A 9-slice sprite for cocos2d. More...
#include <UIScale9Sprite.h>
Public Member Functions | |
Scale9Sprite () | |
ctor () | |
Scale9Sprite () | |
virtual | ~Scale9Sprite () |
virtual bool | initWithFile (const std::string &file, const Rect &rect, const Rect &capInsets) |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
virtual bool | initWithFile (const std::string &file, const Rect &rect) |
Initializes a 9-slice sprite with a texture file and a delimitation zone. More... | |
var | initWithFile ( var file, var rect) |
Initializes a 9-slice sprite with a texture file and a delimitation zone. More... | |
local | initWithFile ( local file, local rect) |
Initializes a 9-slice sprite with a texture file and a delimitation zone. More... | |
virtual bool | initWithFile (const Rect &capInsets, const std::string &file) |
Initializes a 9-slice sprite with a texture file and with the specified cap insets. More... | |
var | initWithFile ( var capInsets, var file) |
Initializes a 9-slice sprite with a texture file and with the specified cap insets. More... | |
local | initWithFile ( local capInsets, local file) |
Initializes a 9-slice sprite with a texture file and with the specified cap insets. More... | |
virtual bool | initWithFile (const std::string &file) |
Initializes a 9-slice sprite with a texture file. More... | |
virtual bool | initWithSpriteFrame (SpriteFrame *spriteFrame, const Rect &capInsets) |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets. More... | |
local | initWithSpriteFrame ( local spriteFrame, local capInsets) |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets. More... | |
virtual bool | initWithSpriteFrame (SpriteFrame *spriteFrame) |
Initializes a 9-slice sprite with an sprite frame. More... | |
virtual bool | initWithSpriteFrameName (const std::string &spriteFrameName, const Rect &capInsets) |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets. More... | |
virtual bool | initWithSpriteFrameName (const std::string &spriteFrameName) |
Initializes a 9-slice sprite with an sprite frame name. More... | |
virtual bool | init () |
local | init () |
virtual bool | init (Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets) |
var | init ( var sprite, var rect, var rotated, var capInsets) |
local | init ( local sprite, local rect, local rotated, local capInsets) |
virtual bool | init (Sprite *sprite, const Rect &rect, const Rect &capInsets) |
virtual bool | init (Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets) |
virtual bool | initWithBatchNode (SpriteBatchNode *batchnode, const Rect &rect, bool rotated, const Rect &capInsets) |
local | initWithBatchNode ( local batchnode, local rect, local rotated, local capInsets) |
virtual bool | initWithBatchNode (SpriteBatchNode *batchnode, const Rect &rect, const Rect &capInsets) |
Scale9Sprite * | resizableSpriteWithCapInsets (const Rect &capInsets) const |
Creates and returns a new sprite object with the specified cap insets. More... | |
virtual bool | updateWithSprite (Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets) |
local | updateWithSprite ( local sprite, local rect, local rotated, local capInsets) |
virtual bool | updateWithSprite (Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets) |
local | updateWithSprite ( local sprite, local rect, local rotated, local offset, local originalSize, local capInsets) |
bool | updateWithBatchNode (SpriteBatchNode *batchnode, const Rect &originalRect, bool rotated, const Rect &capInsets) |
virtual void | setSpriteFrame (SpriteFrame *spriteFrame, const Rect &capInsets=Rect::ZERO) |
var | setSpriteFrame ( var spriteFrame, var ZERO) |
local | setSpriteFrame ( local spriteFrame, local ZERO) |
virtual void | setContentSize (const Size &size) override |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local size) |
Sets the untransformed size of the node. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) override |
Sets the anchor point in percent. More... | |
var | setAnchorPoint ( var anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
Size | getOriginalSize () const |
var | getOriginalSize () |
local | getOriginalSize () |
void | setPreferredSize (const Size &size) |
var | setPreferredSize ( var size) |
local | setPreferredSize ( local size) |
Size | getPreferredSize () const |
var | getPreferredSize () |
local | getPreferredSize () |
void | setCapInsets (const Rect &rect) |
local | setCapInsets ( local rect) |
Rect | getCapInsets () const |
var | getCapInsets () |
local | getCapInsets () |
void | setInsetLeft (float leftInset) |
local | setInsetLeft ( local leftInset) |
float | getInsetLeft () const |
local | getInsetLeft () |
void | setInsetTop (float topInset) |
local | setInsetTop ( local topInset) |
float | getInsetTop () const |
local | getInsetTop () |
void | setInsetRight (float rightInset) |
local | setInsetRight ( local rightInset) |
float | getInsetRight () const |
var | getInsetRight () |
local | getInsetRight () |
void | setInsetBottom (float bottomInset) |
local | setInsetBottom ( local bottomInset) |
float | getInsetBottom () const |
var | getInsetBottom () |
local | getInsetBottom () |
void | setScale9Enabled (bool enabled) |
var | setScale9Enabled ( var enabled) |
local | setScale9Enabled ( local enabled) |
bool | isScale9Enabled () const |
local | isScale9Enabled () |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
Visits this node's children and draw them recursively. More... | |
var | visit ( var renderer, var parentTransform, var parentFlags) |
Visits this node's children and draw them recursively. More... | |
local | visit ( local renderer, local parentTransform, local parentFlags) |
Visits this node's children and draw them recursively. More... | |
virtual void | cleanup () override |
Stops all running actions and schedulers. More... | |
var | cleanup () |
Stops all running actions and schedulers. More... | |
local | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
var | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
local | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () override |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () override |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual void | updateDisplayedColor (const Color3B &parentColor) override |
var | updateDisplayedColor ( var parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual void | disableCascadeColor () override |
var | disableCascadeColor () |
local | disableCascadeColor () |
virtual void | disableCascadeOpacity () override |
local | disableCascadeOpacity () |
Sprite * | getSprite () const |
local | getSprite () |
virtual void | setFlippedX (bool flippedX) |
Sets whether the widget should be flipped horizontally or not. More... | |
virtual bool | isFlippedX () const |
Returns the flag which indicates whether the widget is flipped horizontally or not. More... | |
var | isFlippedX () |
Returns the flag which indicates whether the widget is flipped horizontally or not. More... | |
local | isFlippedX () |
Returns the flag which indicates whether the widget is flipped horizontally or not. More... | |
virtual void | setFlippedY (bool flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
var | setFlippedY ( var flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
local | setFlippedY ( local flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
virtual bool | isFlippedY () const |
Return the flag which indicates whether the widget is flipped vertically or not. More... | |
virtual void | setScaleX (float scaleX) override |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual void | setScaleY (float scaleY) override |
Sets the scale (y) of the node. More... | |
var | setScaleY ( var scaleY) |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual void | setScale (float scale) override |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual void | setScale (float scalex, float scaley) override |
Sets the scale (x,y) of the node. More... | |
virtual float | getScaleX () const override |
Returns the scale factor on X axis of this node. More... | |
local | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
virtual float | getScaleY () const override |
Returns the scale factor on Y axis of this node. More... | |
var | getScaleY () |
Returns the scale factor on Y axis of this node. More... | |
local | getScaleY () |
Returns the scale factor on Y axis of this node. More... | |
virtual float | getScale () const override |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
var | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
local | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
var | isRunning () |
Returns whether or not the node is "running". More... | |
local | isRunning () |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
Override this method to draw your own node. More... | |
var | draw ( var renderer, var transform, var flags) |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local flags) |
Override this method to draw your own node. More... | |
virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit () final |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
local | getScene () |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
var | setEventDispatcher ( var dispatcher) |
local | setEventDispatcher ( local dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
void | setPhysicsBody (PhysicsBody *body) |
set the PhysicsBody that let the sprite effect with physics More... | |
var | setPhysicsBody ( var body) |
set the PhysicsBody that let the sprite effect with physics More... | |
local | setPhysicsBody ( local body) |
set the PhysicsBody that let the sprite effect with physics More... | |
PhysicsBody * | getPhysicsBody () const |
get the PhysicsBody the sprite have More... | |
var | getPhysicsBody () |
get the PhysicsBody the sprite have More... | |
local | getPhysicsBody () |
get the PhysicsBody the sprite have More... | |
void | removeFromPhysicsWorld () |
remove this node from physics world. More... | |
virtual GLubyte | getOpacity () const |
var | getOpacity () |
local | getOpacity () |
virtual GLubyte | getDisplayedOpacity () const |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual bool | isCascadeOpacityEnabled () const |
var | isCascadeOpacityEnabled () |
local | isCascadeOpacityEnabled () |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
local | setCascadeOpacityEnabled ( local cascadeOpacityEnabled) |
virtual const Color3B & | getColor () const |
local | getColor () |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | setColor (const Color3B &color) |
var | setColor ( var color) |
local | setColor ( local color) |
virtual bool | isCascadeColorEnabled () const |
var | isCascadeColorEnabled () |
local | isCascadeColorEnabled () |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual void | setOpacityModifyRGB (bool value) |
var | setOpacityModifyRGB ( var value) |
local | setOpacityModifyRGB ( local value) |
virtual bool | isOpacityModifyRGB () const |
var | isOpacityModifyRGB () |
local | isOpacityModifyRGB () |
void | setOnEnterCallback (const std::function< void()> &callback) |
var | setOnEnterCallback ( var callback) |
local | setOnEnterCallback ( local callback) |
const std::function< void()> & | getOnEnterCallback () const |
local | getOnEnterCallback () |
void | setOnExitCallback (const std::function< void()> &callback) |
var | setOnExitCallback ( var callback) |
local | setOnExitCallback ( local callback) |
const std::function< void()> & | getOnExitCallback () const |
local | getOnExitCallback () |
void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
var | setonEnterTransitionDidFinishCallback ( var callback) |
local | setonEnterTransitionDidFinishCallback ( local callback) |
const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
local | getonEnterTransitionDidFinishCallback () |
void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
var | setonExitTransitionDidStartCallback ( var callback) |
local | setonExitTransitionDidStartCallback ( local callback) |
const std::function< void()> & | getonExitTransitionDidStartCallback () const |
local | getonExitTransitionDidStartCallback () |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true More... | |
void | setCameraMask (unsigned short mask, bool applyChildren=true) |
var | setCameraMask ( var mask, var true) |
local | setCameraMask ( local mask, local true) |
virtual | ~Node () |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
local | setLocalZOrder ( local localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual int | getZOrder () const |
var | getZOrder () |
local | getZOrder () |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
var | getGlobalZOrder () |
Returns the Node's Global Z Order. More... | |
local | getGlobalZOrder () |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. More... | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setNormalizedPosition (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
local | setNormalizedPosition ( local position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
returns the normalized position More... | |
local | getNormalizedPosition () |
returns the normalized position More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
var | getPositionX () |
local | getPositionX () |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
local | setPosition3D ( local position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
returns the position (X,Y,Z) in its parent's coordinate system More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual void | setVertexZ (float vertexZ) |
var | setVertexZ ( var vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
var | setSkewY ( var skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
var | setRotation ( var rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual void | setRotationX (float rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
var | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual float | getRotationX () const |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setRotationY (float rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | getRotationSkewY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
void | setGLServerState (int serverState) |
int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
local | ignoreAnchorPointForPosition ( local ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local name) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. More... | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag. More... | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag. More... | |
virtual Node * | getChildByName (const std::string &name) const |
Gets a child from the container with its name. More... | |
var | getChildByName ( var name) |
Gets a child from the container with its name. More... | |
local | getChildByName ( local name) |
Gets a child from the container with its name. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
local | getParent () |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
local | removeChild ( local child, local true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByName ( var name, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByName ( local name, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
var | reorderChild ( var child, var localZOrder) |
Reorders a child according to a new z value. More... | |
local | reorderChild ( local child, local localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual std::string | getName () const |
Returns a string that is used to identify the node. More... | |
local | getName () |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
local | setName ( local name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () const |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
GLProgramState * | getGLProgramState () const |
var | getGLProgramState () |
local | getGLProgramState () |
virtual void | setGLProgramState (GLProgramState *glProgramState) |
virtual void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
var | setGLProgram ( var glprogram) |
Sets the shader program for this node. More... | |
local | setGLProgram ( local glprogram) |
Sets the shader program for this node. More... | |
void | setShaderProgram (GLProgram *glprogram) |
var | setShaderProgram ( var glprogram) |
local | setShaderProgram ( local glprogram) |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
var | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
local | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. More... | |
var | stopAllActionsByTag ( var tag) |
Removes all actions from the running action list by its tag. More... | |
local | stopAllActionsByTag ( local tag) |
Removes all actions from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | getNumberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | numberOfRunningActions () const |
var | numberOfRunningActions () |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
local | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
bool | isScheduled (const std::string &key) |
Checks whether a lambda function is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
Schedules a lambda function. More... | |
var | schedule ( var callback, var key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
Schedules a lambda function. More... | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
Schedules a lambda function. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unschedule (const std::string &key) |
Unschedules a lambda function. More... | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions Actions are not affected by this method. More... | |
void | unscheduleAllSelectors () |
var | unscheduleAllSelectors () |
local | unscheduleAllSelectors () |
virtual void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
var | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
virtual void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
void | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
var | update ( var delta) |
local | update ( local delta) |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
var | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
local | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform () |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the Transformation matrix manually. More... | |
local | setNodeToParentTransform ( local transform) |
Sets the Transformation matrix manually. More... | |
virtual AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
var | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
var | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
var | convertToNodeSpace ( var worldPoint) |
Converts a Vec2 to node (local) space coordinates. More... | |
local | convertToNodeSpace ( local worldPoint) |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
var | convertToWorldSpace ( var nodePoint) |
Converts a Vec2 to world space coordinates. More... | |
local | convertToWorldSpace ( local nodePoint) |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Vec2 More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
var | convertTouchToNodeSpaceAR ( var touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
local | convertTouchToNodeSpaceAR ( local touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
var | setAdditionalTransform ( var additionalTransform) |
Sets an additional transform matrix to the node. More... | |
local | setAdditionalTransform ( local additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
gets a component by its name More... | |
local | getComponent ( local name) |
gets a component by its name More... | |
virtual bool | addComponent (Component *component) |
adds a component More... | |
local | addComponent ( local component) |
adds a component More... | |
virtual bool | removeComponent (const std::string &name) |
removes a component by its name More... | |
local | removeComponent ( local name) |
removes a component by its name More... | |
virtual bool | removeComponent (Component *component) |
removes a component by its pointer More... | |
var | removeComponent ( var component) |
removes a component by its pointer More... | |
local | removeComponent ( local component) |
removes a component by its pointer More... | |
virtual void | removeAllComponents () |
removes all components More... | |
var | removeAllComponents () |
removes all components More... | |
local | removeAllComponents () |
removes all components More... | |
virtual std::string | getDescription () const |
Gets the description string. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Static Public Member Functions | |
static Scale9Sprite * | create () |
local | create () |
static Scale9Sprite * | create (const std::string &file, const Rect &rect, const Rect &capInsets) |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
local | create ( local file, local rect, local capInsets) |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
static Scale9Sprite * | create (const Rect &capInsets, const std::string &file) |
Creates a 9-slice sprite with a texture file. More... | |
static Scale9Sprite * | create (const std::string &file, const Rect &rect) |
Creates a 9-slice sprite with a texture file and a delimitation zone. More... | |
local | create ( local file, local rect) |
Creates a 9-slice sprite with a texture file and a delimitation zone. More... | |
static Scale9Sprite * | create (const std::string &file) |
Creates a 9-slice sprite with a texture file. More... | |
static Scale9Sprite * | createWithSpriteFrame (SpriteFrame *spriteFrame) |
Creates a 9-slice sprite with an sprite frame. More... | |
static Scale9Sprite * | createWithSpriteFrame (SpriteFrame *spriteFrame, const Rect &capInsets) |
Creates a 9-slice sprite with an sprite frame and the centre of its zone. More... | |
local | createWithSpriteFrame ( local spriteFrame, local capInsets) |
Creates a 9-slice sprite with an sprite frame and the centre of its zone. More... | |
static Scale9Sprite * | createWithSpriteFrameName (const std::string &spriteFrameName) |
Creates a 9-slice sprite with an sprite frame name. More... | |
local | createWithSpriteFrameName ( local spriteFrameName) |
Creates a 9-slice sprite with an sprite frame name. More... | |
static Scale9Sprite * | createWithSpriteFrameName (const std::string &spriteFrameName, const Rect &capInsets) |
Creates a 9-slice sprite with an sprite frame name and the centre of its zone. More... | |
local | createWithSpriteFrameName ( local spriteFrameName, local capInsets) |
Creates a 9-slice sprite with an sprite frame name and the centre of its zone. More... | |
Static Public Member Functions inherited from Node | |
static Node * | create () |
Allocates and initializes a node. More... | |
Protected Member Functions | |
void | updateCapInset () |
local | updateCapInset () |
void | updatePositions () |
local | updatePositions () |
void | createSlicedSprites () |
local | createSlicedSprites () |
void | cleanupSlicedSprites () |
var | cleanupSlicedSprites () |
local | cleanupSlicedSprites () |
void | adjustScale9ImagePosition () |
var | adjustScale9ImagePosition () |
local | adjustScale9ImagePosition () |
virtual void | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
var | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
void | addProtectedChild (Node *child) |
helper that reorder a child More... | |
var | addProtectedChild ( var child) |
helper that reorder a child More... | |
local | addProtectedChild ( local child) |
helper that reorder a child More... | |
Protected Member Functions inherited from Node | |
void | childrenAlloc (void) |
lazy allocs More... | |
var | childrenAlloc () |
lazy allocs More... | |
local | childrenAlloc () |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertChild ( var child, var z) |
helper that reorder a child More... | |
local | insertChild ( local child, local z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
Mat4 | transform (const Mat4 &parentTransform) |
var | transform ( var parentTransform) |
local | transform ( local parentTransform) |
uint32_t | processParentFlags (const Mat4 &parentTransform, uint32_t parentFlags) |
var | processParentFlags ( var parentTransform, var parentFlags) |
local | processParentFlags ( local parentTransform, local parentFlags) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | updateColor () |
var | updateColor () |
local | updateColor () |
bool | doEnumerate (std::string name, std::function< bool(Node *)> callback) const |
var | doEnumerate ( var name, var callback) |
local | doEnumerate ( local name, local callback) |
bool | doEnumerateRecursive (const Node *node, const std::string &name, std::function< bool(Node *)> callback) const |
var | doEnumerateRecursive ( var node, var name, var callback) |
local | doEnumerateRecursive ( local node, local name, local callback) |
bool | isVisitableByVisitingCamera () const |
var | isVisitableByVisitingCamera () |
local | isVisitableByVisitingCamera () |
void | updatePhysicsBodyTransform (Scene *layer) |
var | updatePhysicsBodyTransform ( var layer) |
local | updatePhysicsBodyTransform ( local layer) |
virtual void | updatePhysicsBodyPosition (Scene *layer) |
local | updatePhysicsBodyPosition ( local layer) |
virtual void | updatePhysicsBodyRotation (Scene *layer) |
var | updatePhysicsBodyRotation ( var layer) |
local | updatePhysicsBodyRotation ( local layer) |
virtual void | updatePhysicsBodyScale (Scene *scene) |
var | updatePhysicsBodyScale ( var scene) |
local | updatePhysicsBodyScale ( local scene) |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
bool | _spritesGenerated |
Rect | _spriteRect |
var | _spriteRect |
local | _spriteRect |
bool | _spriteFrameRotated |
var | _spriteFrameRotated |
local | _spriteFrameRotated |
Rect | _capInsetsInternal |
local | _capInsetsInternal |
bool | _positionsAreDirty |
local | _positionsAreDirty |
Sprite * | _scale9Image |
var | _scale9Image |
local | _scale9Image |
Sprite * | _topLeft |
var | _topLeft |
local | _topLeft |
Sprite * | _top |
var | _top |
local | _top |
Sprite * | _topRight |
var | _topRight |
local | _topRight |
Sprite * | _left |
var | _left |
local | _left |
Sprite * | _centre |
var | _centre |
local | _centre |
Sprite * | _right |
var | _right |
local | _right |
Sprite * | _bottomLeft |
var | _bottomLeft |
local | _bottomLeft |
Sprite * | _bottom |
var | _bottom |
local | _bottom |
Sprite * | _bottomRight |
var | _bottomRight |
local | _bottomRight |
bool | _scale9Enabled |
var | _scale9Enabled |
local | _scale9Enabled |
Size | _topLeftSize |
var | _topLeftSize |
local | _topLeftSize |
Size | _centerSize |
var | _centerSize |
local | _centerSize |
Size | _bottomRightSize |
var | _bottomRightSize |
local | _bottomRightSize |
Vec2 | _centerOffset |
var | _centerOffset |
local | _centerOffset |
Size | _originalSize |
Original sprite's size. More... | |
var | _originalSize |
Original sprite's size. More... | |
local | _originalSize |
Original sprite's size. More... | |
Vec2 | _offset |
var | _offset |
local | _offset |
Size | _preferredSize |
Prefered sprite's size. More... | |
var | _preferredSize |
Prefered sprite's size. More... | |
local | _preferredSize |
Prefered sprite's size. More... | |
Rect | _capInsets |
The end-cap insets. More... | |
float | _insetLeft |
Sets the left side inset. More... | |
local | _insetLeft |
Sets the left side inset. More... | |
float | _insetTop |
Sets the top side inset. More... | |
var | _insetTop |
Sets the top side inset. More... | |
local | _insetTop |
Sets the top side inset. More... | |
float | _insetRight |
Sets the right side inset. More... | |
var | _insetRight |
Sets the right side inset. More... | |
local | _insetRight |
Sets the right side inset. More... | |
float | _insetBottom |
Sets the bottom side inset. More... | |
var | _insetBottom |
Sets the bottom side inset. More... | |
local | _insetBottom |
Sets the bottom side inset. More... | |
Vector< Node * > | _protectedChildren |
var | _protectedChildren |
local | _protectedChildren |
bool | _reorderProtectedChildDirty |
holds the 9 sprites More... | |
var | _reorderProtectedChildDirty |
holds the 9 sprites More... | |
local | _reorderProtectedChildDirty |
holds the 9 sprites More... | |
bool | _flippedX |
var | _flippedX |
local | _flippedX |
bool | _flippedY |
var | _flippedY |
local | _flippedY |
Protected Attributes inherited from Node | |
float | _rotationX |
rotation on the X-axis More... | |
local | _rotationX |
rotation on the X-axis More... | |
float | _rotationY |
rotation on the Y-axis More... | |
var | _rotationY |
rotation on the Y-axis More... | |
local | _rotationY |
rotation on the Y-axis More... | |
float | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
var | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
local | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
float | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
var | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
local | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
float | _scaleX |
scaling factor on x-axis More... | |
var | _scaleX |
scaling factor on x-axis More... | |
local | _scaleX |
scaling factor on x-axis More... | |
float | _scaleY |
scaling factor on y-axis More... | |
var | _scaleY |
scaling factor on y-axis More... | |
local | _scaleY |
scaling factor on y-axis More... | |
float | _scaleZ |
scaling factor on z-axis More... | |
var | _scaleZ |
scaling factor on z-axis More... | |
local | _scaleZ |
scaling factor on z-axis More... | |
Vec2 | _position |
position of the node More... | |
var | _position |
position of the node More... | |
local | _position |
position of the node More... | |
float | _positionZ |
OpenGL real Z position. More... | |
var | _positionZ |
OpenGL real Z position. More... | |
local | _positionZ |
OpenGL real Z position. More... | |
Vec2 | _normalizedPosition |
var | _normalizedPosition |
local | _normalizedPosition |
bool | _usingNormalizedPosition |
var | _usingNormalizedPosition |
local | _usingNormalizedPosition |
bool | _normalizedPositionDirty |
var | _normalizedPositionDirty |
local | _normalizedPositionDirty |
float | _skewX |
skew angle on x-axis More... | |
var | _skewX |
skew angle on x-axis More... | |
local | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
var | _skewY |
skew angle on y-axis More... | |
local | _skewY |
skew angle on y-axis More... | |
Vec2 | _anchorPointInPoints |
anchor point in points More... | |
var | _anchorPointInPoints |
anchor point in points More... | |
local | _anchorPointInPoints |
anchor point in points More... | |
Vec2 | _anchorPoint |
anchor point normalized (NOT in points) More... | |
var | _anchorPoint |
anchor point normalized (NOT in points) More... | |
local | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
var | _contentSize |
untransformed size of the node More... | |
local | _contentSize |
untransformed size of the node More... | |
bool | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
var | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
local | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
Mat4 | _modelViewTransform |
ModelView transform of the Node. More... | |
var | _modelViewTransform |
ModelView transform of the Node. More... | |
local | _modelViewTransform |
ModelView transform of the Node. More... | |
Mat4 | _transform |
transform More... | |
var | _transform |
transform More... | |
local | _transform |
transform More... | |
bool | _transformDirty |
transform dirty flag More... | |
var | _transformDirty |
transform dirty flag More... | |
local | _transformDirty |
transform dirty flag More... | |
Mat4 | _inverse |
inverse transform More... | |
var | _inverse |
inverse transform More... | |
local | _inverse |
inverse transform More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
var | _inverseDirty |
inverse transform dirty flag More... | |
local | _inverseDirty |
inverse transform dirty flag More... | |
Mat4 | _additionalTransform |
transform More... | |
var | _additionalTransform |
transform More... | |
local | _additionalTransform |
transform More... | |
bool | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
var | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
local | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
var | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
local | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
int | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
var | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
local | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
float | _globalZOrder |
Global order used to sort the node. More... | |
var | _globalZOrder |
Global order used to sort the node. More... | |
local | _globalZOrder |
Global order used to sort the node. More... | |
Vector< Node * > | _children |
array of children nodes More... | |
var | _children |
array of children nodes More... | |
local | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
var | _parent |
weak reference to parent node More... | |
local | _parent |
weak reference to parent node More... | |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
var | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
local | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
std::string | _name |
a string label, an user defined string to identify this node More... | |
var | _name |
a string label, an user defined string to identify this node More... | |
local | _name |
a string label, an user defined string to identify this node More... | |
size_t | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
var | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
local | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
var | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
local | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Ref * | _userObject |
A user assigned Object. More... | |
var | _userObject |
A user assigned Object. More... | |
local | _userObject |
A user assigned Object. More... | |
GLProgramState * | _glProgramState |
OpenGL Program State. More... | |
var | _glProgramState |
OpenGL Program State. More... | |
local | _glProgramState |
OpenGL Program State. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
var | _scheduler |
scheduler used to schedule timers and updates More... | |
local | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
EventDispatcher * | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
var | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
local | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
bool | _running |
is running More... | |
var | _running |
is running More... | |
local | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
var | _visible |
is this node visible More... | |
local | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
var | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
local | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
var | _reorderChildDirty |
children order dirty flag More... | |
local | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
var | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
local | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
var | _componentContainer |
Dictionary of components. More... | |
local | _componentContainer |
Dictionary of components. More... | |
PhysicsBody * | _physicsBody |
the physicsBody the node have More... | |
var | _physicsBody |
the physicsBody the node have More... | |
local | _physicsBody |
the physicsBody the node have More... | |
float | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
var | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
local | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
float | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
var | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
local | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
GLubyte | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
var | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
var | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
unsigned short | _cameraMask |
var | _cameraMask |
local | _cameraMask |
std::function< void()> | _onEnterCallback |
var | _onEnterCallback |
local | _onEnterCallback |
std::function< void()> | _onExitCallback |
var | _onExitCallback |
local | _onExitCallback |
std::function< void()> | _onEnterTransitionDidFinishCallback |
var | _onEnterTransitionDidFinishCallback |
local | _onEnterTransitionDidFinishCallback |
std::function< void()> | _onExitTransitionDidStartCallback |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Public Types inherited from Node | |
enum | { FLAGS_TRANSFORM_DIRTY = (1 << 0), FLAGS_CONTENT_SIZE_DIRTY = (1 << 1), FLAGS_DIRTY_MASK = (FLAGS_TRANSFORM_DIRTY | FLAGS_CONTENT_SIZE_DIRTY) } |
Public Attributes inherited from Node | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Node() |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Static Protected Attributes inherited from Node | |
static int | s_globalOrderOfArrival |
var | s_globalOrderOfArrival |
local | s_globalOrderOfArrival |
A 9-slice sprite for cocos2d.
9-slice scaling allows you to specify how scaling is applied to specific areas of a sprite. With 9-slice scaling (3x3 grid), you can ensure that the sprite does not become distorted when scaled. Note: When you set _scale9Enabled to false, then you could call scale9Sprite->getSprite() to return a new Sprite pointer. Then you could call any methods of Sprite class with the return pointers.
Scale9Sprite | ( | ) |
var ctor | ( | ) |
local Scale9Sprite | ( | ) |
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virtual |
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protected |
helper that reorder a child
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protected |
helper that reorder a child
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protected |
helper that reorder a child
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protected |
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protected |
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protected |
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overridevirtual |
Stops all running actions and schedulers.
Reimplemented from Node.
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overridevirtual |
Stops all running actions and schedulers.
Reimplemented from Node.
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overridevirtual |
Stops all running actions and schedulers.
Reimplemented from Node.
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protected |
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protected |
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protected |
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static |
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static |
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static |
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static |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
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static |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
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static |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
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static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
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static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
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static |
Creates a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks.
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static |
Creates a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
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static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
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static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
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protected |
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protected |
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protected |
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static |
Creates a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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static |
Creates a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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static |
Creates a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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static |
Creates a 9-slice sprite with an sprite frame and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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static |
Creates a 9-slice sprite with an sprite frame and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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static |
Creates a 9-slice sprite with an sprite frame and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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static |
Creates a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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static |
Creates a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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static |
Creates a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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static |
Creates a 9-slice sprite with an sprite frame name and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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static |
Creates a 9-slice sprite with an sprite frame name and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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static |
Creates a 9-slice sprite with an sprite frame name and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
Rect getCapInsets | ( | ) | const |
var getCapInsets | ( | ) |
local getCapInsets | ( | ) |
float getInsetBottom | ( | ) | const |
var getInsetBottom | ( | ) |
local getInsetBottom | ( | ) |
float getInsetLeft | ( | ) | const |
var getInsetLeft | ( | ) |
local getInsetLeft | ( | ) |
float getInsetRight | ( | ) | const |
var getInsetRight | ( | ) |
local getInsetRight | ( | ) |
float getInsetTop | ( | ) | const |
var getInsetTop | ( | ) |
local getInsetTop | ( | ) |
Size getOriginalSize | ( | ) | const |
var getOriginalSize | ( | ) |
local getOriginalSize | ( | ) |
Size getPreferredSize | ( | ) | const |
var getPreferredSize | ( | ) |
local getPreferredSize | ( | ) |
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overridevirtual |
Gets the scale factor of the node, when X and Y have the same scale factor.
_scaleX != _scaleY
Reimplemented from Node.
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overridevirtual |
Gets the scale factor of the node, when X and Y have the same scale factor.
_scaleX != _scaleY
Reimplemented from Node.
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overridevirtual |
Gets the scale factor of the node, when X and Y have the same scale factor.
_scaleX != _scaleY
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
Sprite* getSprite | ( | ) | const |
var getSprite | ( | ) |
local getSprite | ( | ) |
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virtual |
Reimplemented from Node.
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virtual |
Reimplemented from Node.
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virtual |
Reimplemented from Node.
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
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virtual |
Initializes a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
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virtual |
Initializes a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
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virtual |
Initializes a 9-slice sprite with a texture file and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with a texture file and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with a texture file and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
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virtual |
Initializes a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
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virtual |
Initializes a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
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virtual |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrame | The sprite frame object. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrame | The sprite frame object. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrame | The sprite frame object. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrame | The sprite frame object. |
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virtual |
Initializes a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrame | The sprite frame object. |
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virtual |
Initializes a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrame | The sprite frame object. |
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virtual |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrameName | The sprite frame name. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrameName | The sprite frame name. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrameName | The sprite frame name. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrameName | The sprite frame name. |
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virtual |
Initializes a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrameName | The sprite frame name. |
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virtual |
Initializes a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrameName | The sprite frame name. |
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virtual |
Returns the flag which indicates whether the widget is flipped horizontally or not.
It only flips the texture of the widget, and not the texture of the widget's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: widget->setScaleX(sprite->getScaleX() * -1);
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virtual |
Returns the flag which indicates whether the widget is flipped horizontally or not.
It only flips the texture of the widget, and not the texture of the widget's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: widget->setScaleX(sprite->getScaleX() * -1);
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virtual |
Returns the flag which indicates whether the widget is flipped horizontally or not.
It only flips the texture of the widget, and not the texture of the widget's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: widget->setScaleX(sprite->getScaleX() * -1);
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virtual |
Return the flag which indicates whether the widget is flipped vertically or not.
It only flips the texture of the widget, and not the texture of the widget's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: widget->setScaleY(widget->getScaleY() * -1);
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virtual |
Return the flag which indicates whether the widget is flipped vertically or not.
It only flips the texture of the widget, and not the texture of the widget's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: widget->setScaleY(widget->getScaleY() * -1);
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virtual |
Return the flag which indicates whether the widget is flipped vertically or not.
It only flips the texture of the widget, and not the texture of the widget's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: widget->setScaleY(widget->getScaleY() * -1);
bool isScale9Enabled | ( | ) | const |
var isScale9Enabled | ( | ) |
local isScale9Enabled | ( | ) |
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overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Node.
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overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Node.
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overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Node.
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overridevirtual |
Event callback that is invoked when the Node enters in the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition finishes. If you override onEnterTransitionDidFinish, you shall call its parent's one, e.g. Node::onEnterTransitionDidFinish()
Reimplemented from Node.
|
overridevirtual |
Event callback that is invoked every time the Node leaves the 'stage'.
If the Node leaves the 'stage' with a transition, this event is called when the transition finishes. During onExit you can't access a sibling node. If you override onExit, you shall call its parent's one, e.g., Node::onExit().
Reimplemented from Node.
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overridevirtual |
Scale9Sprite* resizableSpriteWithCapInsets |
( | const Rect & | capInsets | ) | const |
Creates and returns a new sprite object with the specified cap insets.
You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched.
capInsets | The values to use for the cap insets. |
var resizableSpriteWithCapInsets | ( | var | capInsets | ) |
Creates and returns a new sprite object with the specified cap insets.
You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched.
capInsets | The values to use for the cap insets. |
local resizableSpriteWithCapInsets | ( | local | capInsets | ) |
Creates and returns a new sprite object with the specified cap insets.
You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched.
capInsets | The values to use for the cap insets. |
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overridevirtual |
Sets the anchor point in percent.
anchorPoint is the point around which all transformations and positioning manipulations take place. It's like a pin in the node where it is "attached" to its parent. The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. But you can use values higher than (1,1) and lower than (0,0) too. The default anchorPoint is (0.5,0.5), so it starts in the center of the node.
anchorPoint | The anchor point of node. |
Reimplemented from Node.
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overridevirtual |
Sets the anchor point in percent.
anchorPoint is the point around which all transformations and positioning manipulations take place. It's like a pin in the node where it is "attached" to its parent. The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. But you can use values higher than (1,1) and lower than (0,0) too. The default anchorPoint is (0.5,0.5), so it starts in the center of the node.
anchorPoint | The anchor point of node. |
Reimplemented from Node.
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overridevirtual |
Sets the anchor point in percent.
anchorPoint is the point around which all transformations and positioning manipulations take place. It's like a pin in the node where it is "attached" to its parent. The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. But you can use values higher than (1,1) and lower than (0,0) too. The default anchorPoint is (0.5,0.5), so it starts in the center of the node.
anchorPoint | The anchor point of node. |
Reimplemented from Node.
void setCapInsets | ( | const Rect & | rect | ) |
var setCapInsets | ( | var | rect | ) |
local setCapInsets | ( | local | rect | ) |
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overridevirtual |
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overridevirtual |
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Sets whether the widget should be flipped horizontally or not.
bFlippedX | true if the widget should be flipped horizaontally, false otherwise. |
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Sets whether the widget should be flipped horizontally or not.
bFlippedX | true if the widget should be flipped horizaontally, false otherwise. |
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Sets whether the widget should be flipped horizontally or not.
bFlippedX | true if the widget should be flipped horizaontally, false otherwise. |
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Sets whether the widget should be flipped vertically or not.
bFlippedY | true if the widget should be flipped vertically, flase otherwise. |
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Sets whether the widget should be flipped vertically or not.
bFlippedY | true if the widget should be flipped vertically, flase otherwise. |
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Sets whether the widget should be flipped vertically or not.
bFlippedY | true if the widget should be flipped vertically, flase otherwise. |
void setInsetBottom | ( | float | bottomInset | ) |
var setInsetBottom | ( | var | bottomInset | ) |
local setInsetBottom | ( | local | bottomInset | ) |
void setInsetLeft | ( | float | leftInset | ) |
var setInsetLeft | ( | var | leftInset | ) |
local setInsetLeft | ( | local | leftInset | ) |
void setInsetRight | ( | float | rightInset | ) |
var setInsetRight | ( | var | rightInset | ) |
local setInsetRight | ( | local | rightInset | ) |
void setInsetTop | ( | float | topInset | ) |
var setInsetTop | ( | var | topInset | ) |
local setInsetTop | ( | local | topInset | ) |
void setPreferredSize | ( | const Size & | size | ) |
var setPreferredSize | ( | var | size | ) |
local setPreferredSize | ( | local | size | ) |
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overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x,y) of the node.
It is a scaling factor that multiplies the width and height of the node and its children.
scaleX | The scale factor on X axis. |
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x,y) of the node.
It is a scaling factor that multiplies the width and height of the node and its children.
scaleX | The scale factor on X axis. |
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x,y) of the node.
It is a scaling factor that multiplies the width and height of the node and its children.
scaleX | The scale factor on X axis. |
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
void setScale9Enabled | ( | bool | enabled | ) |
var setScale9Enabled | ( | var | enabled | ) |
local setScale9Enabled | ( | local | enabled | ) |
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overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
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virtual |
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virtual |
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virtual |
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protectedvirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
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protectedvirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
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protectedvirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
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protected |
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protected |
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protected |
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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protected |
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protected |
bool updateWithBatchNode | ( | SpriteBatchNode * | batchnode, |
const Rect & | originalRect, | ||
bool | rotated, | ||
const Rect & | capInsets | ||
) |
var updateWithBatchNode | ( | var | batchnode, |
var | originalRect, | ||
var | rotated, | ||
var | capInsets | ||
) |
local updateWithBatchNode | ( | local | batchnode, |
local | originalRect, | ||
local | rotated, | ||
local | capInsets | ||
) |
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virtual |
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overridevirtual |
Visits this node's children and draw them recursively.
Reimplemented from Node.
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overridevirtual |
Visits this node's children and draw them recursively.
Reimplemented from Node.
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overridevirtual |
Visits this node's children and draw them recursively.
Reimplemented from Node.
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The end-cap insets.
On a non-resizeable sprite, this property is set to CGRect::ZERO; the sprite does not use end caps and the entire sprite is subject to stretching.
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The end-cap insets.
On a non-resizeable sprite, this property is set to CGRect::ZERO; the sprite does not use end caps and the entire sprite is subject to stretching.
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The end-cap insets.
On a non-resizeable sprite, this property is set to CGRect::ZERO; the sprite does not use end caps and the entire sprite is subject to stretching.
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Sets the bottom side inset.
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Sets the bottom side inset.
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Sets the bottom side inset.
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Sets the left side inset.
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Sets the left side inset.
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Sets the left side inset.
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Sets the right side inset.
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Sets the right side inset.
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Sets the right side inset.
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Sets the top side inset.
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Sets the top side inset.
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Sets the top side inset.
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Original sprite's size.
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Original sprite's size.
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Original sprite's size.
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protected |
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Prefered sprite's size.
By default the prefered size is the original size.
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Prefered sprite's size.
By default the prefered size is the original size.
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Prefered sprite's size.
By default the prefered size is the original size.
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holds the 9 sprites
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holds the 9 sprites
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holds the 9 sprites
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