This is the complete list of members for Skin, including all inherited members.
__pad0__ | Sprite | |
_actionManager | Node | protected |
_additionalTransform | Node | mutableprotected |
_anchorPoint | Node | protected |
_anchorPointInPoints | Node | protected |
_armature | Skin | protected |
_atlasIndex | Sprite | protected |
_batchNode | Sprite | protected |
_blendFunc | Sprite | protected |
_bone | Skin | protected |
_cascadeColorEnabled | Node | protected |
_cascadeOpacityEnabled | Node | protected |
_children | Node | protected |
_componentContainer | Node | protected |
_contentSize | Node | protected |
_contentSizeDirty | Node | protected |
_dirty | Sprite | protected |
_displayedColor | Node | protected |
_displayedOpacity | Node | protected |
_displayName | Skin | protected |
_eventDispatcher | Node | protected |
_flippedX | Sprite | protected |
_flippedY | Sprite | protected |
_globalZOrder | Node | protected |
_glProgramState | Node | protected |
_hashOfName | Node | protected |
_ignoreAnchorPointForPosition | Node | protected |
_insideBounds | Sprite | protected |
_inverse | Node | mutableprotected |
_inverseDirty | Node | mutableprotected |
_isTransitionFinished | Node | protected |
_localZOrder | Node | protected |
_modelViewTransform | Node | protected |
_name | Node | protected |
_normalizedPosition | Node | protected |
_offsetPosition | Sprite | protected |
_onEnterCallback | Node | protected |
_onEnterTransitionDidFinishCallback | Node | protected |
_onExitCallback | Node | protected |
_onExitTransitionDidStartCallback | Node | protected |
_opacityModifyRGB | Sprite | protected |
_orderOfArrival | Node | protected |
_parent | Node | protected |
_physicsBody | Node | protected |
_physicsScaleStartX | Node | protected |
_physicsScaleStartY | Node | protected |
_position | Node | protected |
_positionZ | Node | protected |
_quad | Sprite | protected |
_quadCommand | Skin | protected |
_realColor | Node | protected |
_realOpacity | Node | protected |
_rect | Sprite | protected |
_rectRotated | Sprite | protected |
_recursiveDirty | Sprite | protected |
_referenceCount | Ref | protected |
_reorderChildDirty | Node | protected |
_rotationX | Node | protected |
_rotationY | Node | protected |
_rotationZ_X | Node | protected |
_rotationZ_Y | Node | protected |
_running | Node | protected |
_scaleX | Node | protected |
_scaleY | Node | protected |
_scaleZ | Node | protected |
_scheduler | Node | protected |
_setLocalZOrder(int z) | Node | virtual |
_shouldBeHidden | Sprite | protected |
_skewX | Node | protected |
_skewY | Node | protected |
_skinData | Skin | protected |
_skinTransform | Skin | protected |
_tag | Node | protected |
_texture | Sprite | protected |
_textureAtlas | Sprite | protected |
_transform | Node | mutableprotected |
_transformDirty | Node | mutableprotected |
_transformToBatch | Sprite | protected |
_transformUpdated | Node | protected |
_unflippedOffsetPositionFromCenter | Sprite | protected |
_useAdditionalTransform | Node | protected |
_userData | Node | protected |
_userObject | Node | protected |
_usingNormalizedPosition | Node | protected |
_visible | Node | protected |
addChild(Node *child, int zOrder, int tag) override | Sprite | virtual |
addChild(Node *child, int zOrder, const std::string &name) override | Sprite | virtual |
cocos2d::Node::addChild(Node *child) | Node | virtual |
cocos2d::Node::addChild(Node *child, int localZOrder) | Node | virtual |
addComponent(Component *component) | Node | virtual |
autorelease() | Ref | |
boundingBox() const | Node | inlinevirtual |
childrenAlloc(void) | Node | protected |
cleanup() | Node | virtual |
convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWindowSpace(const Vec2 &nodePoint) const | Node | protected |
convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
create() | Skin | static |
create(const std::string &pszFileName) | Skin | static |
cocos2d::Sprite::create(const std::string &filename, const Rect &rect) | Sprite | static |
createWithSpriteFrame(SpriteFrame *spriteFrame) | Sprite | static |
createWithSpriteFrameName(const std::string &pszSpriteFrameName) | Skin | static |
createWithTexture(Texture2D *texture) | Sprite | static |
createWithTexture(Texture2D *texture, const Rect &rect, bool rotated=false) | Sprite | static |
detachChild(Node *child, ssize_t index, bool doCleanup) | Node | protected |
disableCascadeColor() | Node | protectedvirtual |
disableCascadeOpacity() | Node | protectedvirtual |
displayFrame() const | Sprite | inlinevirtual |
doEnumerate(std::string name, std::function< bool(Node *)> callback) const | Node | protected |
doEnumerateRecursive(const Node *node, const std::string &name, std::function< bool(Node *)> callback) const | Node | protected |
draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override | Skin | virtual |
cocos2d::Sprite::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override | Sprite | virtual |
cocos2d::Node::draw() final | Node | virtual |
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const | Node | virtual |
FLAGS_CONTENT_SIZE_DIRTY enum value | Node | |
FLAGS_DIRTY_MASK enum value | Node | |
FLAGS_TRANSFORM_DIRTY enum value | Node | |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionManager() const | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getAtlasIndex(void) const | Sprite | inline |
getBatchNode(void) | Sprite | virtual |
getBlendFunc() const override | Sprite | inlinevirtual |
getBone() const | Skin | virtual |
getBoundingBox() const | Node | virtual |
getChildByName(const std::string &name) const | Node | virtual |
getChildByName(const std::string &name) const | Node | inline |
getChildByTag(int tag) const | Node | virtual |
getChildren() | Node | inlinevirtual |
getChildren() const | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getColor() const | Node | virtual |
getComponent(const std::string &name) | Node | |
getContentSize() const | Node | virtual |
getDescription() const override | Sprite | virtual |
getDisplayedColor() const | Node | virtual |
getDisplayedOpacity() const | Node | virtual |
getDisplayFrame() const | Sprite | inlinevirtual |
getDisplayName() const | Skin | inlinevirtual |
getEventDispatcher() const | Node | inlinevirtual |
getGlobalZOrder() const | Node | inlinevirtual |
getGLProgram() const | Node | |
getGLProgramState() const | Node | |
getGLServerState() const | Node | inline |
getLocalZOrder() const | Node | inlinevirtual |
getName() const | Node | virtual |
getNodeToParentAffineTransform() const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToWorldAffineTransform() const | Node | virtual |
getNodeToWorldTransform() const override | Skin | virtual |
getNodeToWorldTransformAR() const | Skin | |
getNormalizedPosition() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOffsetPosition(void) const | Sprite | inline |
getOnEnterCallback() const | Node | inline |
getonEnterTransitionDidFinishCallback() const | Node | inline |
getOnExitCallback() const | Node | inline |
getonExitTransitionDidStartCallback() const | Node | inline |
getOpacity() const | Node | virtual |
getOrderOfArrival() const | Node | |
getParent() | Node | inlinevirtual |
getParent() const | Node | inlinevirtual |
getParentToNodeAffineTransform() const | Node | virtual |
getParentToNodeTransform() const | Node | virtual |
getPhysicsBody() const | Node | |
getPosition() const | Node | virtual |
getPosition(float *x, float *y) const | Node | virtual |
getPosition3D() const | Node | virtual |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getPositionZ() const | Node | virtual |
getQuad(void) const | Sprite | inline |
getReferenceCount() const | Ref | |
getRotation() const | Node | virtual |
getRotation3D() const | Node | virtual |
getRotationSkewX() const | Node | virtual |
getRotationSkewY() const | Node | virtual |
getRotationX() const | Node | inlinevirtual |
getRotationY() const | Node | inlinevirtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScaleZ() const | Node | virtual |
getScene() const | Node | virtual |
getScheduler() | Node | inlinevirtual |
getScheduler() const | Node | inlinevirtual |
getShaderProgram() const | Node | inline |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getSkinData() const | Skin | virtual |
getSpriteFrame() const | Sprite | virtual |
getTag() const | Node | virtual |
getTexture() const override | Sprite | virtual |
getTextureAtlas(void) | Sprite | inline |
getTextureRect(void) | Sprite | inline |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getVertexZ() const | Node | inlinevirtual |
getWorldToNodeAffineTransform() const | Node | virtual |
getWorldToNodeTransform() const | Node | virtual |
getZOrder() const | Node | inlinevirtual |
ignoreAnchorPointForPosition(bool value) override | Sprite | virtual |
INDEX_NOT_INITIALIZED | Sprite | static |
init(void) | Sprite | virtual |
initWithFile(const std::string &filename) override | Skin | virtual |
cocos2d::Sprite::initWithFile(const std::string &filename, const Rect &rect) | Sprite | virtual |
initWithSpriteFrame(SpriteFrame *pSpriteFrame) | Sprite | virtual |
initWithSpriteFrameName(const std::string &spriteFrameName) override | Skin | virtual |
initWithTexture(Texture2D *texture) | Sprite | virtual |
initWithTexture(Texture2D *texture, const Rect &rect) | Sprite | virtual |
initWithTexture(Texture2D *texture, const Rect &rect, bool rotated) | Sprite | virtual |
insertChild(Node *child, int z) | Node | protected |
INVALID_TAG | Node | static |
isCascadeColorEnabled() const | Node | virtual |
isCascadeOpacityEnabled() const | Node | virtual |
isDirty(void) const | Sprite | inlinevirtual |
isFlippedX(void) const | Sprite | |
isFlippedY(void) const | Sprite | |
isFlipX() | Sprite | inline |
isFlipY() | Sprite | inline |
isFrameDisplayed(SpriteFrame *pFrame) const | Sprite | virtual |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isOpacityModifyRGB(void) const override | Sprite | virtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isTextureRectRotated(void) const | Sprite | inline |
isVisible() const | Node | virtual |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
onEnter() | Node | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() | Node | virtual |
onExitTransitionDidStart() | Node | virtual |
parentToNodeTransform() const | Node | inlinevirtual |
pause(void) | Node | |
pauseSchedulerAndActions() | Node | |
processParentFlags(const Mat4 &parentTransform, uint32_t parentFlags) | Node | protected |
Ref() | Ref | protected |
release() | Ref | |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) override | Sprite | virtual |
removeAllComponents() | Node | virtual |
removeChild(Node *child, bool cleanup) override | Sprite | virtual |
removeChildByName(const std::string &name, bool cleanup=true) | Node | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const std::string &name) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
reorderChild(Node *child, int zOrder) override | Sprite | virtual |
resume(void) | Node | |
resumeSchedulerAndActions() | Node | |
retain() | Ref | |
runAction(Action *action) | Node | |
s_globalOrderOfArrival | Node | protectedstatic |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
setActionManager(ActionManager *actionManager) | Node | virtual |
setAdditionalTransform(Mat4 *additionalTransform) | Node | |
setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
setAnchorPoint(const Vec2 &anchor) override | Sprite | virtual |
setAtlasIndex(ssize_t atlasIndex) | Sprite | inline |
setBatchNode(SpriteBatchNode *spriteBatchNode) | Sprite | virtual |
setBlendFunc(const BlendFunc &blendFunc) override | Sprite | inlinevirtual |
setBone(Bone *bone) | Skin | virtual |
setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
setColor(const Color3B &color) | Node | virtual |
setContentSize(const Size &contentSize) | Node | virtual |
setDirty(bool dirty) | Sprite | inlinevirtual |
setDirtyRecursively(bool bValue) | Sprite | protectedvirtual |
setDisplayFrame(SpriteFrame *newFrame) | Sprite | inlinevirtual |
setDisplayFrameWithAnimationName(const std::string &animationName, ssize_t frameIndex) | Sprite | virtual |
setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
setFlippedX(bool flippedX) | Sprite | |
setFlippedY(bool flippedY) | Sprite | |
setFlipX(bool flippedX) | Sprite | inline |
setFlipY(bool flippedY) | Sprite | inline |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setGLProgram(GLProgram *glprogram) | Node | |
setGLProgramState(GLProgramState *glProgramState) | Node | |
setGLServerState(int serverState) | Node | inline |
setLocalZOrder(int localZOrder) | Node | virtual |
setName(const std::string &name) | Node | virtual |
setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
setNormalizedPosition(const Vec2 &position) | Node | virtual |
setOnEnterCallback(const std::function< void()> &callback) | Node | inline |
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback) | Node | inline |
setOnExitCallback(const std::function< void()> &callback) | Node | inline |
setonExitTransitionDidStartCallback(const std::function< void()> &callback) | Node | inline |
setOpacity(GLubyte opacity) | Node | virtual |
setOpacityModifyRGB(bool modify) override | Sprite | virtual |
setOrderOfArrival(int orderOfArrival) | Node | |
setParent(Node *parent) | Node | virtual |
setPhysicsBody(PhysicsBody *body) | Node | |
setPosition(const Vec2 &pos) override | Sprite | virtual |
setPosition(float x, float y) override | Sprite | virtual |
setPosition3D(const Vec3 &position) | Node | virtual |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setPositionZ(float positionZ) override | Sprite | virtual |
setReorderChildDirtyRecursively(void) | Sprite | protectedvirtual |
setRotation(float rotation) override | Sprite | virtual |
setRotation3D(const Vec3 &rotation) | Node | virtual |
setRotationSkewX(float rotationX) override | Sprite | virtual |
setRotationSkewY(float rotationY) override | Sprite | virtual |
setRotationX(float rotationX) | Node | inlinevirtual |
setRotationY(float rotationY) | Node | inlinevirtual |
setScale(float scaleX, float scaleY) override | Sprite | virtual |
setScale(float scale) override | Sprite | virtual |
setScaleX(float scaleX) override | Sprite | virtual |
setScaleY(float scaleY) override | Sprite | virtual |
setScaleZ(float scaleZ) | Node | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setShaderProgram(GLProgram *glprogram) | Node | inline |
setSkewX(float sx) override | Sprite | virtual |
setSkewY(float sy) override | Sprite | virtual |
setSkinData(const BaseData &data) | Skin | virtual |
setSpriteFrame(const std::string &spriteFrameName) | Sprite | virtual |
setSpriteFrame(SpriteFrame *newFrame) | Sprite | virtual |
setTag(int tag) | Node | virtual |
setTexture(const std::string &filename) | Sprite | virtual |
setTexture(Texture2D *texture) override | Sprite | virtual |
setTextureAtlas(TextureAtlas *pobTextureAtlas) | Sprite | inline |
setTextureCoords(Rect rect) | Sprite | protectedvirtual |
setTextureRect(const Rect &rect) | Sprite | virtual |
setTextureRect(const Rect &rect, bool rotated, const Size &untrimmedSize) | Sprite | virtual |
setUserData(void *userData) | Node | virtual |
setUserObject(Ref *userObject) | Node | virtual |
setVertexRect(const Rect &rect) | Sprite | virtual |
setVertexZ(float vertexZ) | Node | inlinevirtual |
setVisible(bool bVisible) override | Sprite | virtual |
setZOrder(int localZOrder) | Node | inlinevirtual |
Skin() | Skin | |
sortAllChildren() override | Sprite | virtual |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopAllActions() | Node | |
transform(const Mat4 &parentTransform) | Node | protected |
unschedule(SEL_SCHEDULE selector) | Node | |
unscheduleAllSelectors(void) | Node | |
unscheduleUpdate(void) | Node | |
update(float delta) | Node | virtual |
updateArmatureTransform() | Skin | |
updateBlendFunc(void) | Sprite | protectedvirtual |
updateCascadeColor() | Node | protectedvirtual |
updateCascadeOpacity() | Node | protectedvirtual |
updateColor(void) | Sprite | protectedvirtual |
updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual |
updatePhysicsBodyPosition(Scene *layer) | Node | protectedvirtual |
updatePhysicsBodyRotation(Scene *layer) | Node | protectedvirtual |
updatePhysicsBodyScale(Scene *scene) | Node | protectedvirtual |
updatePhysicsBodyTransform(Scene *layer) | Node | protected |
updateTransform() override | Skin | virtual |
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) | Node | virtual |
visit() final | Node | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~BlendProtocol() | BlendProtocol | inlinevirtual |
~Node() | Node | virtual |
~Ref() | Ref | virtual |
~Sprite(void) | Sprite | virtual |
~TextureProtocol() | TextureProtocol | inlinevirtual |