#include <SkeletonData.h>
Public Attributes | |
const char * | version |
const char * | hash |
float | width |
float | height |
int | bonesCount |
spBoneData ** | bones |
int | slotsCount |
spSlotData ** | slots |
int | skinsCount |
spSkin ** | skins |
spSkin * | defaultSkin |
int | eventsCount |
spEventData ** | events |
int | animationsCount |
spAnimation ** | animations |
int | ikConstraintsCount |
spIkConstraintData ** | ikConstraints |
var | ikConstraints |
local | ikConstraints |
spAnimation** animations |
var animations |
local animations |
int animationsCount |
var animationsCount |
local animationsCount |
spBoneData** bones |
var bones |
local bones |
int bonesCount |
var bonesCount |
local bonesCount |
spSkin* defaultSkin |
var defaultSkin |
local defaultSkin |
spEventData** events |
var events |
local events |
int eventsCount |
var eventsCount |
local eventsCount |
const char* hash |
var hash |
local hash |
float height |
var height |
local height |
spIkConstraintData** ikConstraints |
var ikConstraints |
local ikConstraints |
int ikConstraintsCount |
var ikConstraintsCount |
local ikConstraintsCount |
spSkin** skins |
var skins |
local skins |
int skinsCount |
var skinsCount |
local skinsCount |
spSlotData** slots |
var slots |
local slots |
int slotsCount |
var slotsCount |
local slotsCount |
const char* version |
float width |
var width |
local width |