This is the complete list of members for MeshCommand, including all inherited members.
_blendType | MeshCommand | protected |
_cullFace | MeshCommand | protected |
_cullFaceEnabled | MeshCommand | protected |
_depthTestEnabled | MeshCommand | protected |
_depthWriteEnabled | MeshCommand | protected |
_displayColor | MeshCommand | protected |
_globalOrder | RenderCommand | protected |
_glProgramState | MeshCommand | protected |
_indexBuffer | MeshCommand | protected |
_indexCount | MeshCommand | protected |
_indexFormat | MeshCommand | protected |
_matrixPalette | MeshCommand | protected |
_matrixPaletteSize | MeshCommand | protected |
_mv | MeshCommand | protected |
_primitive | MeshCommand | protected |
_textrueID | MeshCommand | protected |
_textureID | MeshCommand | protected |
_type | RenderCommand | protected |
_vertexBuffer | MeshCommand | protected |
applyRenderState() | MeshCommand | protected |
execute() | MeshCommand | |
getGlobalOrder() const | RenderCommand | inline |
getType() const | RenderCommand | inline |
init(float globalOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexType, ssize_t indexCount, const Mat4 &mv) | MeshCommand | |
MatrixPalleteCallBack(GLProgram *glProgram, Uniform *uniform) | MeshCommand | protected |
MeshCommand() | MeshCommand | |
printID() | RenderCommand | protected |
RenderCommand() | RenderCommand | protected |
restoreRenderState() | MeshCommand | protected |
setCullFace(GLenum cullFace) | MeshCommand | |
setCullFaceEnabled(bool enable) | MeshCommand | |
setDepthTestEnabled(bool enable) | MeshCommand | |
setDepthWriteEnabled(bool enable) | MeshCommand | |
setDisplayColor(const Vec4 &color) | MeshCommand | |
setMatrixPalette(const Vec4 *matrixPalette) | MeshCommand | inline |
setMatrixPaletteSize(int size) | MeshCommand | inline |
Type enum name | RenderCommand | |
~MeshCommand() | MeshCommand | |
~RenderCommand() | RenderCommand | protectedvirtual |