cocos2d-x  3.3
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
ccUtils.h File Reference

Misc free functions. More...

#include <vector>
#include <string>
#include "2d/CCNode.h"
#include "base/ccMacros.h"

Namespaces

 cocos2d
 Add deprecated global functions and variables here.
 
 cocos2d::utils
 

Functions

int  (int value)
 returns the Next Power of Two value. More...
 
var  ( var value)
 returns the Next Power of Two value. More...
 
local  ( local value)
 returns the Next Power of Two value. More...
 
void CC_DLL  (const std::function< void(bool, const std::string &)> &afterCaptured, const std::string &filename)
 Capture the entire screen To ensure the snapshot is applied after everything is updated and rendered in the current frame, we need to wrap the operation with a custom command which is then inserted into the tail of the render queue. More...
 
std::vector< Node * > CC_DLL  (const Node &node, const std::string &name)
 Find children by name, it will return all child that has the same name. More...
 
double CC_DLL  (const char *str)
 Same to ::atof, but strip the string, remain 7 numbers after '. More...
 
double CC_DLL  ()
 Get current exact time, accurate to nanoseconds. More...
 
Rect CC_DLL  (Node *node)
 calculate all children's boundingBox More...
 
var  ( var node)
 calculate all children's boundingBox More...
 
local  ( local node)
 calculate all children's boundingBox More...
 

Detailed Description

Misc free functions.