Namespaces | |
timeline | |
Functions | |
const char * | () |
bool | (cocos2d::Sprite *sprite, cocos2d::Vec2 point) |
hit test function More... | |
bool | (cocos2d::Sprite *sprite, cocos2d::Vec2 point, cocos2d::Vec2 &outPoint) |
local | ( local sprite, local point, local outPoint) |
cocos2d::Vec2 | (float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3) |
motion curve function More... | |
cocos2d::Vec2 | (float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3, cocos2d::Vec2 &point4) |
var | ( var t, var point1, var point2, var point3, var point4) |
local | ( local t, local point1, local point2, local point3, local point4) |
cocos2d::Vec2 | (float t, cocos2d::Vec2 ¢er, float radius, float fromRadian, float radianDif) |
Variables | |
const char * | P_IgnoreSize |
const char * | P_SizeType |
const char * | P_PositionType |
const char * | P_SizePercentX |
const char * | P_SizePercentY |
const char * | P_PositionPercentX |
const char * | P_PositionPercentY |
const char * | P_AdaptScreen |
const char * | P_Width |
const char * | P_Height |
const char * | P_Tag |
const char * | P_ActionTag |
const char * | P_TouchAble |
const char * | P_Name |
const char * | P_X |
const char * | P_Y |
const char * | P_ScaleX |
const char * | P_ScaleY |
const char * | P_Rotation |
const char * | P_Visbile |
const char * | P_ZOrder |
const char * | P_LayoutParameter |
const char * | P_Type |
const char * | P_Gravity |
const char * | P_RelativeName |
const char * | P_RelativeToName |
const char * | P_Align |
const char * | P_MarginLeft |
const char * | P_MarginRight |
const char * | P_MarginTop |
const char * | P_MarginDown |
const char * | P_Opacity |
const char * | P_ColorR |
const char * | P_ColorG |
const char * | P_ColorB |
const char * | P_FlipX |
const char * | P_FlipY |
const char * | P_AnchorPointX |
const char * | P_AnchorPointY |
const char * | P_ResourceType |
const char * | P_Path |
typedef AnimationData CCAnimationData |
var CCAnimationData |
local CCAnimationData |
typedef Armature CCArmature |
var CCArmature |
local CCArmature |
typedef ArmatureAnimation CCArmatureAnimation |
local CCArmatureAnimation |
typedef ArmatureData CCArmatureData |
var CCArmatureData |
local CCArmatureData |
local CCArmatureDataManager |
local CCArmatureDisplayData |
typedef BaseData CCBaseData |
var CCBaseData |
local CCBaseData |
typedef BatchNode CCBatchNode |
var CCBatchNode |
local CCBatchNode |
var CCBone |
local CCBone |
typedef BoneData CCBoneData |
var CCBoneData |
local CCBoneData |
typedef ColliderBody CCColliderBody |
var CCColliderBody |
local CCColliderBody |
typedef ColliderDetector CCColliderDetector |
local CCColliderDetector |
typedef ContourData CCContourData |
var CCContourData |
local CCContourData |
typedef DecorativeDisplay CCDecorativeDisplay |
local CCDecorativeDisplay |
typedef DisplayData CCDisplayData |
var CCDisplayData |
local CCDisplayData |
typedef DisplayFactory CCDisplayFactory |
var CCDisplayFactory |
local CCDisplayFactory |
typedef DisplayManager CCDisplayManager |
var CCDisplayManager |
local CCDisplayManager |
typedef FrameData CCFrameData |
var CCFrameData |
local CCFrameData |
typedef MovementBoneData CCMovementBoneData |
local CCMovementBoneData |
typedef MovementData CCMovementData |
var CCMovementData |
local CCMovementData |
local CCParticleDisplayData |
typedef ProcessBase CCProcessBase |
var CCProcessBase |
local CCProcessBase |
typedef SpriteDisplayData CCSpriteDisplayData |
local CCSpriteDisplayData |
local CCSpriteFrameCacheHelper |
typedef TextureData CCTextureData |
var CCTextureData |
local CCTextureData |
var CCTweenType |
local CCTweenType |
typedef void(cocos2d::Ref::* SEL_FrameEventCallFunc)(Bone *, const std::string &, int, int) |
typedef void(cocos2d::Ref::* SEL_FrameEventCallFunc)(Bone *, const std::string &, int, int) |
typedef void(cocos2d::Ref::* SEL_FrameEventCallFunc)(Bone *, const std::string &, int, int) |
typedef void(cocos2d::Ref::* SEL_MovementEventCallFunc)(Armature *, MovementEventType, const std::string &) |
typedef void(cocos2d::Ref::* SEL_MovementEventCallFunc)(Armature *, MovementEventType, const std::string &) |
typedef void(cocos2d::Ref::* SEL_MovementEventCallFunc)(Armature *, MovementEventType, const std::string &) |
typedef void(cocos2d::Ref::* SEL_ParseEvent)(const std::string &, cocos2d::Ref *, const rapidjson::Value &) |
typedef void(cocos2d::Ref::* SEL_ParseEvent)(const std::string &, cocos2d::Ref *, const rapidjson::Value &) |
typedef void(cocos2d::Ref::* SEL_ParseEvent)(const std::string &, cocos2d::Ref *, const rapidjson::Value &) |
enum AnimationType |
var AnimationType |
local AnimationType |
enum BlendType |
var BlendType |
local BlendType |
enum DisplayType |
Enumerator | |
---|---|
CS_DISPLAY_SPRITE | |
CS_DISPLAY_ARMATURE |
display is a single Sprite |
CS_DISPLAY_PARTICLE |
display is a Armature |
CS_DISPLAY_MAX |
display is a CCParticle. |
var DisplayType |
Enumerator | |
---|---|
CS_DISPLAY_SPRITE | |
CS_DISPLAY_ARMATURE |
display is a single Sprite |
CS_DISPLAY_PARTICLE |
display is a Armature |
CS_DISPLAY_MAX |
display is a CCParticle. |
local DisplayType |
Enumerator | |
---|---|
CS_DISPLAY_SPRITE | |
CS_DISPLAY_ARMATURE |
display is a single Sprite |
CS_DISPLAY_PARTICLE |
display is a Armature |
CS_DISPLAY_MAX |
display is a CCParticle. |
|
strong |
|
strong |
|
strong |
enum FrameEasingType |
var FrameEasingType |
local FrameEasingType |
enum FrameType |
var FrameType |
local FrameType |
enum MovementEventType |
local MovementEventType |
bool cocostudio::isSpriteContainPoint |
( | cocos2d::Sprite * | sprite, |
cocos2d::Vec2 | point | ||
) |
hit test function
var isSpriteContainPoint | ( | var | sprite, |
var | point | ||
) |
hit test function
local isSpriteContainPoint | ( | local | sprite, |
local | point | ||
) |
hit test function
bool cocostudio::isSpriteContainPoint |
( | cocos2d::Sprite * | sprite, |
cocos2d::Vec2 | point, | ||
cocos2d::Vec2 & | outPoint | ||
) |
var isSpriteContainPoint | ( | var | sprite, |
var | point, | ||
var | outPoint | ||
) |
local isSpriteContainPoint | ( | local | sprite, |
local | point, | ||
local | outPoint | ||
) |
cocos2d::Vec2 cocostudio::bezierTo | ( | float | t, |
cocos2d::Vec2 & | point1, | ||
cocos2d::Vec2 & | point2, | ||
cocos2d::Vec2 & | point3 | ||
) |
motion curve function
var bezierTo | ( | var | t, |
var | point1, | ||
var | point2, | ||
var | point3 | ||
) |
motion curve function
local bezierTo | ( | local | t, |
local | point1, | ||
local | point2, | ||
local | point3 | ||
) |
motion curve function
cocos2d::Vec2 cocostudio::bezierTo | ( | float | t, |
cocos2d::Vec2 & | point1, | ||
cocos2d::Vec2 & | point2, | ||
cocos2d::Vec2 & | point3, | ||
cocos2d::Vec2 & | point4 | ||
) |
var bezierTo | ( | var | t, |
var | point1, | ||
var | point2, | ||
var | point3, | ||
var | point4 | ||
) |
local bezierTo | ( | local | t, |
local | point1, | ||
local | point2, | ||
local | point3, | ||
local | point4 | ||
) |
cocos2d::Vec2 cocostudio::circleTo | ( | float | t, |
cocos2d::Vec2 & | center, | ||
float | radius, | ||
float | fromRadian, | ||
float | radianDif | ||
) |
var circleTo | ( | var | t, |
var | center, | ||
var | radius, | ||
var | fromRadian, | ||
var | radianDif | ||
) |
local circleTo | ( | local | t, |
local | center, | ||
local | radius, | ||
local | fromRadian, | ||
local | radianDif | ||
) |
const char* cocostudio::armatureVersion |
( | ) |
var armatureVersion | ( | ) |
local armatureVersion | ( | ) |
const char* P_ActionTag |
var P_ActionTag |
local P_ActionTag |
const char* P_AdaptScreen |
var P_AdaptScreen |
local P_AdaptScreen |
const char* P_Align |
var P_Align |
local P_Align |
const char* P_AnchorPointX |
var P_AnchorPointX |
local P_AnchorPointX |
const char* P_AnchorPointY |
var P_AnchorPointY |
local P_AnchorPointY |
const char* P_ColorB |
var P_ColorB |
local P_ColorB |
const char* P_ColorG |
var P_ColorG |
local P_ColorG |
const char* P_ColorR |
var P_ColorR |
local P_ColorR |
const char* P_FlipX |
var P_FlipX |
local P_FlipX |
const char* P_FlipY |
var P_FlipY |
local P_FlipY |
const char* P_Gravity |
var P_Gravity |
local P_Gravity |
const char* P_Height |
var P_Height |
local P_Height |
const char* P_IgnoreSize |
var P_IgnoreSize |
local P_IgnoreSize |
const char* P_LayoutParameter |
var P_LayoutParameter |
local P_LayoutParameter |
const char* P_MarginDown |
var P_MarginDown |
local P_MarginDown |
const char* P_MarginLeft |
var P_MarginLeft |
local P_MarginLeft |
const char* P_MarginRight |
var P_MarginRight |
local P_MarginRight |
const char* P_MarginTop |
var P_MarginTop |
local P_MarginTop |
const char* P_Name |
var P_Name |
local P_Name |
const char* P_Opacity |
var P_Opacity |
local P_Opacity |
const char* P_Path |
var P_Path |
local P_Path |
const char* P_PositionPercentX |
var P_PositionPercentX |
local P_PositionPercentX |
const char* P_PositionPercentY |
var P_PositionPercentY |
local P_PositionPercentY |
const char* P_PositionType |
var P_PositionType |
local P_PositionType |
const char* P_RelativeName |
var P_RelativeName |
local P_RelativeName |
const char* P_RelativeToName |
var P_RelativeToName |
local P_RelativeToName |
const char* P_ResourceType |
var P_ResourceType |
local P_ResourceType |
const char* P_Rotation |
var P_Rotation |
local P_Rotation |
const char* P_ScaleX |
var P_ScaleX |
local P_ScaleX |
const char* P_ScaleY |
var P_ScaleY |
local P_ScaleY |
const char* P_SizePercentX |
var P_SizePercentX |
local P_SizePercentX |
const char* P_SizePercentY |
var P_SizePercentY |
local P_SizePercentY |
const char* P_SizeType |
var P_SizeType |
local P_SizeType |
const char* P_Tag |
var P_Tag |
local P_Tag |
const char* P_TouchAble |
var P_TouchAble |
local P_TouchAble |
const char* P_Type |
var P_Type |
local P_Type |
const char* P_Visbile |
var P_Visbile |
local P_Visbile |
const char* P_Width |
var P_Width |
local P_Width |
const char* P_X |
var P_X |
local P_X |
const char* P_Y |
var P_Y |
local P_Y |
const char* P_ZOrder |
var P_ZOrder |
local P_ZOrder |