Classes | |
class | PolygonBatch |
class | SkeletonAnimation |
Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be played later. More... | |
class | SkeletonRenderer |
Draws a skeleton. More... | |
Typedefs | |
typedef std::function< void(int trackIndex)> | StartListener |
typedef std::function< void(int trackIndex)> | EndListener |
typedef std::function< void(int trackIndex, int loopCount)> | CompleteListener |
typedef std::function< void(int trackIndex, spEvent *event)> | EventListener |
typedef std::function<void(int trackIndex, int loopCount)> CompleteListener |
var CompleteListener |
local CompleteListener |
typedef std::function<void(int trackIndex)> EndListener |
var EndListener |
local EndListener |
typedef std::function<void(int trackIndex, spEvent* event)> EventListener |
var EventListener |
local EventListener |
typedef std::function<void(int trackIndex)> StartListener |
var StartListener |
local StartListener |