#include <AnimationState.h>
Public Attributes | |
spAnimationState *const | state |
var | state |
local | state |
spTrackEntry * | next |
spTrackEntry * | previous |
spAnimation * | animation |
int | loop |
float | delay |
float | time |
float | lastTime |
float | endTime |
float | timeScale |
spAnimationStateListener | listener |
var | listener |
local | listener |
float | mixTime |
float | mixDuration |
float | mix |
void * | rendererObject |
spAnimation* animation |
var animation |
local animation |
float delay |
var delay |
local delay |
float endTime |
var endTime |
local endTime |
float lastTime |
var lastTime |
local lastTime |
spAnimationStateListener listener |
var listener |
local listener |
int loop |
var loop |
local loop |
float mix |
var mix |
local mix |
float mixDuration |
var mixDuration |
local mixDuration |
float mixTime |
var mixTime |
local mixTime |
spTrackEntry* next |
var next |
local next |
spTrackEntry* previous |
var previous |
local previous |
void* rendererObject |
var rendererObject |
local rendererObject |
spAnimationState* const state |
var state |
local state |
float time |
var time |
local time |
float timeScale |
var timeScale |
local timeScale |