cocos2d-x  3.3
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Skin.h File Reference
#include <spine/Attachment.h>

Classes

struct  spSkin
 

Functions

spSkin (const char *name)
void  (spSkin *self)
var  ( var self)
local  ( local self)
void  (spSkin *self, int slotIndex, const char *name, spAttachment *attachment)
var  ( var self, var slotIndex, var name, var attachment)
local  ( local self, local slotIndex, local name, local attachment)
spAttachment (const spSkin *self, int slotIndex, const char *name)
const char *  (const spSkin *self, int slotIndex, int attachmentIndex)
var  ( var self, var slotIndex, var attachmentIndex)
local  ( local self, local slotIndex, local attachmentIndex)
void  (const spSkin *self, struct spSkeleton *skeleton, const spSkin *oldspSkin)
 Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. More...
 

Function Documentation

spSkin* spSkin_create ( const char *  name)
var spSkin_create ( var  name)
local spSkin_create ( local  name)
void spSkin_dispose ( spSkin self)
var spSkin_dispose ( var  self)
local spSkin_dispose ( local  self)
void spSkin_addAttachment ( spSkin self,
int  slotIndex,
const char *  name,
spAttachment attachment 
)
var spSkin_addAttachment ( var  self,
var  slotIndex,
var  name,
var  attachment 
)
local spSkin_addAttachment ( local  self,
local  slotIndex,
local  name,
local  attachment 
)
spAttachment* spSkin_getAttachment ( const spSkin self,
int  slotIndex,
const char *  name 
)
var spSkin_getAttachment ( var  self,
var  slotIndex,
var  name 
)
local spSkin_getAttachment ( local  self,
local  slotIndex,
local  name 
)
const char*
spSkin_getAttachmentName
( const spSkin self,
int  slotIndex,
int  attachmentIndex 
)
var spSkin_getAttachmentName ( var  self,
var  slotIndex,
var  attachmentIndex 
)
local spSkin_getAttachmentName ( local  self,
local  slotIndex,
local  attachmentIndex 
)
void spSkin_attachAll ( const spSkin self,
struct spSkeleton skeleton,
const spSkin oldspSkin 
)

Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.

var spSkin_attachAll ( var  self,
var  skeleton,
var  oldspSkin 
)

Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.

local spSkin_attachAll ( local  self,
local  skeleton,
local  oldspSkin 
)

Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.