#include "base/ccConfig.h"
#include "base/CCVector.h"
#include "base/CCRef.h"
#include "math/CCGeometry.h"
#include "physics/CCPhysicsBody.h"
#include <list>
Classes | |
struct | PhysicsRayCastInfo |
class | PhysicsWorld |
An PhysicsWorld object simulates collisions and other physical properties. More... | |
class | PhysicsDebugDraw |
Namespaces | |
cocos2d | |
Add deprecated global functions and variables here. | |
Typedefs | |
typedef std::function< bool(PhysicsWorld &world, const PhysicsRayCastInfo &info, void *data)> | PhysicsRayCastCallbackFunc |
Called for each fixture found in the query. More... | |
typedef std::function< bool(PhysicsWorld &, PhysicsShape &, void *)> | PhysicsQueryRectCallbackFunc |
typedef PhysicsQueryRectCallbackFunc | PhysicsQueryPointCallbackFunc |
Variables | |
const float CC_DLL | PHYSICS_INFINITY |
var | PHYSICS_INFINITY |
local | PHYSICS_INFINITY |