Connecting two physics bodies together with a spring. More...
#include <CCPhysicsJoint.h>
Public Member Functions | |
Vec2 | getAnchr1 () const |
local | getAnchr1 () |
void | setAnchr1 (const Vec2 &anchr1) |
local | setAnchr1 ( local anchr1) |
Vec2 | getAnchr2 () const |
var | getAnchr2 () |
local | getAnchr2 () |
void | setAnchr2 (const Vec2 &anchr2) |
local | setAnchr2 ( local anchr2) |
float | getRestLength () const |
var | getRestLength () |
local | getRestLength () |
void | setRestLength (float restLength) |
local | setRestLength ( local restLength) |
float | getStiffness () const |
void | setStiffness (float stiffness) |
local | setStiffness ( local stiffness) |
float | getDamping () const |
void | setDamping (float damping) |
local | setDamping ( local damping) |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
var | getBodyA () |
local | getBodyA () |
PhysicsBody * | getBodyB () const |
var | getBodyB () |
local | getBodyB () |
PhysicsWorld * | getWorld () const |
var | getWorld () |
local | getWorld () |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
local | setTag ( local tag) |
bool | isEnabled () const |
local | isEnabled () |
void | setEnable (bool enable) |
Enable/Disable the joint. More... | |
var | setEnable ( var enable) |
Enable/Disable the joint. More... | |
local | setEnable ( local enable) |
Enable/Disable the joint. More... | |
bool | isCollisionEnabled () const |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. More... | |
var | setCollisionEnable ( var enable) |
Enable/disable the collision between two bodies. More... | |
local | setCollisionEnable ( local enable) |
Enable/disable the collision between two bodies. More... | |
void | removeFormWorld () |
Remove the joint from the world. More... | |
local | removeFormWorld () |
Remove the joint from the world. More... | |
void | setMaxForce (float force) |
Set the max force between two bodies. More... | |
float | getMaxForce () const |
Get the max force setting. More... | |
local | getMaxForce () |
Get the max force setting. More... | |
Static Public Member Functions | |
static PhysicsJointSpring * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float stiffness, float damping) |
var | construct ( var a, var b, var anchr1, var anchr2, var stiffness, var damping) |
local | construct ( local a, local b, local anchr1, local anchr2, local stiffness, local damping) |
Static Public Member Functions inherited from PhysicsJoint | |
static void | destroy (PhysicsJoint *joint) |
Distory the joint. More... | |
var | destroy ( var joint) |
Distory the joint. More... | |
local | destroy ( local joint) |
Distory the joint. More... | |
Protected Member Functions | |
bool | init (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float stiffness, float damping) |
var | init ( var a, var b, var anchr1, var anchr2, var stiffness, var damping) |
local | init ( local a, local b, local anchr1, local anchr2, local stiffness, local damping) |
PhysicsJointSpring () | |
virtual | ~PhysicsJointSpring () |
local | ~PhysicsJointSpring () |
Protected Member Functions inherited from PhysicsJoint | |
PhysicsJoint () | |
PhysicsJoint () | |
virtual | ~PhysicsJoint ()=0 |
local | ~PhysicsJoint () |
bool | init (PhysicsBody *a, PhysicsBody *b) |
local | init ( local a, local b) |
PhysicsBodyInfo * | getBodyInfo (PhysicsBody *body) const |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
var | getBodyInfo ( var body) |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
Node * | getBodyNode (PhysicsBody *body) const |
Additional Inherited Members | |
Protected Attributes inherited from PhysicsJoint | |
PhysicsBody * | _bodyA |
PhysicsBody * | _bodyB |
var | _bodyB |
local | _bodyB |
PhysicsWorld * | _world |
var | _world |
local | _world |
PhysicsJointInfo * | _info |
var | _info |
local | _info |
bool | _enable |
var | _enable |
local | _enable |
bool | _collisionEnable |
var | _collisionEnable |
local | _collisionEnable |
bool | _destoryMark |
var | _destoryMark |
local | _destoryMark |
int | _tag |
var | _tag |
local | _tag |
Connecting two physics bodies together with a spring.
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Vec2 getAnchr1 | ( | ) | const |
var getAnchr1 | ( | ) |
local getAnchr1 | ( | ) |
Vec2 getAnchr2 | ( | ) | const |
var getAnchr2 | ( | ) |
local getAnchr2 | ( | ) |
float getDamping | ( | ) | const |
var getDamping | ( | ) |
local getDamping | ( | ) |
float getRestLength | ( | ) | const |
var getRestLength | ( | ) |
local getRestLength | ( | ) |
float getStiffness | ( | ) | const |
var getStiffness | ( | ) |
local getStiffness | ( | ) |
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void setAnchr1 | ( | const Vec2 & | anchr1 | ) |
var setAnchr1 | ( | var | anchr1 | ) |
local setAnchr1 | ( | local | anchr1 | ) |
void setAnchr2 | ( | const Vec2 & | anchr2 | ) |
var setAnchr2 | ( | var | anchr2 | ) |
local setAnchr2 | ( | local | anchr2 | ) |
void setDamping | ( | float | damping | ) |
var setDamping | ( | var | damping | ) |
local setDamping | ( | local | damping | ) |
void setRestLength | ( | float | restLength | ) |
var setRestLength | ( | var | restLength | ) |
local setRestLength | ( | local | restLength | ) |
void setStiffness | ( | float | stiffness | ) |
var setStiffness | ( | var | stiffness | ) |
local setStiffness | ( | local | stiffness | ) |