Grid3D is a 3D grid implementation. More...
#include <CCGrid.h>
Public Member Functions | |
Grid3D () | |
~Grid3D (void) | |
Vec3 | getVertex (const Vec2 &pos) const |
returns the vertex at a given position More... | |
Vec3 | vertex (const Vec2 &pos) const |
Vec3 | getOriginalVertex (const Vec2 &pos) const |
returns the original (non-transformed) vertex at a given position More... | |
Vec3 | originalVertex (const Vec2 &pos) const |
void | setVertex (const Vec2 &pos, const Vec3 &vertex) |
sets a new vertex at a given position More... | |
virtual void | beforeBlit () override |
virtual void | afterBlit () override |
virtual void | blit () override |
virtual void | reuse () override |
virtual void | calculateVertexPoints () override |
void | setNeedDepthTestForBlit (bool neededDepthTest) |
bool | getNeedDepthTestForBlit () const |
Public Member Functions inherited from GridBase | |
virtual | ~GridBase (void) |
bool | initWithSize (const Size &gridSize, Texture2D *texture, bool flipped) |
bool | initWithSize (const Size &gridSize) |
var | initWithSize ( var gridSize) |
local | initWithSize ( local gridSize) |
bool | isActive (void) const |
whether or not the grid is active More... | |
var | isActive () |
whether or not the grid is active More... | |
local | isActive () |
whether or not the grid is active More... | |
void | setActive (bool active) |
var | setActive ( var active) |
local | setActive ( local active) |
int | getReuseGrid (void) const |
number of times that the grid will be reused More... | |
var | getReuseGrid () |
number of times that the grid will be reused More... | |
local | getReuseGrid () |
number of times that the grid will be reused More... | |
void | setReuseGrid (int reuseGrid) |
var | setReuseGrid ( var reuseGrid) |
local | setReuseGrid ( local reuseGrid) |
const Size & | getGridSize (void) const |
size of the grid More... | |
local | getGridSize () |
size of the grid More... | |
void | setGridSize (const Size &gridSize) |
var | setGridSize ( var gridSize) |
local | setGridSize ( local gridSize) |
const Vec2 & | getStep (void) const |
pixels between the grids More... | |
local | getStep () |
pixels between the grids More... | |
void | setStep (const Vec2 &step) |
var | setStep ( var step) |
local | setStep ( local step) |
bool | isTextureFlipped (void) const |
is texture flipped More... | |
var | isTextureFlipped () |
is texture flipped More... | |
local | isTextureFlipped () |
is texture flipped More... | |
void | setTextureFlipped (bool flipped) |
void | beforeDraw (void) |
var | beforeDraw () |
local | beforeDraw () |
void | afterDraw (Node *target) |
var | afterDraw ( var target) |
local | afterDraw ( local target) |
void | set2DProjection (void) |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Static Public Member Functions | |
static Grid3D * | create (const Size &gridSize, Texture2D *texture, bool flipped) |
create one Grid More... | |
static Grid3D * | create (const Size &gridSize) |
create one Grid More... | |
Static Public Member Functions inherited from GridBase | |
static GridBase * | create (const Size &gridSize, Texture2D *texture, bool flipped) |
create one Grid More... | |
local | create ( local gridSize, local texture, local flipped) |
create one Grid More... | |
static GridBase * | create (const Size &gridSize) |
create one Grid More... | |
local | create ( local gridSize) |
create one Grid More... | |
Protected Attributes | |
GLvoid * | _texCoordinates |
GLvoid * | _vertices |
GLvoid * | _originalVertices |
GLushort * | _indices |
bool | _needDepthTestForBlit |
bool | _oldDepthTestValue |
Protected Attributes inherited from GridBase | |
bool | _active |
local | _active |
int | _reuseGrid |
var | _reuseGrid |
local | _reuseGrid |
Size | _gridSize |
var | _gridSize |
local | _gridSize |
Texture2D * | _texture |
var | _texture |
local | _texture |
Vec2 | _step |
var | _step |
local | _step |
Grabber * | _grabber |
var | _grabber |
local | _grabber |
bool | _isTextureFlipped |
var | _isTextureFlipped |
local | _isTextureFlipped |
GLProgram * | _shaderProgram |
var | _shaderProgram |
local | _shaderProgram |
Director::Projection | _directorProjection |
var | _directorProjection |
local | _directorProjection |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Grid3D is a 3D grid implementation.
Each vertex has 3 dimensions: x,y,z
Grid3D | ( | ) |
~Grid3D | ( | void | ) |
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overridevirtual |
Reimplemented from GridBase.
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overridevirtual |
Reimplemented from GridBase.
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overridevirtual |
Reimplemented from GridBase.
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overridevirtual |
Reimplemented from GridBase.
create one Grid
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inline |
returns the original (non-transformed) vertex at a given position
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overridevirtual |
Reimplemented from GridBase.
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inline |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |