Macros | |
#define | glClearDepth glClearDepthf |
#define | glDeleteVertexArrays glDeleteVertexArraysOES |
#define | glGenVertexArrays glGenVertexArraysOES |
#define | glBindVertexArray glBindVertexArrayOES |
#define | glMapBuffer glMapBufferOES |
#define | glUnmapBuffer glUnmapBufferOES |
#define | GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
#define | GL_WRITE_ONLY GL_WRITE_ONLY_OES |
#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
var GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
local GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
#define GL_WRITE_ONLY GL_WRITE_ONLY_OES |
var GL_WRITE_ONLY GL_WRITE_ONLY_OES |
local GL_WRITE_ONLY GL_WRITE_ONLY_OES |
#define glBindVertexArray glBindVertexArrayOES |
var glBindVertexArray glBindVertexArrayOES |
local glBindVertexArray glBindVertexArrayOES |
#define glClearDepth glClearDepthf |
var glClearDepth glClearDepthf |
local glClearDepth glClearDepthf |
#define glDeleteVertexArrays glDeleteVertexArraysOES |
var glDeleteVertexArrays glDeleteVertexArraysOES |
local glDeleteVertexArrays glDeleteVertexArraysOES |
#define glGenVertexArrays glGenVertexArraysOES |
var glGenVertexArrays glGenVertexArraysOES |
local glGenVertexArrays glGenVertexArraysOES |
#define glMapBuffer glMapBufferOES |
#define glUnmapBuffer glUnmapBufferOES |
var glUnmapBuffer glUnmapBufferOES |
local glUnmapBuffer glUnmapBufferOES |