Classes | |
class | ParticleBatchNode |
ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More... | |
class | ParticleFire |
A fire particle system. More... | |
class | ParticleFireworks |
A fireworks particle system. More... | |
class | ParticleSun |
A sun particle system. More... | |
class | ParticleGalaxy |
A galaxy particle system. More... | |
class | ParticleFlower |
A flower particle system. More... | |
class | ParticleMeteor |
A meteor particle system. More... | |
class | ParticleSpiral |
An spiral particle system. More... | |
class | ParticleExplosion |
An explosion particle system. More... | |
class | ParticleSmoke |
An smoke particle system. More... | |
class | ParticleSnow |
An snow particle system. More... | |
class | ParticleRain |
A rain particle system. More... | |
struct | tParticle |
Structure that contains the values of each particle. More... | |
class | ParticleSystem |
Particle System base class. More... | |
class | ParticleSystemQuad |
ParticleSystemQuad is a subclass of ParticleSystem. More... | |
Macros | |
#define | kParticleDefaultCapacity 500 |
Enumerations | |
enum | Mode { GRAVITY, RADIUS } |
enum | PositionType { FREE, RELATIVE, GROUPED } |
possible types of particle positions More... | |
enum | { DURATION_INFINITY = -1, START_SIZE_EQUAL_TO_END_SIZE = -1, START_RADIUS_EQUAL_TO_END_RADIUS = -1 } |
#define kParticleDefaultCapacity 500 |
var kParticleDefaultCapacity 500 |
local kParticleDefaultCapacity 500 |
anonymous enum |
var enum |
local enum |
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strong |
possible types of particle positions
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strong |
possible types of particle positions
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strong |
possible types of particle positions