#include <Cocos2dRenderer.h>
|
| Cocos2dRenderer (int width, int height, float dpi, Windows::UI::Core::CoreDispatcher^dispathcer, Windows::UI::Xaml::Controls::Panel^panel) |
| ~Cocos2dRenderer () |
void | Draw (GLsizei width, GLsizei height, float dpi) |
var | Draw ( var width, var height, var dpi) |
local | Draw ( local width, local height, local dpi) |
void | QueuePointerEvent (PointerEventType type, Windows::UI::Core::PointerEventArgs^args) |
void | QueueKeyBoardEvent (Cocos2dKeyEvent type, Windows::UI::Core::KeyEventArgs^e) |
void | Pause () |
void | Resume () |
void | DeviceLost () |
Cocos2dRenderer |
( |
int |
width, |
|
|
int |
height, |
|
|
float |
dpi, |
|
|
Windows::UI::Core::CoreDispatcher^ |
dispathcer, |
|
|
Windows::UI::Xaml::Controls::Panel^ |
panel |
|
) |
| |
var Cocos2dRenderer |
( |
var |
width, |
|
|
var |
height, |
|
|
var |
dpi, |
|
|
var |
dispathcer, |
|
|
var |
panel |
|
) |
| |
local Cocos2dRenderer |
( |
local |
width, |
|
|
local |
height, |
|
|
local |
dpi, |
|
|
local |
dispathcer, |
|
|
local |
panel |
|
) |
| |
void Draw |
( |
GLsizei |
width, |
|
|
GLsizei |
height, |
|
|
float |
dpi |
|
) |
| |
var Draw |
( |
var |
width, |
|
|
var |
height, |
|
|
var |
dpi |
|
) |
| |
local Draw |
( |
local |
width, |
|
|
local |
height, |
|
|
local |
dpi |
|
) |
| |
void QueueKeyBoardEvent |
( |
Cocos2dKeyEvent |
type, |
|
|
Windows::UI::Core::KeyEventArgs^ |
e |
|
) |
| |
var QueueKeyBoardEvent |
( |
var |
type, |
|
|
var |
e |
|
) |
| |
local QueueKeyBoardEvent |
( |
local |
type, |
|
|
local |
e |
|
) |
| |
void QueuePointerEvent |
( |
PointerEventType |
type, |
|
|
Windows::UI::Core::PointerEventArgs^ |
args |
|
) |
| |
var QueuePointerEvent |
( |
var |
type, |
|
|
var |
args |
|
) |
| |
local QueuePointerEvent |
( |
local |
type, |
|
|
local |
args |
|
) |
| |
The documentation for this class was generated from the following file: