static animation data, shared More...
#include <CCAnimation3D.h>
Classes | |
class | Curve |
animation curve, translation, rotation, and scale More... | |
Public Member Functions | |
float | getDuration () const |
get duration More... | |
Curve * | getBoneCurveByName (const std::string &name) const |
get bone curve More... | |
var | getBoneCurveByName ( var name) |
get bone curve More... | |
local | getBoneCurveByName ( local name) |
get bone curve More... | |
virtual | ~Animation3D () |
bool | init (const Animation3DData &data) |
init Animation3D from bundle data More... | |
var | init ( var data) |
init Animation3D from bundle data More... | |
local | init ( local data) |
init Animation3D from bundle data More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Static Public Member Functions | |
static Animation3D * | create (const std::string &filename, const std::string &animationName="") |
read all animation or only the animation with given animationName? animationName == "" read the first. More... | |
static Animation3D * | getOrCreate (const std::string &filename, const std::string &animationName="") |
var | getOrCreate ( var filename) |
local | getOrCreate ( local filename) |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Animation3D() |
Protected Attributes | |
std::unordered_map < std::string, Curve * > | _boneCurves |
float | _duration |
var | _duration |
local | _duration |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Friends | |
class | Bundle3D |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
static animation data, shared
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read all animation or only the animation with given animationName? animationName == "" read the first.
Curve* getBoneCurveByName | ( | const std::string & | name | ) | const |
get bone curve
var getBoneCurveByName | ( | var | name | ) |
get bone curve
local getBoneCurveByName | ( | local | name | ) |
get bone curve
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get duration
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inline |
get duration
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inline |
get duration
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inlinestatic |
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inlinestatic |
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inlinestatic |
bool init | ( | const Animation3DData & | data | ) |
init Animation3D from bundle data
var init | ( | var | data | ) |
init Animation3D from bundle data
local init | ( | local | data | ) |
init Animation3D from bundle data
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friend |
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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