#include <Bone.h>
Public Attributes | |
spBoneData *const | data |
var | data |
local | data |
struct spSkeleton *const | skeleton |
var | skeleton |
local | skeleton |
spBone *const | parent |
var | parent |
local | parent |
float | x |
var | x |
local | x |
float | y |
var | y |
local | y |
float | rotation |
var | rotation |
local | rotation |
float | rotationIK |
var | rotationIK |
local | rotationIK |
float | scaleX |
var | scaleX |
local | scaleX |
float | scaleY |
var | scaleY |
local | scaleY |
float const | m00 |
var | m00 |
local | m00 |
float const | m01 |
var | m01 |
local | m01 |
float const | worldX |
var | worldX |
local | worldX |
float const | m10 |
var | m10 |
local | m10 |
float const | m11 |
var | m11 |
local | m11 |
float const | worldY |
var | worldY |
local | worldY |
float const | worldRotation |
var | worldRotation |
local | worldRotation |
float const | worldScaleX |
var | worldScaleX |
local | worldScaleX |
float const | worldScaleY |
var | worldScaleY |
local | worldScaleY |
spBoneData* const data |
var data |
local data |
float const m00 |
var m00 |
local m00 |
float const m01 |
var m01 |
local m01 |
float const m10 |
var m10 |
local m10 |
float const m11 |
var m11 |
local m11 |
spBone* const parent |
var parent |
local parent |
float rotation |
var rotation |
local rotation |
float rotationIK |
var rotationIK |
local rotationIK |
float scaleX |
var scaleX |
local scaleX |
float scaleY |
var scaleY |
local scaleY |
struct spSkeleton* const skeleton |
var skeleton |
local skeleton |
float const worldRotation |
var worldRotation |
local worldRotation |
float const worldScaleX |
var worldScaleX |
local worldScaleX |
float const worldScaleY |
var worldScaleY |
local worldScaleY |
float const worldX |
var worldX |
local worldX |
float const worldY |
var worldY |
local worldY |
float x |
var x |
local x |
float y |
var y |
local y |