#include <spine/Attachment.h>
Classes | |
struct | spSkin |
Functions | |
spSkin * | (const char *name) |
void | (spSkin *self) |
var | ( var self) |
local | ( local self) |
void | (spSkin *self, int slotIndex, const char *name, spAttachment *attachment) |
var | ( var self, var slotIndex, var name, var attachment) |
local | ( local self, local slotIndex, local name, local attachment) |
spAttachment * | (const spSkin *self, int slotIndex, const char *name) |
const char * | (const spSkin *self, int slotIndex, int attachmentIndex) |
var | ( var self, var slotIndex, var attachmentIndex) |
local | ( local self, local slotIndex, local attachmentIndex) |
void | (const spSkin *self, struct spSkeleton *skeleton, const spSkin *oldspSkin) |
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. More... | |
spSkin* spSkin_create | ( | const char * | name | ) |
var spSkin_create | ( | var | name | ) |
local spSkin_create | ( | local | name | ) |
void spSkin_dispose | ( | spSkin * | self | ) |
var spSkin_dispose | ( | var | self | ) |
local spSkin_dispose | ( | local | self | ) |
void spSkin_addAttachment | ( | spSkin * | self, |
int | slotIndex, | ||
const char * | name, | ||
spAttachment * | attachment | ||
) |
var spSkin_addAttachment | ( | var | self, |
var | slotIndex, | ||
var | name, | ||
var | attachment | ||
) |
local spSkin_addAttachment | ( | local | self, |
local | slotIndex, | ||
local | name, | ||
local | attachment | ||
) |
spAttachment* spSkin_getAttachment | ( | const spSkin * | self, |
int | slotIndex, | ||
const char * | name | ||
) |
var spSkin_getAttachment | ( | var | self, |
var | slotIndex, | ||
var | name | ||
) |
local spSkin_getAttachment | ( | local | self, |
local | slotIndex, | ||
local | name | ||
) |
const char* spSkin_getAttachmentName |
( | const spSkin * | self, |
int | slotIndex, | ||
int | attachmentIndex | ||
) |
var spSkin_getAttachmentName | ( | var | self, |
var | slotIndex, | ||
var | attachmentIndex | ||
) |
local spSkin_getAttachmentName | ( | local | self, |
local | slotIndex, | ||
local | attachmentIndex | ||
) |
void spSkin_attachAll | ( | const spSkin * | self, |
struct spSkeleton * | skeleton, | ||
const spSkin * | oldspSkin | ||
) |
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.
var spSkin_attachAll | ( | var | self, |
var | skeleton, | ||
var | oldspSkin | ||
) |
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.
local spSkin_attachAll | ( | local | self, |
local | skeleton, | ||
local | oldspSkin | ||
) |
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.