#include <algorithm>
#include <functional>
#include <math.h>
#include "math/CCMathBase.h"
#include "Vec2.inl"
Classes | |
class | Vec2 |
Defines a 2-element floating point vector. More... | |
Typedefs | |
typedef Vec2 | Point |
Functions | |
NS_CC_MATH_BEGIN float | (float value, float min_inclusive, float max_inclusive) |
Copyright 2013 BlackBerry Inc. More... | |
const Vec2 | (float x, const Vec2 &v) |
Calculates the scalar product of the given vector with the given value. More... | |
var Point |
local Point |
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inline |
Copyright 2013 BlackBerry Inc.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Original file from GamePlay3D: http://gameplay3d.org
This file was modified to fit the cocos2d-x projectClamp a value between from and to.
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inline |
Copyright 2013 BlackBerry Inc.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Original file from GamePlay3D: http://gameplay3d.org
This file was modified to fit the cocos2d-x projectClamp a value between from and to.
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inline |
Copyright 2013 BlackBerry Inc.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Original file from GamePlay3D: http://gameplay3d.org
This file was modified to fit the cocos2d-x projectClamp a value between from and to.
Calculates the scalar product of the given vector with the given value.
x | The value to scale by. |
v | The vector to scale. |
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inline |
Calculates the scalar product of the given vector with the given value.
x | The value to scale by. |
v | The vector to scale. |
|
inline |
Calculates the scalar product of the given vector with the given value.
x | The value to scale by. |
v | The vector to scale. |