cocos2d-x  3.2
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ComController Member List

This is the complete list of members for ComController, including all inherited members.

_accelerometerEnabledInputDelegateprotected
_accelerometerListenerInputDelegateprotected
_enabledComponentprotected
_keyboardListenerInputDelegateprotected
_keypadEnabledInputDelegateprotected
_nameComponentprotected
_ownerComponentprotected
_referenceCountRefprotected
_touchEnabledInputDelegateprotected
_touchListenerInputDelegateprotected
autorelease()Ref
ccTouchBegan(cocos2d::Touch *pTouch, cocos2d::Event *pEvent) finalInputDelegateinlinevirtual
ccTouchCancelled(cocos2d::Touch *pTouch, cocos2d::Event *pEvent) finalInputDelegateinlinevirtual
ccTouchEnded(cocos2d::Touch *pTouch, cocos2d::Event *pEvent) finalInputDelegateinlinevirtual
ccTouchesBegan(cocos2d::__Set *pTouches, cocos2d::Event *pEvent) finalInputDelegateinlinevirtual
ccTouchesCancelled(cocos2d::__Set *pTouches, cocos2d::Event *pEvent) finalInputDelegateinlinevirtual
ccTouchesEnded(cocos2d::__Set *pTouches, cocos2d::Event *pEvent) finalInputDelegateinlinevirtual
ccTouchesMoved(cocos2d::__Set *pTouches, cocos2d::Event *pEvent) finalInputDelegateinlinevirtual
ccTouchMoved(cocos2d::Touch *pTouch, cocos2d::Event *pEvent) finalInputDelegateinlinevirtual
ComController(void)ComController
create(void)ComControllerstatic
didAccelerate(cocos2d::Acceleration *accelerationValue) finalInputDelegateinlinevirtual
getName() const Component
getOwner() const Component
getReferenceCount() const Ref
getTouchMode() const InputDelegatevirtual
getTouchPriority() const InputDelegatevirtual
init() overrideComControllervirtual
InputDelegate(void)InputDelegateprotected
isAccelerometerEnabled() const InputDelegatevirtual
isEnabled() const overrideComControllervirtual
isKeypadEnabled() const InputDelegatevirtual
isTouchEnabled() const InputDelegatevirtual
onAcceleration(cocos2d::Acceleration *acc, cocos2d::Event *event)InputDelegateinlinevirtual
onEnter() overrideComControllervirtual
onExit() overrideComControllervirtual
onKeyPressed(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event *event)InputDelegateinlinevirtual
onKeyReleased(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event *event)InputDelegateinlinevirtual
onTouchBegan(cocos2d::Touch *touch, cocos2d::Event *event)InputDelegatevirtual
onTouchCancelled(cocos2d::Touch *touch, cocos2d::Event *event)InputDelegatevirtual
onTouchEnded(cocos2d::Touch *touch, cocos2d::Event *event)InputDelegatevirtual
onTouchesBegan(const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)InputDelegatevirtual
onTouchesCancelled(const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)InputDelegatevirtual
onTouchesEnded(const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)InputDelegatevirtual
onTouchesMoved(const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)InputDelegatevirtual
onTouchMoved(cocos2d::Touch *touch, cocos2d::Event *event)InputDelegatevirtual
Ref()Refprotected
release()Ref
retain()Ref
serialize(void *r)Componentvirtual
setAccelerometerEnabled(bool value)InputDelegatevirtual
setEnabled(bool b) overrideComControllervirtual
setKeypadEnabled(bool value)InputDelegatevirtual
setName(const std::string &name)Component
setOwner(Node *pOwner)Component
setTouchEnabled(bool value)InputDelegatevirtual
setTouchMode(cocos2d::Touch::DispatchMode mode)InputDelegatevirtual
setTouchPriority(int priority)InputDelegatevirtual
update(float delta) overrideComControllervirtual
~ComController(void)ComControllervirtual
~Component(void)Componentvirtual
~InputDelegate(void)InputDelegateprotectedvirtual
~Ref()Refvirtual