skin data
More...
#include <CCBundle3DData.h>
void addNodeBoneNames |
( |
const std::string & |
name | ) |
|
|
inline |
void addSkinBoneNames |
( |
const std::string & |
name | ) |
|
|
inline |
int getBoneNameIndex |
( |
const std::string & |
name | ) |
const |
|
inline |
int getSkinBoneNameIndex |
( |
const std::string & |
name | ) |
const |
|
inline |
std::map<int, std::vector<int>
> boneChild |
std::vector<Mat4>
inverseBindPoseMatrices |
std::vector<std::string>
nodeBoneNames |
std::vector<Mat4>
nodeBoneOriginMatrices |
std::vector<std::string>
skinBoneNames |
std::vector<Mat4>
skinBoneOriginMatrices |
The documentation for this struct was generated from the following file: