cocos2d-x  3.3rc0
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PhysicsWorld Member List

This is the complete list of members for PhysicsWorld, including all inherited members.

_autoStepPhysicsWorldprotected
_bodiesPhysicsWorldprotected
_debugDrawPhysicsWorldprotected
_debugDrawMaskPhysicsWorldprotected
_delayAddBodiesPhysicsWorldprotected
_delayAddJointsPhysicsWorldprotected
_delayDirtyPhysicsWorldprotected
_delayRemoveBodiesPhysicsWorldprotected
_delayRemoveJointsPhysicsWorldprotected
_gravityPhysicsWorldprotected
_infoPhysicsWorldprotected
_jointsPhysicsWorldprotected
_scenePhysicsWorldprotected
_speedPhysicsWorldprotected
_substepsPhysicsWorldprotected
_updateRatePhysicsWorldprotected
_updateRateCountPhysicsWorldprotected
_updateTimePhysicsWorldprotected
addBody(PhysicsBody *body)PhysicsWorldprotectedvirtual
addBodyOrDelay(PhysicsBody *body)PhysicsWorldprotectedvirtual
addJoint(PhysicsJoint *joint)PhysicsWorldvirtual
addJointOrDelay(PhysicsJoint *joint)PhysicsWorldprotectedvirtual
addShape(PhysicsShape *shape)PhysicsWorldprotectedvirtual
collisionBeginCallback(PhysicsContact &contact)PhysicsWorldprotectedvirtual
collisionPostSolveCallback(PhysicsContact &contact)PhysicsWorldprotectedvirtual
collisionPreSolveCallback(PhysicsContact &contact)PhysicsWorldprotectedvirtual
collisionSeparateCallback(PhysicsContact &contact)PhysicsWorldprotectedvirtual
construct(Scene &scene)PhysicsWorldprotectedstatic
debugDraw()PhysicsWorldprotectedvirtual
DEBUGDRAW_ALLPhysicsWorldstatic
DEBUGDRAW_CONTACTPhysicsWorldstatic
DEBUGDRAW_JOINTPhysicsWorldstatic
DEBUGDRAW_NONEPhysicsWorldstatic
DEBUGDRAW_SHAPEPhysicsWorldstatic
doAddBody(PhysicsBody *body)PhysicsWorldprotectedvirtual
doAddJoint(PhysicsJoint *joint)PhysicsWorldprotectedvirtual
doRemoveBody(PhysicsBody *body)PhysicsWorldprotectedvirtual
doRemoveJoint(PhysicsJoint *joint)PhysicsWorldprotectedvirtual
getAllBodies() const PhysicsWorld
getBody(int tag) const PhysicsWorld
getDebugDrawMask()PhysicsWorldinline
getGravity() const PhysicsWorldinline
getScene() const PhysicsWorldinline
getShape(const Vec2 &point) const PhysicsWorld
getShapes(const Vec2 &point) const PhysicsWorld
getSpeed()PhysicsWorldinline
getSubsteps() const PhysicsWorldinline
getUpdateRate()PhysicsWorldinline
init(Scene &scene)PhysicsWorldprotected
isAutoStep()PhysicsWorldinline
Node classPhysicsWorldfriend
PhysicsBody classPhysicsWorldfriend
PhysicsDebugDraw classPhysicsWorldfriend
PhysicsJoint classPhysicsWorldfriend
PhysicsShape classPhysicsWorldfriend
PhysicsWorld()PhysicsWorldprotected
PhysicsWorldCallback classPhysicsWorldfriend
queryPoint(PhysicsQueryPointCallbackFunc func, const Vec2 &point, void *data)PhysicsWorld
queryRect(PhysicsQueryRectCallbackFunc func, const Rect &rect, void *data)PhysicsWorld
rayCast(PhysicsRayCastCallbackFunc func, const Vec2 &start, const Vec2 &end, void *data)PhysicsWorld
removeAllBodies()PhysicsWorldvirtual
removeAllJoints(bool destroy=true)PhysicsWorldvirtual
removeBody(PhysicsBody *body)PhysicsWorldvirtual
removeBody(int tag)PhysicsWorldvirtual
removeBodyOrDelay(PhysicsBody *body)PhysicsWorldprotectedvirtual
removeJoint(PhysicsJoint *joint, bool destroy=true)PhysicsWorldvirtual
removeJointOrDelay(PhysicsJoint *joint)PhysicsWorldprotectedvirtual
removeShape(PhysicsShape *shape)PhysicsWorldprotectedvirtual
Scene classPhysicsWorldfriend
setAutoStep(bool autoStep)PhysicsWorldinline
setDebugDrawMask(int mask)PhysicsWorld
setGravity(const Vect &gravity)PhysicsWorld
setSpeed(float speed)PhysicsWorldinline
setSubsteps(int steps)PhysicsWorld
setUpdateRate(int rate)PhysicsWorldinline
Sprite classPhysicsWorldfriend
step(float delta)PhysicsWorld
update(float delta, bool userCall=false)PhysicsWorldprotectedvirtual
updateBodies()PhysicsWorldprotectedvirtual
updateJoints()PhysicsWorldprotectedvirtual
~PhysicsWorld()PhysicsWorldprotectedvirtual