GLProgramState | |
applyAttributes(bool applyAttribFlags=true) | GLProgramState | |
applyAutoBinding(const std::string &uniformName, const std::string &autoBinding) | GLProgramState | |
applyGLProgram(const Mat4 &modelView) | GLProgramState | |
applyUniforms() | GLProgramState | |
autorelease() | Ref | |
clone() const | GLProgramState | |
create(GLProgram *glprogram) | GLProgramState | static |
getGLProgram() const | GLProgramState | inline |
getNodeBinding() const | GLProgramState | |
getOrCreateWithGLProgram(GLProgram *glprogram) | GLProgramState | static |
getOrCreateWithGLProgramName(const std::string &glProgramName) | GLProgramState | static |
getOrCreateWithShaders(const std::string &vertexShader, const std::string &fragShader, const std::string &compileTimeDefines) | GLProgramState | static |
getReferenceCount() const | Ref | |
getUniformCount() const | GLProgramState | inline |
getVertexAttribCount() const | GLProgramState | |
getVertexAttribsFlags() const | GLProgramState | |
release() | Ref | |
retain() | Ref | |
setGLProgram(GLProgram *glprogram) | GLProgramState | |
setNodeBinding(Node *node) | GLProgramState | |
setParameterAutoBinding(const std::string &uniformName, const std::string &autoBinding) | GLProgramState | |
setUniformCallback(const std::string &uniformName, const std::function< void(GLProgram *, Uniform *)> &callback) | GLProgramState | |
setUniformCallback(GLint uniformLocation, const std::function< void(GLProgram *, Uniform *)> &callback) | GLProgramState | |
setUniformFloat(const std::string &uniformName, float value) | GLProgramState | |
setUniformFloat(GLint uniformLocation, float value) | GLProgramState | |
setUniformFloatv(const std::string &uniformName, ssize_t size, const float *pointer) | GLProgramState | |
setUniformFloatv(GLint uniformLocation, ssize_t size, const float *pointer) | GLProgramState | |
setUniformInt(const std::string &uniformName, int value) | GLProgramState | |
setUniformInt(GLint uniformLocation, int value) | GLProgramState | |
setUniformMat4(const std::string &uniformName, const Mat4 &value) | GLProgramState | |
setUniformMat4(GLint uniformLocation, const Mat4 &value) | GLProgramState | |
setUniformTexture(const std::string &uniformName, Texture2D *texture) | GLProgramState | |
setUniformTexture(const std::string &uniformName, GLuint textureId) | GLProgramState | |
setUniformTexture(GLint uniformLocation, Texture2D *texture) | GLProgramState | |
setUniformTexture(GLint uniformLocation, GLuint textureId) | GLProgramState | |
setUniformVec2(const std::string &uniformName, const Vec2 &value) | GLProgramState | |
setUniformVec2(GLint uniformLocation, const Vec2 &value) | GLProgramState | |
setUniformVec2v(const std::string &uniformName, ssize_t size, const Vec2 *pointer) | GLProgramState | |
setUniformVec2v(GLint uniformLocation, ssize_t size, const Vec2 *pointer) | GLProgramState | |
setUniformVec3(const std::string &uniformName, const Vec3 &value) | GLProgramState | |
setUniformVec3(GLint uniformLocation, const Vec3 &value) | GLProgramState | |
setUniformVec3v(const std::string &uniformName, ssize_t size, const Vec3 *pointer) | GLProgramState | |
setUniformVec3v(GLint uniformLocation, ssize_t size, const Vec3 *pointer) | GLProgramState | |
setUniformVec4(const std::string &uniformName, const Vec4 &value) | GLProgramState | |
setUniformVec4(GLint uniformLocation, const Vec4 &value) | GLProgramState | |
setUniformVec4v(const std::string &uniformName, ssize_t size, const Vec4 *pointer) | GLProgramState | |
setUniformVec4v(GLint uniformLocation, ssize_t size, const Vec4 *pointer) | GLProgramState | |
setVertexAttribCallback(const std::string &name, const std::function< void(VertexAttrib *)> &callback) | GLProgramState | |
setVertexAttribPointer(const std::string &name, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *pointer) | GLProgramState | |
~Ref() | Ref | virtual |