#include <CCGLBufferedNode.h>
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| GLBufferedNode () |
| ctor () |
| GLBufferedNode () |
virtual | ~GLBufferedNode () |
void | setGLBufferData (void *buf, GLuint bufSize, int slot) |
| Load the given data into this Node's GL Buffer. More...
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var | setGLBufferData ( var buf, var bufSize, var slot) |
| Load the given data into this Node's GL Buffer. More...
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local | setGLBufferData ( local buf, local bufSize, local slot) |
| Load the given data into this Node's GL Buffer. More...
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void | setGLIndexData (void *buf, GLuint bufSize, int slot) |
local | setGLIndexData ( local buf, local bufSize, local slot) |
void setGLBufferData |
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void * |
buf, |
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GLuint |
bufSize, |
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int |
slot |
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) |
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Load the given data into this Node's GL Buffer.
Needed for WebGL, as it does not support client-side arrays.
var setGLBufferData |
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var |
buf, |
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var |
bufSize, |
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var |
slot |
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) |
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Load the given data into this Node's GL Buffer.
Needed for WebGL, as it does not support client-side arrays.
local setGLBufferData |
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local |
buf, |
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local |
bufSize, |
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local |
slot |
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) |
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Load the given data into this Node's GL Buffer.
Needed for WebGL, as it does not support client-side arrays.
void setGLIndexData |
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void * |
buf, |
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GLuint |
bufSize, |
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int |
slot |
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) |
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var setGLIndexData |
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var |
buf, |
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var |
bufSize, |
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var |
slot |
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) |
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local setGLIndexData |
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local |
buf, |
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local |
bufSize, |
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local |
slot |
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) |
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The documentation for this class was generated from the following file: